This thread is for house-rules and feedback.
General E6 We will be using gestalt as described here .
Feats will be gained at levels 1,2,5,6. Afterwords, character growth will consist entirely of feats.
I am willing to consider "Prestige Feats" once you have reached 6th level, but you will have to meet the requirements for the prestige class in question.
Combat Due to the nature of PBP combat, You may post your actions for the round as soon as I have made the status post &/ uploaded the map for the new round. I will try my best to accommodate your actions for the round. This will help to speed combat significantly.
Please maintain your post for a round in ONE post. You may edit this post, just remember to add any new dice rolls to the end, so that the system won't accuse you of cheating!
Critical threats will be automatically confirmed on a natural 20 . All others (i.e. 19, 18, etc.) will still need to be confirmed.
On Leveling Up After 1st level, Hp will be (1/2)+1 (d6 = 4, d8 = 5, d10 = 6, d12 = 7)
Please make a note somewhere in your character sheet as to where you have spent your favored class bonus.
Half-elves or humans with the Eclectic feat may take both of their gestalt classes as favored classes, and gain both benefits. You may only gain a number of hit points or skill points equal to your HD. (You can't be 6th level and have 12 bonus hp)
Pathfinder E6 Feats:
Unless otherwise noted, each feat can only be taken
once.
Ability Advancement [Combat]
You've spent time perfecting one of your abilities.
Prerequisite: Level 6
Benefit: Choose one Ability Score; you gain a permanent +1 bonus to that ability score.
Special: You may take this feat multiple times, however, it may only be taken twice for each ability score.
Combat Training [Combat]
Frequent and focused combat training have increased your battle prowess
Prerequisite: Level 6
Benefit: Your Base Attack Bonus increases by 1.
Special: You may only take this feat twice.
Expansive Skill
Prerequisite: Level 6
Benefit: Upon taking this feat you acquire 4 skill ranks.
Special: You may select this feat multiple times.
Skill Beyond Your Years
Prerequisite: Level 6
Benefit: Upon taking this feat you select a skill. Your max ranks with the chosen skill rise from 6 to 8.
Special: You may select this feat multiple times, but each time it applies to a different skill.
Caster Training
Prerequisite: Character level 6, Ability to cast Arcane or Divine spells.
Benefit: Choose a spell casting class that you have, your effective caster level for that class becomes equal to your total hitdice +2. This does not grant you additional spells or slots.
Special: You may take this feat multiple times, however, you are required to choose a class with which you have not taken this feat.
Expanded Casting
Prerequisite: Character Level 6th
Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot at any level you can already cast. This feat may be taken multiple times.
School Specialist
Prerequisite: Wizard 6, Knowledge (Arcana) 6 ranks
Benefit: You gain the eighth level specialist power from your chosen school. If you have chosen the Abjuration School, you instead increase your Resistance ability from 5 to 10.
Awakened Bloodline
Prerequisite: Sorcerer 6
Benefit: You gain your bloodline's bonus 3rd level spell, and its 9th level granted bloodline power.
Martial Veteran [Combat]
Prerequisite: Fighter 6
Benefit: Upon taking this feat you are treated as having fighter level 8, and Base Attack Bonus +8 for the purpose of selecting feats. In addition when using the Power Attack or Combat Expertise feat you are treated as having +8 Base Attack Bonus.
Master Combatant [Combat]
Mastery of your craft has increased the effectiveness of your fighter special abilities.
Prereq: Fighter 6
Benefit: You acquire Armor Training 2, and your Bravery increases to +3. You may also choose a second group of weapons with which to gain the Weapon Training Bonus, however, your bonus does not increase.
Barbaric Resilience
Prerequisite: Barbarian 6
Benefit: You gain DR 1/--
Special: You may take this feat a second time, improving your DR from 1 to 2.
Extra Wild Shape
Prerequisite: Wild Shape Class Feature
Benefit: You may Wild Shape one additional time each day.
Special: You may select this feat twice.
Plant Shaping
Prereq: Druid 6, Knowledge (Nature) 6 ranks
Benefit: You may use Plant Shape I through your Wild Shape Class Feature.
Improved Elemental Form
Prerequisite: Druid 6, Knowledge (The Planes) 6 ranks
Benefit: You may use Elemental Body II through your Wild Shape Class Feature.
Step of the Wild Lands
Prerequisite: Ranger 6, Survival 6 ranks
Benefit: You gain the Woodland Stride, Swift Tracker and Camouflage class abilities.
Advanced Rogue Talent
Prerequisite: Rogue 6, Rogue Talent feat
Benefit: You learn one Advanced Rogue of your choice.
Extra Domain
Prerequisite: Cleric 6, Knowledge (Religion) 6 Ranks, Skill Focus: Knowledge (Religion)
Benefit: You gain the domain power and spell list of one additional domain associated with your deity.
Divine Channeling
Prerequisite: Cleric 6
Benefit: Your channel energy dice change from d6 to d8.
Divine Aura
Prerequisite: Paladin 6
Benefit: You may select one of the following Paladin Abilities to acquire; Aura of Resolve, Aura of Justice, or Aura of Faith.
Special: You may take this feat twice.
Excelling Flurry
Prerequisite: Monk 6
Benefit: You use Flurry of Blows with no penalty to your attack bonus.
Flow Like Water
Prereq: Monk 6, Dex 13, Dodge, Mobility
Benefit: You gain the Improved Evasion special ability and your Monk AC Bonus increases to +2.
Enlightened Spirit
The order of the universe flows through your mastery of ki
Prerequisite: Monk 6
Benefit: You gain the Ki Pool (lawful) benefit.
Enlightened Body
Prerequisite: Monk 6
Benefit: Your gain the Wholeness of Body Monk ability.
Enlightened Fist
Prerequisite: Monk 6
Benefit: Your unarmed strike damage increases by one step.
Dirge of Doom
Prerequisite: Bard 6
Benefit: You gain access to the Bard Song ability Dirge of Doom.
Experienced Performer
Prerequisite: Bard 6, Perform (any) 6 ranks
Benefit: You may start a bardic performance as a move action instead of a standard action.
Master Performer
Prerequisite: Bard 6, Perform (any) 6 ranks, Experienced Performer, Skill Focus: Perform (any)
Benefit: You may start a bardic performance as a swift action.
Order Devotion
Prerequisite: Cavalier 6, 4 ranks in one of the skills associated with your order.
Benefit: You are treated as 8th level for all effects related to your Order.
Shining Knight
Prerequisite: Cavalier 6, Ride 4 ranks, Handle Animal 4 ranks
Benefit: You can use your Tactician ability as a move action. The bonuses from your banner increase by 1. Additionally, if your mount dies, the new mount that you select after a week of mourning can gain the link, evasion, and devotion special abilities after one day of training with a DC 15 Handle Animal Check.
Normal: Your mount does not regain their special abilities until after you gain a level.
Leniency
Prerequisite: Oracle 6
Benefit: You gain the 10th level benefit for your Oracle's Curse.
Revelation Study
Prerequisite: Oracle 6, Knowledge(religion) 6 ranks
Benefit: For the purpose of revelations only, you are treated as 7th level. You may now take 7th level revelations when taking the Extra Revelations Feat.
I think that covers all of the classes. Let me know if it doesn't.
PrC feats can be requested(or you can make a series of feats similar to these: [
link ] (Note these are for 3.5 and will have to be adjusted))