Call to War (exotic nature campaign)

 
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Old Feb 7 '11, 4:35am
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TanaNari TanaNari is online now
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Call to War (exotic nature campaign)

Midara - Forum
Homebrew
Ad Closes: Feb 20 '11
Estimated Members Requested: 5

This is going to be a homebrew game using nonhuman(oid) characters. The actual setting and intent is for specifically for a party of all fey or nature based creatures.


The ruleset is in the forum- everything you should need to at least know HOW to start- if you're interested, I'll give you a private thread and you can share your ideas in detail. Fey, magical animals, sentient ordinary animals, plants and other natural oddities are all more or less automatically approved- though approval of a character concept does not mean acceptance into the game. For those worrying about character creation rules- it's not that complex. If you've played pretty much any "superheroes" game, you'll probably be able to build your own without any handholding.

If you really *desperately* wish to try out "that awesome idea that never seems fit into the system"- I'm generally interested in that as well. I won't promise anything other than that I'm pretty sure it can be built (and I really want to see just what the system is capable of building in the hands of others- call this a playtest of sorts). All you absolutely must have to have a potential character is a reason to be in the wilderness, and a whole lot of enlightened self interest. But out-of-theme characters have much lower odds of acceptance.

Your characters automatically get some "partial memories" of one of the three humanoid civilizations that are active in this world. These were essentially memories pulled from members of those races and cobbled together and then infused into your characters by the forces that made your characters into PCs. You aren't necessarily *forced* to have or use them, they're mostly a way for your characters to have access to weapon and some magic talents- and perhaps most importantly *languages*. And to understand what's happening in this world that necessitates your character acting. These don't affect your characters in any personal way, and are little more than textbook knowlege to them.

Game Description:

Welcome to Midara

My own personal system. Meant to be universal. And I do mean truly universal. No need to add new rules or change the system in any way for any change in the setting. With the exception of the starting character stats.

Character creation is straightforward and fluid, resembling the plug-and-play methods done so well in by the Storyteller system, which was a partial inspiration for this game. Abilities are linear and scale as such using an entirely metric system that can stat, theoretically, ANYTHING that you can assign a mathematical value to.

Currently undergoing testing here on mythweavers, having exhausted the possibilities offered to me by my own IRL players.



This would be Take 3 of my Midara game here.

Lessons have been learned. First- I'm taking away a LOT of the "ultimate freedom" aspects that I offered earlier. Seems, paradoxically, that too many options is limiting. So here we are focusing on a mostly human campaign module in something resembling British Imperialism.


I'll want players that can live with not knowing how well optimized their characters are- come in with the mentality of a freeform game and simply trust that the game's rules try to emulate logical physics as much as possible without crushing the system under modifiers and rules.

I'll help build the characters- as well as create some "prefabricated" ones for functionality. Creation's actually pretty easy once you get the hang of it.


And if there's anyone with organizational skills that can help me compile this system into something that can be learned and played WITHOUT my help? Oh, please do offer to assist.


Last edited by TanaNari; Feb 7 '11 at 4:59am..
What...? From the planning thread I was expecting D&D 3.5. What is this!?

I have decided that I would like to play a nymph. A humanoid shapeshifting female Plant creature that uses mammalian breeding instincts to manipulate silly mammals into doing things for nature/herself. By turns charmingly unsophisticated and deeply cunning. Can be schoolteacherish about some subjects she knows something about, but is quite ignorant about many things despite having existed for hundreds of years.

Either that or some kind of Natureborn warrior... a critterdude formed from the very stuff of the land who has stolen dwarven antimagic armaments and has been fighting to preserve the world for over 30 years. He will have a pet topiary lion.

Both are pretty easy to do. Though the second one is going to require a lot of background points, so using the "hybrid" archetype is advisable. Aspects and Constructs won't be able to afford the gear and pet without buying a chunk of disadvantages. Which is an option if you can come up with some good ones.

The nymph could be made using any of the nonhumanoid options- it's merely a question of if you want her (it) to rely on raw powers (mental assaults count as "raw power"), or have access to some more subtle abilities as well.

Your individual thread is now up.

Is playing a treant possible for this game? Being a wise sage for the party but a beatstick as well can be a fun writing experience.

I'm interested. I'm gonna go over and read in the forum before committing more. My concept... hmm...

I am fascinated by Gaia's Vengeance and the fact that the Ar Tonelico series ends with a Gaia's Vengeance-ish concept intrigues me. With that in mind, I'll probably go as a Sylph with magic music if that's approved.

Again, not too hard. Except the part where I actually will have to look up sylphs. I... for some reason... don't know much about them.




 

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