Aamir is a man of lines, when it comes to his personality. He's a young man, hot-headed at his core, but he tries his best to emulate Khiida's calm nature. Whereis Khiida's serenity comes from self-assurance, borne of well-tested wisdom, Aamir's comes only from the picture of himself he holds in his head; a knight of fable, kind first, noble in his heart. Pushed far enough, and he can be made to snap, not becoming vicious or spiteful but absolutely aggressive in his approach. The result is that he's kind to kind people, good to regular folk, and a powder keg around people who might fall on the wrong side of his temper or the moral compass.
Young as he is, he's old enough to have seen his share of blood, and it's affected him despite how youth normally lightens the load of such burdens. A belief in both order to the world and in an inherent ability for goodness in people makes every death tragic, even when necessary. He isn't haunted, not as such, but he is grim when it comes to matters of life and death or philosophical belief. He never advocates the death of anyone, but is far from a pacifist. Yet, despite this, and his chosen career, he all the same remains a generally up-beat man; he bears those he kills, but he is not guilty of murder. There is no murder in battle. And, each day alive is another chance to tip the balance of lives take to lives saved.
Despite his Lawful alignment, Aamir is also very fond of freedom. At first it might seem counter-intuitive, but to hear him explain it, good laws do not rob men of any freedom they have a true right to have. Theft is a wrong to another, and steals their freedom to be safe. Indeed, his sense of law stems mostly from the simple equation of whether it steals freedom from another being.
Indeed, his his darkest side is probably his reaction to evil. Aamir changes then, from a mostly-sage, gentle-giant to a fiery orator and when needs be, dispenser of justice. His response to a common pick-pocket would be to decry the man as a parasite so loudly as to gather a crowd, backhand him with a gauntleted fist, and throw the bloodied thief to the sherrif. Bandits, providing they survived his initial onslaught, would be marched to the gallows. May the gods have mercy on anyone who would defile the dead, abuse in any way the children, elderly or infirm, or pillage a church of any righteous god.
Home
Born in Barstoi, a place of relative peace and prosperity, amongst a small community of tight-knit ex-Chelaxian families who now intermarry more through tradition than loyalty, Aamir spent his earliest years there. One of the few places in Ustalav where politics mattered less than industriousness, and a place of fertile soil, many farming families made their living there, including Aamir's. Law, though tight and merciless, was at least not frivolous, with many doing well for themselves despite the relative turbulence and corpulence of the greater Ustalav.
Family
Born to a farming community, Aamir's family was relatively large; Four brothers, two sisters. A large family meant a more productive farm, and a better quality of life for everyone. Eight people could achieve quite a lot, and as a result Aamir enjoyed a comfortble level of wealth for someone neither of noble birth or a merchant's guild. That of course was to say still relative poverty by comparison, but they ate enough, could replace or repair things when they broke. Indeed, things would have been comfortable if not for the ever-buzzing scandal of the hanging of Aamir's grandfather; punishment for any crime in Barstoi is death.
Instruction
There is little need for weapons training in the life of a farmer. However, Aamir was never really a farmer; he never sowed seeds, nor cut crops. He did what else needed doing; splitting wood, felling trees, unbogging stuck animals, moving feed and the rest. By the time he'd have been allowed responsibility for what ultimately made or broke the family, he already grew restless. The constant whispers, the gossip and distrust that followed the execution of his grandfather had taken their toll. Rather than stay with his family, Aamir signed up with one of the many local militia groups, where he was drilled in weapons and combat and made into a fighting man. Indeed, Barstoi's militia is of the same quality as most armies, and so imparted excellent skills. Their emphasis was particularly on trench warfare, in particularly "sweeping", whereby one man with a tower shield could hold an entire trench line against ten times his number, and another would shoot or spear the enemy from behind said shield.
Life Events
Born to a farmer, Aamir grew up in a rural community. The result was a life filled with hundreds of dangerous events, but few interesting ones. Accidents with woodaxes, falling hay bales threatening a broken neck, horse kicks and more. Life-threatening, but routine. By the age of eight, the concept of mortality was thin; too many close scrapes with too few consequences. It set Aamir to exploring the nearby areas, including the southern forests, though such a thing would take him away from home for the full day. It would take years before this had consequences, but when they did, they would be formative.
