1. I still want it to retain the 4E, DnD flavor.
2. I still want to challenge the players and retain the same relative balance.
Other than that, I am open to radical suggestions.
|You'll want to pretty the log up to look like a normal post, full of descriptive imagery, rather than a jumble of numbers. |
You'll be surprised at how smoothly it can flow, compared to constantly retconning character actions due to iterative attacks/ongoing damage/et cetera.
Kill the HP system and move to a minion like system. Same could be applied to players if wanted - could be brutal.
Players fight: ( I am making the ranks and hits up on the fly)
Minions - 1 hit and its dead
Sub leaders - 2 hits and they are dead
Leaders - 3 hits and they are dead
Sub Commanders - 4 Hits
Commanders - 5 Hits
Bosses - 6+ hits
Rather then focusing on damage you focus on attacks landing.