Development

Your race begins with 14 development points to divide between the various aspects of development. This will define your race's technology and adaptability. At the start of each turn, players will receive 1 additional development point to spend amongst their development abilities that turn. Note that you can 'save up' DP (development points) to spend in future turns, this becomes important when you need to reach new levels of development as the DP cost to improve them begins to increase.


Ranks and Levels
The game starts at the first tech level, essentially a bit ahead of modern day earth. Each development aspect has a rank, which defines how well developed the aspect is. Aspects have four ranks per Level. When a category has reached the fourth rank, you need to invest in a higher level category to develop further. For example, your species has mastered the first level of Economics with rank 4, after investing a total of 4 DP. To develop further in Economics, you will need to invest in level 2, which will cost 2 DP per rank instead of just 1.

Development Aspects











Ship Tech (See 'Technology' for more information)
-Each rank provides 2 Tech Points

Defense Tech (See 'Technology' for more information)
-Each rank provides 2 Tech Points

Planet Tech (See 'Technology' for more information)
-Each rank provides 2 Tech Points