By thirteen, Aamir would hunt the forests. Usually to little or no success, more likely to bring home a brace of rabbits than anything else. But in the wild woods, boys are far from the top of the food chain. Following the sound of some wounded animal yelping, the boy came to a small clearing where a stray dog was cowering, bleeding, under a wolf. The boy, assured in the simplistic ways that children can be, that wolves are bad and dogs are good, moved to confront the animal. Children's hunting bows, even for large, strong children, are not powerful things. The arrow stuck as a flesh wound, and the hungry predator bore down on the boy. In that instant, Aamir knew the fear of death, suddenly terrified that this creature would devour him. A heartbeat later, and the boy's spear passed through the breastbone of the lupine beast, and it fell instantly dead and still.
He carried that dog home, two hours on foot, warpped in his shirt to keep it warm and to halt the bleeding. The animal didn't make it through the night. However, the dog was pregnanat, and young Aamir watched with grim determination as the pups were cut free. He stayed with them a second day, run ragged for lack of sleep, but not going to leave such fragile and defenseless creatures to the whim of fate. One by one he watched the litter die, until just one remained. When the boy collapsed from exhaustion, falling into a deep slumber, the pup lay warmly wrapped in his arms. When he awoke, it was still there, still warm, clinging to life. He raised that pup, seeing it as symbolic; one good deed may not change everything, but it can save a life. That stuck with him.
The next year, Aamir's grandfather was accused of theft. Now an old man, he was in the early stages of early onset dementia. Not enough for it to be obvious, not enough to convince anyone that he had no actual intent of walking away with a basket of someone's apples. He was hung, promptly. That changed things for Aamir, on a deeper level than he understood. He'd come to grasp the idea of being able to die, just like anyone or anything else. He had never asked why anyone died, why it happened how it happened. The strict laws of Barstoi had unwittingly bestowed Aamir with a sense of order, an expectation of order. Now, with an old man in the noose for illness, that order seemed skewed. The law seemed skewed, and leaving Barstoi became a necessity as the townsfolk grew cruel in their evaluation's of all who'd known the old man.
Comfortable, but lacking real wealth, the only way out was military service. First, Aamir served with the militia as a matter of necessity. It was a place as far away as he could get for the moment, before he earned enough to branch out on his own. It quickly came to appeal to him, however. The order of it, the routine, and on some level, the ferocity. But it didn't take long to realize the order was only to be organized, not to put wrong things right. It was to keep things stable, not to keep things as they should be. Years later, when his service ended, he found himself in a tavern with nothing to do but think about what came next. Thinking gave way to drinking, and ideas turned to ideals.
That day, he swore an oath, and became a crusader of sorts. Not to Desna, or Pharasma, or Urgathoa; such god's cared only about the inevitable, not the possible. Aloud he swore to Cayden Cailean, and silently he swore to Iomedae. He swore his own oath to stand not just for order, but for righteousnous. He would, though one man, make moves to change Ustalav. To pass the politics that made laws, and instead focus on what he believed to be the inherent good of man. Unwittingly, he swore both kindness and to reunite all men as kin; he swore to be the next Soividia Ustav.
And he swore it in front of a disciple of Cayden, there for a drink. Such luck.
Undine
Gender: Female
Alignment: Neutral Good
Class: Cleric 1
Deity: Sarenrae
Domains: Glory and Water
Str 8 (-1); Dex 16 (+3); Con 10 (+0); Int 10 (+0); Wis 17 (+3); Cha 17 (+3);
HP 8; AC 13; Touch 13; Flat 10; Initiative +3; Fort +2; Reflex +3; Will +5; BAB -1 | +3; CMB -1; CMD 12; Traits
You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life.
This birthmark can serve you as a divine focus for casting spells, and, as a physical manifestation of your faith, increases your devotion to your god—you gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result.
You have long served at a temple in a city, and not only did you pick up on many of the nobility’s customs, you spent much time in the temple libraries studying your faith.
You gain a +1 trait bonus on Knowledge (nobility and royalty) and Knowledge (religion) checks, and Knowledge (nobility and royalty) is always a class skill for you.
Beautiful, lithe, and graceful, Janel Raj's skin is such a pale shade of sea green that it is easily mistaken for her being extremely pale and looking more than a little sickly; but combined with her deep sapphire hair and her pointed ears that look reminiscent of a fish's tail, it leaves little doubt as to her Undine heritage in the minds of those who know enough to recognize such things. With her hood pulled up over her head and covering her distinct ears, she can easily pass as an elf. Small patches of scales under her eyes, and in a line running along the sides of her neck and down her body make her look as if she paints her face. The patch of scales on her forehead is usually hidden behind the circlet she wears marking her as a follower of Sarenrae.
