Its somewhat unique, involving 1940's supers who get in a fight with a villain and end up getting dumped into your stereotypical D&D world. I dont want to give more then that in case any of you reading this join the game.
However I have a bit of a problem understanding the CRs and such. Specifically breaking up an encounter in separate rooms. Making a building with challenging foes, but still allowing them to not be instantly killed should they alert the other rooms. Adjusting for the few advantages I give them, and other various issues.
I need someone who could help me with this, either by answering questions or even Co-GMing... Assuming someone can tell me exactly what Co-GMing entails... They can even partake in the game if they promise to not use the extra info to ingame advantage.
This will involve both helping me balance the few encounters that arent premade, Maybe RPing any apprentice/sidekicks, and pointing out areas I have erred. As well of course as helping me figure out the mechanics fo the DMs side of MW, though that will only be a temporary issue.
I have planned to take the campaign to epic lvls, with it starting at either 5 or 6 and going at a half xp progression. I have already integrated about 10 premade adventures into it as well as 3 of my own design, taking it up to about lvl 18. And I have tons and tons of other ones I havnt even read yet.
So basically, would anyone be willing to help me out? Again, I need someone very experienced who is willing to help, as well as answer my 20 questions a day. lol