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Cities of Sa'Ruin

   
The New Kingdom

Politics:

The New Kingdom of Sa'ruin is ruled by a council. They have goverened the New Kingdom since the founding of the great city. There are a total of three councils that hold each other in check. They are equally balanced in power, and there is a check and balance system. At least two of the councils have to agree on a law for the law to pass. One council is controled by Half-Orcs, a second by Gnomes, and the third by an equal mix of the two. The council members are elected through a series of elections where the people that own land, and can read are allowed a single vote. The votes are then counted, and the winner declared.

Religion:


The New Kingdom, has one official religion that holds a high sway over the opinion of many. Whatever the Church wills, its followers do, and ask nearly all the highest ranking politicians are leaders amongst the clergy, they generally stay elected until they decide to retire. The Church actively hunts down and abolishes other organizations within its sphere of influence, this is condoned and supported by the government of the New Kingdom, and thus, nearly all Gnome and Half-Orcs worship the One God. The Church has missionaries that venture into the wastes, and into other lands, though most if not all have been rejected as the laws of the Church are very strict.

Economics:

Most of the trading done involves the use of copper, the lowest form of money, Silver, the second lowest which is equal to around 10 copper pieces, gold, which is equal to 10 silver pieces and platinum which is equal to 10 gold pieces this way of trade has been with the world for as long as history has been recorded. However, as most do not own such wealth barter is the common means of trade. Very rarely does an adventurer or a traveler come through town bearing the shiny objects of wealth, the Humans, or Human as they are often called are nominally the only means of trade that there is. These are well appreciated occurrences though. Taxes and tithes are most commonly paid to the local Church, the church in turn, doles so much out to the care of the town and sends the rest to the head of its area of influence, which does the same. Towns trade with towns to receive what they need, then in turn, ship finished goods with well guarded caravans to the Capital City Segunia.

Trade Agreements and Political Standing With Other Countries:


The New Kingdoms influence in the Old Kingdom is highly limited. Those out beyond the wall are deemed as savages. What is worse is the bandits, and other evil monsters hunt all the area outside of the great wall. The few villages that have survived and are in contact with the New Kingdom are reported to have huge walls, however these small towns provide rare resources such as Adamantine and the iron hard wood, Darkwood, thus the New Kingdom does ship them weapons and guards for protection.

Elenier, home of the Elves and Halflings, is the crafting capital of the world. The goods that come from this place are widely heralded as the best there is. Demand and pay is high for these rare products and only the rich have them. Information related to the creation of these items is a closely guarded secret by the Elven Crafters. Many diplomats have been sent to Valacia, and though they are allowed inside the city proper, none have ever been allowed into the Forges.

The relation of the New Kingdom and the League of Cities is even more tedious. The few Dwarves that came with the Half-Orc and Gnomes in the panicked rush for the safety of the New Kingdom have decided to stay in their towns. However the weapons and armor that are occasionally shipped via Humans are highly prized. Most are reserved for the wall guards; however some are opened up to the general populace and are auctioned to the highest bidder, at great profit for the Kingdom.



General Overview of the New Kingdom:


Common Resources:


Food Stuffs; Wheat, Corn, Cows, Milk, Chicken, Fish, Fruits.

Natural Resources;

Coal, Iron, Wood, Water, Fertile Land, Silver, Copper.

Climate level

Near the wall and the mountains there is often a cold chill wind. Most of the area near and in the mountains is often covered with snow. The areas near the cost and more inland are very warm. It is near a tropical level, and food grows well there. Rains are common, but not extreme. Overall the land is nearly perfect, the ability to produce more than enough food, arm its army and general content of the populace means the New Kingdom is a force to be reckoned with. However, there is no other country that could threaten it, unless it wishes to carve a bloody hole through the savages of the Old Kingdom.

Population:

The New Kingdom is mostly inhabited by Half-Orcs and Gnomes. However there are a few towns that have Dwarves living in them. Elves, Half-Elf and the occasional Halfling also call the New Kingdom their home.


Capital City

Segunai, capital of the New Kingdom, is the pride of the Half-Orcs and the Gnomes. The city is built of the same strange rock and steel as the mysterious ruins of Demos, though it is much newer. In fact, when the Half-Orcs and the Gnomes made their journey across the Old Kingdom, they simply found the city sitting there, empty and clean, waiting for them. That was centuries ago. Now the city has expanded into a mirror of Demos, with the core of the city made up of the Ancients' buildings found upon arrival, and the slowly expanding ring around it made up of the creations of today.

The city is very peaceful and quiet, the entire city made up of soft colors so as to promote a relaxed atmosphere. Bands are situated throughout the city playing calming music, and fountains promote general contentment. Baths and libraries are common, as well as training grounds for those who are more martially inclined. The city is mostly populated by Half-Orcs and Halflings, simply because that is what the city overseers want inside the city. The people accept others, but it takes years for newcomers of other descent to become a full member of the society. These new Converts to the Way, as they call it, treat new individuals to the city exactly as they were treated upon first arrival.