Janel is a gentle soul, who spent all of her childhood either secluded away with her elven mother, or within the confines of the Temple of Sarenrae in Katapesh. As such, she does not have much experience dealing with traumatic events, or really with the average person in general. She is a skilled healer, confident in her abilities, and always willing to look for the tiniest sliver of good in someone.
Born to an elven wizard in a brief tryst between her and an elemental water spirit, Janel spent most of her early years in seclusion, hidden for the most part from the rest of the community. When she finally began to interact with her peers, she was met right away with suspicion, discrimination, and in some cases outright hatred - simply because she looked so much different. As she grew older, she found solace and sanctuary in the temples and churches of Sarenrae, eventually joining the priestesses of the Dawnflower once she was old enough to do so. She had long since proven she lacked any of the arcane talent her mother enjoyed, but not long after she began her training in the Temple her natural skill at divine magic began to make itself known, and so instead of becoming one of the more common priestesses, she chose to become a Cleric so she could spread The Everlight's grace to others.
"I do not feel obliged to believe that the same God who has endowed us with sense, reason and intellect, has intended us to forgo their use."
- Galileo Galilei
Use your sense, reason, and intellect: www.manpollo.org
Andrei Mihaita
Male Neutral Human(Varisian) Rogue Level 1, Init +4, HP 11/11, Speed 30' AC 17, Touch 14, Flat-footed 13
(+3 Armor, +4 Dex) Fort +2, Ref +6, Will +1
Description
Andrei is a short but well-built Varisian caught between youth and maturity. Swathed in baggy clothes and colorful scraps of cloth, nearly every bit of him is the picture of a typical Varisian wanderer... except for the exposed skin of his hands and face. For there, his features are
He was not always this way, but his pact with the blade has changed him.
sallow and faded as if the Varisian exuberance of his ancestors had been drained away. His dark eyes peer out warily from a pale face that is swathed in long loose white-blonde hair, a stark contrast. A deep scar runs along the palm of his left hand.
Character Traits
Determined, Quick-Witted, Assertive Character Flaws
Grief-stricken, Guilt-ridden, Arrogant
Personality
Andrei has a haunted look about him that stems from recent events, and his whole frame stoops as if heavily burdened. Andrei is struggling with both the grief and the percieved guilt from his family's mysterious demise, not to mention the loss of his love Mirela. As a balm to his guilt, Andrei has grasped an inner solidity that had always eluded him in the past, and he uses it to fuel his determination to find the one(s) responsible. Assertive to the last, Andrei isn't afraid to use his quick wit to get exactly what he wants. From his upbringing as a wanderer, Andrei has developed a certain callousness against others (read: anyone who isn't family) due to the treatment he has received in turn, and this often comes across as arrogance.
Background
Outline:
Andrei was a follower of the old ways. Family heritage of resistance against the Whispering Tyrant. Worships Pharasma & Desna.
Family traveled across Ustalav in a caravan of colorful wagons.
Youth as a rake. Cons and the like. Found a girl.
Outside Thrushmoore, celebrated engagement to Mirela(the girl) and holiday of the victory of the Shining Crusade.
Story of ancestor plunging weapon into Kalev, a vampire/general/governor under the Whispering Tyrant.
Left town the next day, Andrei sent ahead to scout/eerie feeling of being watched.
Rushed to find caravan to find his grandfather, dead. No sign of anyone else. Family/Young love lost.
Took Kalev's Heart (the weapon), and made pact of vengeance.
*
Andrei had always believed the stories, but that night, it was different.
The family's gaudily painted wagons were drawn up around the bonfire, just outside of Thrushmoore. Mama Narcizia had gone around the circle of wagons, chanting her mantras to keep the evil from the family as they rested for the night. Their bonfire cast long creeping shadows and the moon was full despite the looming clouds obscuring the stars. The Mihaita family was joined by the Valentins, another family of Varisians that kept to the old ways, and the company helped to push back the darkness.
The talk around the camp was of moving on once more. Katallin had been caught alone that day and had beaten sorely by the locals. Folk were worried that Mama Narcizia might not be able to fend off all of the evil spells from the locals. The two families discussed keeping together for a while, for protection.
