Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
Applications so far (See below for the game description):
The list so far: Terra Firma. Player: Maceo. Last Edit Checked: Aug 18 '10 at 8:52pm. Status: Complete. Great Grimaldi. Player: Eternal. Last Edit Checked: Aug 24 '10 at 3:59am. Status: Complete. Elijah Austin. Player: Shazam. Last Edit Checked: Aug 18 '10 at 6:55pm. Status: Complete. Archive. Player: Pundemic. Last Edit Checked: Aug 26 '10 at 7:15am. Status: Complete. Ouroboros. Player: vingolf. Last Edit Checked: Aug 17 '10 at 9:10pm. Status: Complete. Guardian. Player: Mick the Rogue. Last Edit Checked: Aug 20 '10 at 11:01pm. Status: Complete. Patrick Sanders. Player: Kaitou Kage. Last Edit Checked: Aug 21 '10 at 11:46am. Status: Missing appearance. Jasmine DeLuca. Player: Selene. Last Edit Checked: Aug 20 '10 at 3:53am. Status: Complete. Meteorknight. Player: Hardwire. Last Edit Checked: Aug 21 '10 at 11:29am. Status: Complete. Shadowthurge. Player: Drakos. Last Edit Checked: Aug 20 '10 at 1:26am. Status: Missing Lots of fluff. Remix. Player: Mask_De_H. Last Edit Checked: Aug 22 '10 at 10:59am. Status: Missing Everything. Matters of Fact. Player: Eldritch_Myrmidon. Last Edit Checked: Aug 22 '10 at 1:53pm. Status: Missing Background. Blackout. Player: glacier. Last Edit Checked: Aug 25 '10 at 4:12pm. Status: Complete.
Please tell us if we're missing your app or if the one linked isn't the correct/last updated version. Also, if you edit the app itself (as opposed to just the sheet), please inform us so we can check it again.
I'd also appreciate if you keep your app in the same post. Makes it easier to locate later.
Hello everyone, and welcome to the dark little underworld of the City on Water. Me and Illien, the instigator of this game, are looking for 4 or 5 players who wish to partake in a DC Adventures game, using the Third Edition Mutants and Masterminds rules. Below are some details about the game for those who wish to try their hand at bringing some hope to a town that has lost its aim.
That's all. The turning of the tides is in your hands now. Will the City on Water disappear into the mists of history permanently? Or will it finally become the grand place it should always have been?
Last edited by Azerian Kelimon; Aug 31 '10 at 8:27pm..
Will do. I'll sit and think on this for the night and see what ideas come up. I take it from your "you don't have to have a DCA sheet yet" part that I don't have to have this 100% settled in the application process?
His minions will have Controlled and Mental Link since they're projections of his own emotions rather than independent entities.
It says you can summon different creatures if you take the Variable Type extra for +1/rank. Is that what you mean as a gross point sink or just regular Variable? I figure if he has this sort of thing I could build some templates and leave some points for a little flexibility in each model based on the situation.
EDIT: Because I took forever to write this, Illien got in there before me and clarified most of what I was considering. :P
Oooh, so a sort of Supermanish type (not taking powers into account)? Color me interested.
I guess. Just threw a first draft concept together to try and congeal some of my ideas. Thoughts?
Concept: A model from a parallel time-line which is idyllic and bright is helping to showcase a new device to optimize genetics, stop aging, and end genetic diseases. The device works flawlessly in trials so when Jasmine lays into the chamber with a wave to the crowd nobody guessed that the quantum capacitor had been damaged in transit. When the device is turned on it works as expected until the damaged capacitor overloads; shunting the affected model to a dark and twisted reflection of the city she had called home. What was worse is that she was little more than a ghost, passing right through anything; though over the coming weeks she learned to manifest herself physically. This city was a mockery of every ideal she had been raised to believe in and she was now empowered to strike out against that corruption. As news spread of the heroics of the strange woman she found that the growing fame was an inroads to rebuild her career anew.
Second idea makes liberal use of the Alternate Form lineup. I find the different suggestions for forms very intriguing and I think it'd be interesting to play a character whose atomic makeup is so malleable that it can shift between different states of matter and energy while still maintaining his same basic shape. I'd probably attach some drawbacks that prolong the transformation time because this would make him very versatile. The main thing I'm worried about is someone who has a fire form and an electricity form and an air form and a stone/metal form and etc., etc., is probably too much all at once. So while it sounds like a neat idea it also sounds like it's just a little munchy and I don't intend to be a munchkin. Perhaps the power is random -- he can change to another form but can't control which form unless he uses Extra Effort (he can assume his normal form without)
I made up a character that could do that for 2e. He was called Isotope.
Alright, glad to see this ad came together! I've been busy recently but have quietly followed along and been crafting a character concept. It still needs some polish and the character sheet is very experimental at this stage, but it's ready for an early look at this point I think.
It doesn't state it, which is odd.
Not that reach is particularly important in MnM, mind you; could probably be ad-hoc-ed or copied from elongation on the rare situations where it would make a difference.
Yeah I'm not too concerned about it mechanically, as reach really isn't terribly useful. I just feel as though it's odd to be thirty feet tall without reach, so I would want to express that mechanically somehow.
P.S. If I have time I'll have the beginnings of an application up tomorrow. Anyone can feel free to shoot some growth related attack powers my way if you feel so inclined (details and sheet are still in the works so don't worry about PP).