Gadget Tweaks
All gadget tweaks must be pre-approved by the GM.
This is to eliminate the gadget loop hole which is as follows...
Bill and Ted both make 200 point characters. Fred makes a magic hat gadget that can be lost stolen and destroyed along with a few other limiters, essentially giving him the ability to buy a hat that makes him buy abilities for the hat at -75% lets say. That means if he dumps every point into the hat he can have a character that might as well be a 350 point character, making Bill and Ted fundamentally useless because Fred outclasses them so much.
As the GM I can always take the hat away, but as soon as I do Fred's character is now completely useless and Bill and Ted outclass him several times over.
In either case, somebody is having a crappy day watching someone else be the hero over and over again while they sit and watch.
The ruling is you can still have gadgets, but they need to be pre-approved.
All gadget tweaks must be pre-approved by the GM.
This is to eliminate the gadget loop hole which is as follows...
Bill and Ted both make 200 point characters. Fred makes a magic hat gadget that can be lost stolen and destroyed along with a few other limiters, essentially giving him the ability to buy a hat that makes him buy abilities for the hat at -75% lets say. That means if he dumps every point into the hat he can have a character that might as well be a 350 point character, making Bill and Ted fundamentally useless because Fred outclasses them so much.
As the GM I can always take the hat away, but as soon as I do Fred's character is now completely useless and Bill and Ted outclass him several times over.
In either case, somebody is having a crappy day watching someone else be the hero over and over again while they sit and watch.
The ruling is you can still have gadgets, but they need to be pre-approved.