But tonight was a night of celebration, and soon people put their worries aside and joined in the festivities. Fiddles were unpacked from their cases and limbered up. Children danced, and mothers brought out their harrow decks. Young men competed in games of strength, skill, and chance as the young women looked on with cheers and admiration. This night was the Shining Night, the first night of freedom after the Whispering Tyrant Tar-Baphon was pushed back to his grave in Gallowspire.
Andrei had his own reasons for celebration, for Mirela Valentin's father had just consented to the match proposed by Mama Narcizia. Mirela was a dark-eyed dark-haired truly Varisian beauty, and Andrei had been courting her, as the fates allowed, for over two years now. The couple were giddy with joy, and with each other as they sat and basked in the warmth of their families' collective delight.
Eventually, Grandfather Tiberiu raised his hands, indicating that he was ready to start his tale. The din quieted, and the families began to gather around. It was one that Andrei had heard eighteen times before, but nevertheless he and Mirela leaned in to listen, though they remained wrapped in each others arms. Grandfather Tiberiu was a master storyteller, and tonight was no exception. The tale he told was true, or at least he claimed it was, and no one there doubted him.
Grandfather Tiberiu began in low tones, so that to hear the family had to lean into and become part of his tale. He spoke of the old days, the dark days when the Whispering Tyrant ruled the land, and horrors roamed across Ustalav with impunity. Hope had risen among the people when the Shining Crusade began, but time and time again the forces of light were pushed back by the pervading darkness, and hope had begun to fade.
It was during these dark times that Viorel Mihaita, a young rake and ancestor to all of the Mihaitas came into the story. Desperate to protect his family and to oust the Tyrant from his once-beautiful land, he joined the forces of the Shining Crusade, leading them as a local guide and acting as an infiltrator. For years he fought alongside the Crusade, slowly pushing back the Tyrant and his minions, but it wasn't enough for Viorel.
It was the county of Versex, ruled by Kalev, that consistently pushed back the Shining Crusade, and it was here than Viorel decided to make his move. He gathered a group of loyal Varisians to infiltrate Kalev's keep. With Viorel in the lead, they approached during the day when Kalev, a vampire, would be at his weakest. Kalev's lieutenants discovered the group and did their best to hold off the infiltrators, but Viorel managed to slip through the guards and into the chamber that held Kalev's coffin. Viorel drew the special dagger than he had carried with him, blessed by a priest of the shining crusade, and plunged it into the heart of the waking Kalev.
It was then that Grandfather Tiberiu brought out the weapon named Kalev's Heart. It was a sleek black blade that Andrei had seen eighteen times, but still he stared transfixed.
For tonight, in the light of the bonfire, it was as if a malign life was beating rhythm from within the glimmering darkness of the weapon.
῀ ῀ ῀
Dawn was signified only by the lightening fog that misted the land. The Valentins and the Mihaitas weren't waiting to greet it, for the wagons were already on the move away from Thrushmoor. Mama Narcizia had woken with a bitter headache and an ominous feeling, and she asked Grandfather Tiberiu to be extra careful. Tiberiu called for Andrei - now the most trustworthy of the young men after Kallatin had been beaten - and asked him to scout ahead for trouble, worried that the locals might have left them a trap.
The caravan passed into the forest along a small track cut through the trees, with Andrei keeping far ahead to watch for trouble. The trees and mist dampened the sound around Andrei and shrouded him in twilight, so that quite often he had to pause to hear the sound of the caravan over his own breathing. He yawned in the gloomy solitude of the forest, wishing he was still in his warm bedroll, bundled up with Mirela.
Andrei was a brave young man, but eventually the hairs on his neck began to stand on end. A feeling of being watched soon overpowered his senses, and he crouched down, pulling out his daggers to prepare himself for trouble. After several minutes the feeling began to abate, and he cursed himself for a fool.
It was only then that he realized that he was wrapped in total silence. Looking back, he couldn't spot the caravan, and abandoning caution, he ran back along the track towards where it should have been. He burst into a small clearing about 500 feet back, and immediately stopped, staring in horror.
The ground of the clearing was churned into furrows of mud, but there was no sign of the caravan. Only one thing remained. Grandfather Tiberiu was in a tree, staring down with eyes devoid of life. Blood ran down the tree in rivulets from the stakes piercing Tiberiu's hands, feet, and forehead... with Kalev's Heart sunk deep into his chest.
