It all looks good. Game started.
( I just like being the last one to post >.> )
( I just like being the last one to post >.> )
| Aegis of Assault At Will: Arcane, Teleportation Minor Action, Close Burst 2 Target - 1 Creature in Burst Effect: Mark target, remains marked until power is used on another target. If another target is marked by a different power, this target is still marked. Can only be affected by 1 mark at a time. New mark supersedes old mark. If target doesn't target you for attack it takes -2 penalty for attack rolls. If it hits and is within 10 squares, you can use an immediate reaction to teleport adjacent to it and make a melee basic against it. Can't use if no unoccupied adjacent space. |
| Lightning Lure At Will: Arcane, Teleportation Standard Action, Ranged 3 Target - 1 Creature Attack: Int vs Fort Hit: 1d6+Int Mod + Pull target to nearest unoccupied adjacent space. Spec.: Fails if no empty adjacent space. |
| Booming Blade At Will: Thunder, Weapon Standard Action, Melee 1 Target: 1 Creature Attack: Int vs AC Hit: 1W+Int Mod Spec: If adjacent at beginning of next turn and target moves, takes 1d6+Con Mod thunder damage. |
| Greenflame Blade At Will: Arcane, Weapon Standard Action, Melee Weapon Target - 1 Creature Attack: Int vs AC Hit: 1[W] + Int Mod Fire Damage, and you do Str Mod Fire Damage to all enemies adjacent to target. |
| Sunblade Radiance At Will, Free Action All dealt by this weapon is radiant damage. Another Free Action returns it to normal. |
| Dimensional Vortex Encounter: Arcane, Implement, Teleportation Immediate Interrupt, Ranged 10 Target: Triggering Enemy Attack: Int vs Will Trigger: Enemy hits ally with Melee Hit: Teleport enemy 5 squares, choose new target for enemy. If no creatures are in range attack is expended. |
| Channeling Shield Encounter, Arcane Immediate Interrupt, Close Burst 10 Target: Creature hit by triggering attack Trigger: Attack hits you or ally within 10 squares of you Effect: Reduce damage target takes by 5+Con Mod |
| Blazing Pursuit Encounter: Arcane, Fire, Teleportation, Weapon Standard Action, Melee Weapon Target: 1 Creature Attack: Int vs AC Hit: 1[W] + Int mod Fire damage. If target is within 5 squares at the end of it's next turn, can teleport to adjacent space as a free action. Aegis of Assault: Can teleport without line of sight |
| Whirling Blade Daily, Arcane, Weapon Standard Action, Ranged 5 Target - 1 Creature Attack: Int vs AC Reqirement: Throw Weapon at Target Hit: 2[W] + Int Mod damage, weapon returns to hand. Miss: Repeat on 3 targets in a line within 5 squares of each other and target. On hit weapon returns to hand. |
| Radiant Sword Daily, Radiant Standard Action, Close Burst 1 Strength vs Reflex Hit: 1d8 + Enchantment Bonus |
| Skald's Armor Daily, Immediate Interrupt When an enemy attacks you, redirect it's attack to another target adjacent to you. |
| Ferocious Charge Encounter (Racial) • Standard Action Effect: Make a charge attack with a +2 damage bonus. If you are bloodied, double the damage bonus and gain temporary hitpoints equal to the bonus damage dealt. (MM) |
| Deft Strike At-Will • Martial, Weapon Standard Action - Ranged or Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dex mod damage Special: You may move 2 squares before the attack. (PHB) |
| Clever Strike At-Will • Martial, Weapon Standard Action - Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dex mod damage Special: If an ally is adjacent to the target and is able to attack it, you gain combat advantage for this attack. (PH Heroes: Series 2) |
| Torturous Strike Encounter (1) • Martial, Weapon Standard Action - Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dex mod damage Brutal Scoundrel: This attack inflicts additional damage equal to your Strength modifier. (PHB) |
| Jumping Blade Assault Encounter (3) • Martial, Weapon Standard Action - Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dex mod damage Effect: Knock the target prone Special: When charging, you may use this attack in place of a melee basic. (Martial Power 2) |
| Duelist's Prowess Daily (1) • Martial, Stance Minor Action - Personal Effect: Until this stance ends, whenever an enemy hits or misses you with an attack, you can use the Duelist's Prowess Attack Power against it; Duelist's Prowess Attack At-will (Special) • Martial, Weapon Immediate Interrupt - Melee weapon Target: triggering enemy Trigger: An adjacent enemy attacks you Attack: Dexterity vs. Reflex Hit: 1[W] + Dex mod damage (Dragon #381) |
| Tumble Encounter Utility (2) • Martial Move Action - Personal Target: One creature Effect: You shift a number of squares equal to your speed. (PHB) |
| Subtle Claws +1 Claws base stats: Light Blade, Off-hand +3 Proficiency (automatically proficient) 1D6 damage ---------------------------------- Enhancement: +1 attack and damage rolls Critical: +1D6 Property: Whenever you make a damage roll against a target you had combat advantage against, you gain a +1 item bonus to that damage. (Claw attack granted by Claw Fighter feat from Dragon #367, Subtle Weapon enchantment from Adventurer's Vault) |
| Booming Blade (At-Will) At-Will ✦ Arcane, Thunder, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier damage, and if the target is adjacent to you at the start of its turn and moves away, it takes 1d6 + Constitution modifier thunder damage. Increase damage to 2[W] + Intelligence modifier at 21st level. |
| Lightning Lure (At-Will) At-Will ✦ Arcane, Implement, Lightning Standard Action Ranged 3 Target: One creature Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier lightning damage, and you pull the target to the nearest unoccupied space adjacent to you. Increase damage to 2d6 + Intelligence modifier at 21st level. Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage. |
| Sword Burst (At-Will) At-Will ✦ Arcane, Force, Implement Standard Action Close burst 1 Target: Each enemy in burst Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier force damage. Increase damage to 2d6 + Intelligence modifier at 21st level. |
| Frost Backlash (Daily) Daily ✦ Arcane, Cold, Weapon Immediate Interrupt Melee weapon Trigger: An adjacent creature hits you Target: The creature that hit you Attack: Intelligence vs. Reflex Hit: 3[W] + Intelligence modifier cold damage. Miss: Half damage. |
| Foesnare (Encounter) Encounter ✦ Arcane, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier damage, and the target is immobilized until the end of your next turn. Special: You can use this power in place of a melee basic attack when charging. |
| Mythal Recovery (Encounter) Encounter ✦ Arcane Minor Action Personal Effect: Make a saving throw against an effect that a save can end. |
| Transposing Lunge (Encounter) Encounter ✦ Arcane, Teleportation, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier damage, and you teleport the target into a space adjacent to you. Aegis of Shielding: When you use your aegis of shielding immediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach. |

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Level 3 (Standard Book creation) All WotC books allowed. Items: One magic item each of levels 2, 3 and 4 plus 100 gold for mundane items. (You can sell items at value but your highest item can't go above level 4.) |