People often find themselves wanting to stay in the town once they enter, however, and will do nearly anything to remain. The Elves stay far away from this town, and have asked the Halflings to do the same. As such, there is little of either race inside Segunai.

Segunai is also like Demos in that walls do not protect it. It instead relies on its military to defeat Bandits and the occasional monster that makes its way through the wall blocking off Segunai from the Inner World. Segunai has a sewer system similar to Demos’, but lacks the monsters or artifacts that can be found in its murky depths. This has lead to many questions being asked of where exactly this city came from. As of yet, there are no answers.

Politics:

The League of Cities is a large and powerful nation. They have been in existence since before the collapse of the Kingdom of Sa’Ruin. It has a large army, and due to the extensive building of the Half-Orcs wall crafters, and huge shipments of gold, there is a wall similar to the one guarding the New Kingdom. Information also indicates that it is ruled over by a King and Queen of Beauty and Strength. The King and Queen seem to be put into places of power by passing a series of tests designed to show the most intelligent, the strongest, and most skilled of men and women. However, as that the only ones that have managed to complete the tests have been Dwarves and the Half-Elves. Each town currently rules itself, however they all tithe to the capital city Demos.

Religion:

There is no current religion that holds sway here, though the Church of the One God is attempting to establish Churches here. They have not been widely accepted due to their teachings. Many smaller religions are all over the place, and even a few cults, though the Government keeps an iron hand on those that are more zealous.

Economics:

As with the New Kingdom, trading is also used with coins. However, as with the New Kingdom, trade within smaller towns is primarily barter. The larger towns, (which were named) have large coffers and are able to pay most in coin.

Trade Agreements and Political Standing with Other Countries:

The League of Cities influence in the Old Kingdom is highly limited. Those out beyond the wall are accepted and the tales they tell are held in much esteem, as these are deemed to be tales of great strength. The few villages that live outside the walls and protection of the League, have survived and are in contact with The League of Cities are reported to have huge walls, however these small towns provide rare resources such as Adamantine and the iron hard darkwood, the bearers of these resources are well paid for their trouble.

The relation of The League of Cities and Eilenir is far more open. The Halflings that stayed in The League of Cities when the humans made the panicked rush for the safety of the New Kingdom have decided to remain in their towns. The weapons and armor that are shipped via the Humans from Eilenir are highly prized. Most are given to the Army; however there are some sold to the local populace. This has lead to the League having the most well equipped and largest army on Sa’Ruin.



General Overview of The League Of Cities:

Common Resources:


Food Stuffs; Wheat, Corn, Cows, Milk, Chicken, Fish, Fruits.

Natural Resources;

Coal, Iron, Wood, Water, Fertile Land, Silver, Copper, Gold.

Climate level

Most of the area near and in the mountains is often covered with snow. The areas near the coast and more inland are seasonal changing constantly. It is on level, and food grows moderately well there. Rains are common, and often extreme in the winter. Due to its drastically changing weather, the League has a moderate ability to grow food though its size allows the ability to produce more than enough food, and arm its army very well. The League of Cities is considered to be the only Nation, which by itself could reclaim much of The Old Kingdom from the wastes.

Population:


There are people of every race living happily in the League of Cities. All are accepted, even those with odd features. Mainly though, the country is filled with Dwarves and Half-Elves



Demos, Capital of the League of Cities

Demos is the oldest city to date that has been discovered by Elven sages, not that the sages have ventured very far into the Old Kingdom. Demos has many buildings made out of a stone like no other. The skeletons of the buildings are formed of a sort of steel that even the Elves cannot duplicate, nor heat to a temperature hot enough to forge into weapons. Demos is the only city that survived the Upheaval, the incident that destroyed most of the known world and drastically altered the remaining portions of the land. Demos has no walls, but has broad streets running throughout it, the streets themselves made of stones seemingly glued together. Drains built into the sides of the street allow the rain that is often overhead to flow into what is an innovative sewer system. The Elves claim that it was built by the Ancients, and has withstood the test of time as an example of the Ancients' architectural prowess.

Demos has no major fortifications, as it relies on the gigantic outer wall and the oceans that guard it borders. The standing army of the League of Cities is easily large enough to contain the odd Bandit that somehow manages to sneak through the outer defenses and into Demos proper. Demos is famous for the diversity of cultures that make their homes in the city. Members of each of the major races can be found there, and they all coexist peacefully. The only disturbances to the peaceful order of things are the creatures that occasionally crawl up from the sewer. No one is sure where they come from beyond the sewers, or exactly what they are, but many adventurers have been sent down to discover the source of these monsters, and few have returned.