῀ ῀ ῀
The grief nearly killed Andrei. He was alone, the caravan having disappeared as if into thin air, and only Grandfather left dead on a tree. Andrei wept. For his family, for the Valentins... for Mirela.
He pulled his Grandfather down from the foul tree, buried him proper, and burned the tree to the ground. Taking the blade from his kin's heart, he cut his palm, and mixed his blood with that of his grandfather's on the blade, vowing to seek revenge with his ancestor's weapon.
Khiida is a combination of prideful, calm and self-assured. A childhood riddled with distaste from both sides of her heritage has morphed, in adulthood, to a pigheaded pride in her difference, which she primarily expresses in speech. She speaks little in Common, though she’s perfectly fluent, preferring to speak in Orcish simply because she likes the way the words feel—Common feels weak and flowery, whereas Orcish feels strong, robust. When there's none around, she'll switch to Common, but since joining with Aamir that's generally been unnecessary.
She has a somewhat gruff, unsubtle sense of humor that doesn’t take herself too seriously (she named herself Blithebowl), and is mellow enough that it’s nearly impossible to insult her with words.
She appears to take very little indeed seriously, at that, but all of her actions are underlain with a fierce desire to know the secrets of the universe, the important Truths that will constitute ultimate fulfillment, a desire that might not have come to her if she hadn't been quite so alienated and furious in her youth, if she'd been a bit more comfortable with her position (c'est la vie). With this determination is her unwillingness to bear or witness certain, specific wrongs: namely, destruction of the soul and elimination of free will, either by perversion (real perversion, not the pissant, mostly-fun kind that parades through sexual habits) or coercion. Such wrongs eliminate the opportunity to pursue true fulfillment, and cannot be borne quietly.
Her disgust with such self-warping stems, then, from the idea that it is a kind of spiritual suicide, a way to divorce oneself from the only really great, fun stuff in life—thus, it’s incredibly stupid territory to fall into. Not so much depraved or villainous, just--a really awful idea.
Khiida is an intimidating woman, as such things go. She stands an easy 6’9”, and having grown up in a community that encouraged pride toward her orcish blood has taken on and kept decidedly non-human aesthetics, such as sharpened tusks, bone-crafted piercings, and some minor ritual scarification in patterns around her right eye and collarbone.
Well-muscled with a warrior's build, the severity present in the harsh, sharp bones of her face is set off only by an odd, everpresent half smile. Fully into adulthood, she possesses a certain ease with how her body works and moves, even the way the heaviness of it seems to throw her around, possible only for someone very certain of their way of life.
She dresses simply and casually in adventurer’s garb, overlain with armor and accented by the everpresent silver tankard she keeps strapped to her belt, the holy symbol she’s chosen for her rakish Lord, Cayden Cailean.
Home
Khiida was born in the River Kingdoms, but there’s no need to speak much more about her homeland than that. Her life is short, and she hasn’t felt any compulsion to settle in any town for any longer than a few weeks—any longer than that and she gets twitchy and irritable, liable to snap and drown herself in Cayden’s wisdom—found at the bottom of a tankard.
Family
Khiida doesn’t tend to mention her life before Cayden much; she had one, and a large one, and she’s familiar with and sympathetic to familial bonds from others. Individuals aren’t particularly important to who she is anymore. None abused her particularly, no individual had the raising of her beyond her father, a traditional orc who was happy to leave much of the details to the community, always vaguely embarrassed but not unkind, in his way. She was born from a human mother, but she’s never seen the woman, or been approached by anyone from that side of the family. There was probably some sort of unpleasantness, but she was never close enough with her father to get more information, and it doesn’t really matter all that much.
Instruction
Khiida’s instruction has been spotty and varied, but she’s managed to gather an assortment of martial skills borrowed from warriors she’s met, travelled with for a time, and moved on from. Her first teachers were her blood relatives and the orcs of the community she was born into. Equality of gender relations had her tumbling with a blade in hand almost from the womb, and her propensity for violence and growing disgust for the patronizing attitudes of the orcs and the varied pity and fear of the (weak) human children and their parents led to Khiida spending her teenage years quite interested in knowing exactly how bodies come apart.
