Shortly after our group switched to 3.75, we opted to use some rules from someting called trailblazer. One of the limitations set by trailblazer involved what could be reset from a rest, like certain types of spells.
Another "incentive" was buffed boss fights, if we fought some guys then retreated and rested, the previously cleared room might have a guy with hit points multiplied by the nmber of players. Of course if they beat him, they also got experience multiplied by the same number.
When i finally work up the courage to run my game, my incentive would be to accually REDUCE the experience gained. If you send them to fight something a lvl lower they get less EXP, well their frequent resting is in effect, lowering the encounter lvl. So tell them that they are recieving less exp, but that the enemies will be progressing in difficulty as normal.
Another "incentive" was buffed boss fights, if we fought some guys then retreated and rested, the previously cleared room might have a guy with hit points multiplied by the nmber of players. Of course if they beat him, they also got experience multiplied by the same number.
When i finally work up the courage to run my game, my incentive would be to accually REDUCE the experience gained. If you send them to fight something a lvl lower they get less EXP, well their frequent resting is in effect, lowering the encounter lvl. So tell them that they are recieving less exp, but that the enemies will be progressing in difficulty as normal.




