I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
Applications so far (See below for the game description):
The list so far: Terra Firma. Player: Maceo. Last Edit Checked: Aug 18 '10 at 8:52pm. Status: Complete. Great Grimaldi. Player: Eternal. Last Edit Checked: Aug 24 '10 at 3:59am. Status: Complete. Elijah Austin. Player: Shazam. Last Edit Checked: Aug 18 '10 at 6:55pm. Status: Complete. Archive. Player: Pundemic. Last Edit Checked: Aug 26 '10 at 7:15am. Status: Complete. Ouroboros. Player: vingolf. Last Edit Checked: Aug 17 '10 at 9:10pm. Status: Complete. Guardian. Player: Mick the Rogue. Last Edit Checked: Aug 20 '10 at 11:01pm. Status: Complete. Patrick Sanders. Player: Kaitou Kage. Last Edit Checked: Aug 21 '10 at 11:46am. Status: Missing appearance. Jasmine DeLuca. Player: Selene. Last Edit Checked: Aug 20 '10 at 3:53am. Status: Complete. Meteorknight. Player: Hardwire. Last Edit Checked: Aug 21 '10 at 11:29am. Status: Complete. Shadowthurge. Player: Drakos. Last Edit Checked: Aug 20 '10 at 1:26am. Status: Missing Lots of fluff. Remix. Player: Mask_De_H. Last Edit Checked: Aug 22 '10 at 10:59am. Status: Missing Everything. Matters of Fact. Player: Eldritch_Myrmidon. Last Edit Checked: Aug 22 '10 at 1:53pm. Status: Missing Background. Blackout. Player: glacier. Last Edit Checked: Aug 25 '10 at 4:12pm. Status: Complete.
Please tell us if we're missing your app or if the one linked isn't the correct/last updated version. Also, if you edit the app itself (as opposed to just the sheet), please inform us so we can check it again.
I'd also appreciate if you keep your app in the same post. Makes it easier to locate later.
Hello everyone, and welcome to the dark little underworld of the City on Water. Me and Illien, the instigator of this game, are looking for 4 or 5 players who wish to partake in a DC Adventures game, using the Third Edition Mutants and Masterminds rules. Below are some details about the game for those who wish to try their hand at bringing some hope to a town that has lost its aim.
That's all. The turning of the tides is in your hands now. Will the City on Water disappear into the mists of history permanently? Or will it finally become the grand place it should always have been?
Last edited by Azerian Kelimon; Aug 31 '10 at 8:27pm..
I have been watching the planning thread from the beginning and anticipate submitting an application. I currently have a telekinetic submitted for another game so I will endeavor to do something other than a psychic; possibly a brick or phaser [a-la kitty]. I also have a concept for a character with no powers of her own but can boost the powers of those around her, but that wouldnt work too well with the mnm power level cap system.
It could, actually, if you're willing to be almost all buffing and very little in the way of solo skills. As I recall there was this very interesting structure that made you require a proxy to use your powers for you in 2e. You could combine that with a variable power or a few well defined smaller powers to grant interesting boosts, such as providing an attack shifted power for a brick.
PS: BTW, since I skipped over this in the ad...if anyone wants more info on the City on Water -who's who, locations, etc. etc. etc., feel free to ask.
I'd be very interested. I'll get to work on a character ASAP!
Edit: I'm thinking about a pseudo-alchemist who can transform his body into a few different forms (Alternate Form: Metal, Gas, Water, Sand and Philosopher's Stone are all I'm thinking about starting with). Either that or something along the lines of one of my favorite recent superheroes, Iron Patriot (a lower-tier superhuman backed-up by technology). How does that sound?
It's easier to grant new powers than to boost existing ones. Albeit you could add extras (area or impervious, for example), or extra effects as linked powers.
You should also remember that you can always do team/aid attacks and use power-boosting as descriptor, or even use luck control with power boosting as descriptor (botching foe's toughness rolls or granting allies attack rerolls is pretty much empowering them).