Since finding Cayden Cailean and loosening up quite a lot, Khiida’s style of fighting is to be simple and effective, rather than brutal and animalistic. No flash, minimal effort, with tools varied enough to suit different situations. Her size is a benefit in grappling, but she prefer a little distance from her foes when there’s actual blood to be shed. It always feels like such a waste…
Life Events
The followers of Cayden Cailean saved her from the bitter, self-justifying life of the typical half-orc, forced by persecution and general foolishness into either hiding behind a warrior’s mask and becoming some sort of mercenary, or hiding in large cities, hoping for anonymity and some other being’s kindness. Neither of those is any way to live, any way to actually enjoy life, and enjoying life—fully, completely, though not in any particularly showy or ostentatious manner—is what Khiida is all about.
As a follower of Cayden Cailean, the Accidental God, who was simply excellent , opportunistic, and enjoyed whatever he came upon (leading to his eventual godhood), Khiida entered into a brotherhood (somewhat loosely tied in her homeland) of people fighting to protect a lifestyle that opened her up from the furious, violent child she had been.
Admittedly her justifications are generally few, and continue to be tied to what she finds worthwhile to her personally—her moral code is far more worried about exploitation and the mundane than it is more usual concerns such as law, society, or abomination (the exception being abomination that eliminates free will, or changes utterly)..
There are plenty of colorful stories to tell about what she’s managed to find that’s worth doing thus far. They follow a general theme where she discovers and tries out various answers people give to the meaning of life: at first with an intensity of purpose that ends up either being flattering or insulting, then she uses the experience as a way to catapult herself into another situation, either by decrying the activity/philosophy/endeavor as nonsense and dealing with her newfound enemies, or following the trail to a newer, higher experience.
Khiida met Aamir unceremoniously, at the end of a disappointing venture into mysticism in Bartoi that left her cold and wondering how people could be so determined to be so pretentious and self-deceiving.
A few dozen drinks in, it became apparent that Aamir intended to leave this place on a private crusade, a crusade that only grew to sound more goodhearted and brilliant the more Khiida heard. It wasn’t meant to be a permanent thing, her helping him on his quest. She’ll move on any day now, find the next big thing. Of course, she’s been saying that for three years.
An elf who lost her family, and has been training to serve Pharasma, the Lady Of Graves, the Midwife. Miosil becomes unsatisfied with the limitations of her training, seeking more understanding, more sense, more tools to "right what was wrong". and her desire is responded to, by some force Miosil is not sure she understands.
(Note: I am not all that familiar with Golarion, so i devised a background which i hope can fit many places. some details are left unfinished on purpose, since i don't know the starting setting that well, and also to allow the DM to use this as she sees fit in her campaign)
More victims of the fighting. this doesn't seem to end... Miosil have labored with the rest of the caretakers, under the watchful eye of priestess Malenya, head priestess of their Pharasma worshiping monastery. Miosil went through the wounded, checked how they are wounded, how severe, if any wound had festered, or in short- who should be treated, and who should be helped to die. she was used to it by now, just part of the "sacred" work. as usually, while she checked a nasty gash to the torso, her mind crept back to her past...
"Father! Mother! where are you?" the small wood was on fire. the elven defenders were out in the woods- all would protect their home. the young ones were left at home. but it has been too long, and Miosil couldn't stand the old priest telling them to hide! she had to know! so she snuck out with a few of the other children, and ran...
the battle ground was awful, some of the raiders were slain, many arrows sticking from them, but so were many of the elves. people she knew, some she liked, some she cursed and hated. what would she give to have them back now! Miosil searched for her parents. finally she found them. dead as she feared, as she expected. tears ran down her face as she caressed their bodies, before exhausted, she fell asleep, the fire around her subsiding.
when she woke, she was emotionless. can't cry now, must first take care of father and mother. she took one of the axes and started digging near one of the few trees remaining unburned. she worked for hours, listlessly. her muscles ached, but this had to be done. some of the other children yelled at her, or just cried away, but she cared not. first honor the dead, then the living.
it was soon after she buried her parents that the caretakers of Pharasma have come, Malenya leading the second cell. (she was so young then! how fast do humans age!). they talked amongst themselves, took care of the rest of the bodies, and decided to take the children with them, take care for them. they had no one else now.
years passed, and most of the elven children left for some vocation or another, human foster homes who's parents will die before they reach adulthood. But Miosil stayed with the monastery. she has shown some talent, or more rightly so- the correct frame of mind to be a caretaker of Pharasma. too bad that she lacked the faith to follow through. always with the questions- "why did she die? why didn't they die? where is the justice? why does this happen?" and all those wanderings better left to the goddess.
