Origin: Altered Human
Age: 41 (in 1999)
Occupation: Professional Mover, Landscaper
Fighting: 36 Incredible
Agility: 26 Remarkable
Strength: 16 Excellent
Endurance: 8 Good
Reason: 16 Excellent
Intuition: 26 Remarkable
Psyche: 36 Incredible
Popularity: 10 (Secret Identity)
Talents: Blunt and Sharp Weapons, Driving (Truck, Bus, Motorcycle)
Nature Control: Can fracture or manipulate non-living material by passing his hands or feet into the material in a ghostlike manner. His range and effect are determined by the lack of sleep the hero is subject to.
The fracturing of material can be of his own choosing. He may warp the material, bending it as he chooses, up to a distance of 20 feet in all directions. This bending may be to make the material into a soup like quicksand, which then can be returned to solid form trapping a foe in the material up to a depth of 2 feet. The rank of materials he can successfully alter/destroy are rated from the easiest to hardest as follows: Glass/Plastic, Wood/Soil, Rock/Metal, Diamond, Unearthly.
Hours of sleep:
> 5 hours: No influence
1-5 hours in 24 hours: Glass/Plastic
0 hours in 24 hours: Wood/Soil or weaker
0 hours in 36 hours Rock/Metal or weaker
0 hours in 48 hours Diamond or weaker
0 hours in 72 hours Unearthly or weaker -hero can only attempt unearthly hardness once per week. He has never gotten to this state or even came across material in this category thus far.
Phasing: Can pass through qualified material. Up to a distance of two feet. No attempts have ever been beyond that distance. It is unknown how thick his phasing can succeed.
Movement: can climb walls by imbedding his hands and feet into qualified material.