Dramatis Personæ (character sheet thread)
As requested; a home for your heroes.
| Melee Basic Attack Farbond Spellblade Greatsword +1, Attack +11, Damage 1d10+6 |
| Ranged Basic Attack Farbond Spellblade Greatsword, Attack +12, Damage 1d10+7 |
| Guardian Harrier +12, 1d10+7 At-Will Primal, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. Target: One creature Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier damage. If the target doesn’t end its next turn at least 2 squares away from its starting position, it takes damage equal to your Strength modifier. Level 21: 2[W] + Wisdom modifier damage. Special: You can use this power as a ranged basic attack. |
| Grappling Spirits +12 1d10+7 At-Will Primal, Weapon Standard Action Ranged weapon Target: One creature Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier damage, and the target is slowed and can’t shift until the end of its next turn. Level 21: 2[W] + Wisdom modifier damage. Special: You can use this power as a ranged basic attack. |
| Stone's Endurance Encounter Minor Action Personal Effect: You gain resist 5 to all damage until the end of your next turn. Level 11: Resist 10 to all damage. Level 21: Resist 15 to all damage. |
| Inevitable Shot Encounter Primal Free Action Personal Trigger: You miss a creature with a ranged attack Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature’s space as the attack’s origin square. Special: You regain the use of this power when you spend an action point. |
| Spirit's Rebuke Encounter Primal, Weapon Immediate Reaction Melee weapon Requirement: You must be wielding a light thrown or a heavy thrown weapon. Trigger: An enemy misses you with a melee attack Target: The triggering enemy Effect: The target takes 1[W] + your Strength modifier damage, and you push it 1 square. |
| Serpent Arrow +12, 1d10+1d6+7 Encounter Primal, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. Target: One creature Attack: Wisdom vs. AC Hit: 1[W] + 1d6 + Wisdom modifier damage. At the end of the target’s next turn, you slide the target and each enemy adjacent to it 1 square. Spiritbond: The number of squares you slide the enemies adjacent to the target equals your Strength modifier. |
| Stampede Shot +12, 1d10+1d6+7 Encounter Primal, Weapon Standard Action Ranged weapon Target: One creature Attack: Wisdom vs. Fortitude Hit: 1[W] + 1d6 + Wisdom modifier damage, and you push the target 2 squares, then push each enemy adjacent to it 2 squares. Spiritbond: The number of squares you push the target equals your Strength modifier. |
| Spirit Rider +12, 2d10+7 Daily Primal, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. Target: One creature Attack: Wisdom vs. AC Hit: 2[W] + Wisdom modifier damage. Effect: Until the end of the encounter, the first time the target misses with an attack each round, each enemy adjacent to the target takes damage equal to your Wisdom modifier. |
| Hunter's Instinct Daily Primal, Stance Minor Action Personal Effect: Until the stance ends, when you make a ranged weapon attack against any creature within 2 squares of you, you can score a critical hit on a roll of 19–20. |
| Call of the Ghost Wolf +12, 1d10+1d6+7 Daily Conjuration, Primal, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. Target: One creature Attack: Wisdom vs. AC Hit: 1[W] + 1d6 + Wisdom modifier damage. Effect: You conjure a ghost wolf in an unoccupied square adjacent to the target. The wolf occupies its square and lasts until the end of your next turn. Your allies can flank enemies with the wolf and deal 2d6 extra damage when they hit enemies flanked by it. Sustain Minor: The wolf persists, and each enemy adjacent to it takes a -2 penalty to attack rolls until the end of your next turn. |
| Serpentskin Hide +1 Power (Daily): Move Action. Shift 3 squares. This shift can move through enemies’ spaces, though you must end your move in a legal space. |
![]() | Katya Kardale Human Aerialist Rogue Init +7 HP 42/42 Surge 10 (0/6) AC 20 Fort 14 Reflex 21 Will 17 Spd 6 Passive Perc: 16 Passive Ins: 18 |