the day was at end. again- a satisfaction at a work well done, a frustration at the futility of it all. We're like ants, taking care of the rotten corpse. she didn't have the strength to argue with Malenya. what was the point? the old woman followed the goddess blindly. Miosil went to bath in the pool of fate.( What a picturesque name they chose! Miosil was amused for the hundredth time) she lay in the pool and let her mind float.
images came flashing by- of people she saved, of people who died. many of them without any real reason behind it. many by wrong hands. If only... if only she could help... or prevent... or avenge... or DO SOMETHING! anything other than just burying their bodies! a cry of rage and anguish rose from Miosil as she rose angrily from the water. she strode to her clothes, when she noticed a Striped Owl sitting on her gown. Do you really mean it? do you wish to do more? will you act? will you dare? will you... sacrifice?the voice came into her head, sounding like hers, yet a bit different. the owl looked at her intently, with the most knowing and intelligent look she ever saw on an animal. on many people in fact.she could feel power in him. "Yes! yes i do! if just given the chance! but, who are you? WHAT are you?" The Owl cocked it's head sideways, and scratched her gown with a talon. if your commitment is true, then there is much i can teach you, but it WILL change your life...
Trait: Teacher's pet.
On her wide travels Misoil have met with the professor on the road. they started to converse, and she had found he has a deep body of knowledge, an inquisitive and critical mind, and perhaps most importent when dealing with Miosil- some sense of humor, and a good deal of patience... they have querlled and talked about religion, theology, gods, purpose and more, not coming to any conclusions, but opening up to new ideas.
the man was also quite kind, which warmed her to him. she had left his company a few weeks later, with a new way of looking at belief and the institutions related, but also with something resembling a friend, which is rare indeed for Miosil.
Miosil is a fairly regular elven women, except for having dark hair for some odd reason. other races find it exotic, most elves found it a bit disturbing, which led to her isolation. she doesn't wear any special "witchy" garments, but rather practical working clothes, mostly light leathers she used to wear while working with the sick, wounded and dead. she does makes it her business to keep clean, though she is not afraid of any dirty or gory business.
Miosil is a practical young woman. extremely so. she is also quite passionate, strong minded, and insatiable in her desire to understand and make sense of the world. to others she might seem a bit rough and cold, but Miosil is in fact quite compassionate. she just believes that help should be given to those who need it, and not to anyone who can't get their act together and try and deal with their own problem.
Miosil is not much of a people's person, but she is quite fine with it. she believes that her talents shows true enough to those who need it.
As to her Magic connection- Miosil sees it as a means to an end, as tools, but also as a bit of an art. Miosil is fairly new at this, and is just learning how to use her new found powers.
I have purposefully didn't detail the source of Miosil' familiar (haven't yet even chosen a name for it yet). it could be played by me, or by the DM. i'd most prefer a combination of both. since the power source isn't specified either (though i'd like it to grant the Wisdom patron spells in return, since it's what she seeks) i'd love it to be part of the campaign somehow, learning what it is slowly, and coming to terms with it. this being a horror campaign, may make this very interesting.
i don't know how Miosil will develop, and i don't want to decide on it ahead of time. i'd like her to evolve through the occurrences and interactions that come. maybe she'll revel in her powers, maybe decide to try a different path. maybe come to see Pharasma's wisdom, maybe choose another patron god, maybe something else altogether.
abilities as follows: Str 10 (0), Dex 16 (5), Con 12 (5), Int 20 (17), Wis 12 (2), Cha 7 (-4). she's a bit of a bitch, but seclusion, curiosity and working with the dead made her quite capable.
Owl familiar- should make my elven night vision extra nifty. but really i've chosen it because it fits horror quite good, and not as cliched as a raven
i haven't yet decided on spells and hexes. i will once the party forms together. if we don't have a cleric or druid, i'll probably take the healing hex to provide partial healing.
the patron's spells should be of Wisdom
haven't chosen traits yet, i will after i see what the player's guide has to offer
would love to use a long bow. part of the elven heritage and so on. (i won't be legolas, but still nice)
Here are those I've selected . . and it was a difficult choice. My thanks and apologies to everyone who applied and missed out and to those who took part in the little side-trek.