The ones that did return claim that there is an entire city in its own right down in the sewers, and those in the mysterious city bear items of extreme power. One such returned adventurer, who is now the leader of a sect that sends its men and women into the sewers after such artifacts, owns a ring that, when worn, emits a humming sound and somehow deflects objects from injuring the man. The man refuses to turn this item or any other found by his cult members over to the Elves Sages for research, so the city below remains, in all respects, a mystery.



The Undergrounds of Demos:
Not much is known about these caves and caverns that lie under the city. None that adventure into the depths survive very long. From what has been told, and discovered there are entrances into the vast network from the towns sewer system. Occasionally, creatures such as giant rats, huge spiders, or even the rare crocodile slither up from its depths and terrorize the townsfolk. Thus the guards are well trained and nearly all have been blooded. Thus the Guard are excellent fighters.

Important Organizations within Demos:
There are two large gangs that have their hand in everyone’s business on their respective sides of town. They are run very strictly, and there have only been two inner city wars that have broken out in-between them. That being said, there have been uncountable skirmishes.

The Crimson Hoods:
This guild (gang) as they are commonly called, though none knows where that word came from runs the North part of Demos. They are very rich, due to the high tariffs that they charge on those under their protection, for they do indeed protect. The City Guard has nothing to do in these places, so the Guild supplies its own. The guild also pays taxes to the head of the City. Overall this Guild is run by an unknown person. Their emblem is a Red Hood. Their color is red.

The Blue Novas: This Guild (gang) controls the Southern part of the city. The have their area completely in hand and nothing goes on without their knowing it. The Hoods envy them their control, but have yet been unable to duplicate it. The Novas also supply a very well armed, well trained guard over their people, and have even begun lobbying for a wall to be constructed. People that live under the Novas rule lead very guided lives, and thus poverty and homelessness is almost non-existent. Though this could be due to the fact that the Nova's round them up, and send them on “expeditions” into the sewers. The Nova's symbol is two stars. Their color is blue.

Eilenir

Politics:

Little is known at all about the Elven and Halfling Nation. From what sources have reported, it is believed that there is an Elven king living in the city Valacia, though the exact location is unknown.

Religion:

No Known religion.

Economics:

Little is known at all about the trading inside the region however it is believed to make use of coins.

Trade Agreements and Political Standing With Other Countries:

The Elven and Halfling Nation sometimes sends trading parties via Roamer to the New Kingdom, they trade their very valuable armor and Darkwood.

The Elven and Halfling has been on hospitable terms with the League Of Cities for generations. They often ship goods and armor to the League.

No one has seen or heard from the Human Nation since the collapse of the Kingdom of Sa’Ruin.



General Overview of the Elven Nation


Common Resources:

Unknown, Possible Mithril

Natural Resources;

Darkwood, Unknown

Climate level

Unknown

[b] Population:[b]

Elves and Halflings



Valacia, Capital of Eilenir

Valacia city is a city of unimaginable beauty and wonder, so much so that the entire city generates a sense of awe as you walk in through the marble gates. The city itself is huge (around 50 square miles) and there are many small villages stretched out from it. The villages surrounding Valacia supply both the food and the resources necessary to keep such a large city habitable. The Elves employed the very best builders to construct the city, and even now, as the city slowly expands, the best are still hired, brought in, and paid exceedingly well for having to remain there for the years it takes to construct each dwelling place. Large fountains and public baths are found everywhere, along with museums, libraries, and schools. The Elves have developed an intense love for cleanliness and knowledge, and the Halflings follow these ways while living in the city. Some have even come to practice it outside of the city. Valacia is the very pinnacle of what a city should be, with high walls guarding it and its outlying villages from the inner wastes, and a layer of three moats defending the city core itself. Small outposts spaced five hundred yards apart lay outside, guarding Valacia from any possible incursion.

The trees guarding the lands of the Elves and Halflings have also done their job well. Invaders fear the trees more than they fear the spears and daggers of the Valacian defenders. Which is why Eilenir has prospered so well, they haven’t had to sink unimaginable funds into the construction of an outer wall just to keep out bandits. This does not mean that the People of Eilenir do not believe in stable defenses, they just focus on specialized defenses. Both the Elves and the Halflings love their city, and every man woman and child would defend the city with their lives. The city itself also loves its inhabitants, as both seem to prosper in the City. The only recorded historical reference of Valacia being attacked says the walls somehow came alive, spitting lighting from small domes in the wall. No one is sure what these wonders were, but since then Valacia has never been attacked. As it is now, Valacia is very prosperous, the forges in the center of the city core producing weapons and armor of exceptional quality that sells for ridiculously high prices to those not of the Elves or the Halflings. The secret of creating these legendary weapons and armor has remained hidden due to the fact that only the smiths of the guild know.





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