This is an offshoot of the GM Guide Thread and is being used to develop the last article for the GM guide "GAME RESCUE" and should follow the same formatting as outlined.
The problem with writing this article thus far, is that this is an area where I personally have minimal experience. I have taken over a game world or game on occasion, but never in a PbP setting.
I assume there are some specific bits of wisdom that we can impart to our newer members concerning this.
I have some ideas on how to outline this, but I really would like to see a lot of community feedback from the people who have done this in the past.
So lets dive in...
Section 1: intro and definitions, disclaimer that having GM experience is highly recommended, link to rescue society (reformat the thread and sticky it) talk about some of the adv VS disadv. of rescuing a game
Section 2: Be an expert on the system, Read everything on the board, take notes as you go along
Section 3: Talk extensively with the players, see what they liked and didn't like about the game so far and want to see and don't want to see in the future.
Section 4: plan the future of the campaign, be consistent with the game world thus far and include previously generated plot hooks and threads
Section 5: flip the switch and start the game back up
I think that's pretty simple breakdown.
If anyone has any ideas of any kind, please add them, I think this has the potential to greatly streamline the current system, making it far more effective and easy to utilize while at the same time increasing the number of games that get rescued.
Note: even if you don't have experience rescuing a game but you have a good idea, please speak up
Edit: was hoping to get more feedback, please redirect here http://www.myth-weavers.com/showthread.php?t=124835