Nerv Central Command: ANKH-1 Resource Report

1. Surplus Expenditures

Current Surplus Funds/Total Surplus Spent
0/22

Facilitate Upgrades for Project 'E' Currently Approved?
Yes

2. Project 'E' Database

E-00 - File Closed For Review
E-01 - File Closed For Review
E-02 - File Closed For Review
E-03 - File Not Found

E-04: JL
E-05: PN - IMMEDIATE TRANSFER AUTHORIZED/EXCISE FROM DATABASE - H.VEIDT
E-06: CO
E-07 - File Not Found
E-08: AL
E-13: RM
...
E-?? - New File/Under Assembly -M.SAITO



3. United Nations Navy and Fleet Assets

CVN-08 : Stealth Carrier UNN Kirishima

CG-22 : Artillery Cruiser Oklahoma

FFG-17/42/26 : Frigates Jiang-Kai, Lexington, Tulwar

CVW-12 : Carrier Air Wing Fourteen, comprised of:
  • VFA-102 "Diamondbacks," flying the F/A-41 Thunder
  • VFA-32 "Swordsmen," flying the F/A-41 Thunder
  • VS-22 "Checkmates," flying the S-6T Firefly
  • Support Squadrons: VRC-40/DET-3 "Rawhides" and misc. other

4. Support and Defensive Structures

Support Structures
Launch Ports x3
Umbilical Ports x6
Support Caches x4
Embarkation Point x1

Turrets
None

5. Scientific Research

- Maser Weapons Technology -
35/35

- Ablative Armor Technology -
0/40


- Scientific Advancement Tier 2 -
0/50


- High-Explosive Bolt Technology -
0/85


- Positron Weapons Technology -
0/85


- Super Solenoid Generation -
Requires Scientific Advancement Tier 2


- Hyper-Progressive Weapons Technology -
Requires Scientific Advancement Tier 2


- Scientific Advancement Tier 3 -
Requires Scientific Advancement Tier 2


- Super Solenoid Application -
Requires Scientific Advancement Tier 3, Super Solenoid Generation


6. Misc. Benefits/Modifications

Russian Maser Specialists
General Weapon Proficiency: Maser (100 xp) is now available to Skirmishers (1st career rank) and all other pilots (2nd career rank).
Heavy Weapon Proficiency: Maser (100 xp) is now available to Skirmishers (2nd career rank) and Berserkers (3rd career rank)

Weapon Upgrades
Replace the options for upgrading damage and penetration of existing melee and ranged weapons with these:

1 WUP = +1 Damage (maximum increase of +4 above starting damage modifier)
1 WUP = +2 Penetration (maximum increase of +6 above starting penetration score)