Ikoma Tenzu, the Wandering Student
Ikoma Tenzu, the Wandering Student

School Rank: Ikoma Bard School
Insight: 175
Experience Points: 11
Next Rank: Rank 4 = Insight 200 - 224
Year: 1190
Age: 16
=====TRAITS=====
EARTH: ( 3 )

Stamina: 3
Willpower: 3
AIR: ( 3 )

Reflexes: 3
Awareness: 3
FIRE: ( 3 )

Agility: 3
Intelligence: 3
WATER: ( 2 )

Strength: 2
Perception: 2
VOID: ( 3 )

Honor: 6.5
Status: 0.0
Glory: 3.0
=====SKILLS=====
Artisan: Treatise 1 [roll= Artisan: Treatise/Awareness]4d10e^3z[/roll
Athletics 1 [roll= Athletics/Strength]3d10e^2z[/roll
Battle 1 [roll=Battle/Perception]3d10e^2z[/roll
Calligraphy 1 [roll=Calligraphy/Intelligence]4d10e^3z[/roll
*Courtier 1 [roll= Courtier/Awareness]4d10e^3z[/roll
*Defense 1 [roll= Defense/Reflexes]4d10e^3z[/roll
Divination 1 [roll= Divination/Intelligence]4d10e^3z[/roll
*Etiquette 1 [roll= Etiquette/Awareness]4d10e^3z[/roll
Games: Go 1 [roll= Games: Go/Intelligence]4d10e^3z[/roll
Hunting 1 [roll= Hunting/Perception]3d10e^2z[/roll
Iaijutsu 1 [roll= Iaijutsu/Awareness]4d10e^3z[/roll [roll= Iaijutsu/Void]4d10e^3z[/roll [roll= Iaijutsu/Reflexes]4d10e^3z[/roll
Investigation 1 [roll= Investigation/Perception]3d10e^2z[/roll
Jiujutsu 1 [roll= Jiujutsu/Agility]4d10e^3z[/roll
Kenjutsu 1 [roll= Kenjutsu/Agility]4d10e^3z[/roll
*Lore: Ancestors 1 [roll= Lore: Ancestors/Intelligence]4d10e^3z[/roll
Lore: Bushido 1 [roll= Lore: Bushido/Intelligence]4d10e^3z[/roll
Lore: Spirits 1 [roll= Lore: Spirits/Intelligence]4d10e^3z[/roll
Lore: Heraldry 1 [roll= Lore: Heraldry/Intelligence]4d10e^3z[/roll
*Lore: History (Lion Clan) 1 [roll= Lore: History (Lion Clan)/Intelligence]4d10er1^3z[/roll
Lore: Maho 1 [roll= Lore: Maho/Intelligence]4d10e^3z[/roll
Lore: Nature 1 [roll= Lore: Nature/Intelligence]4d10e^3z[/roll
Lore: Shadowlands 1 [roll= Lore: Shadowlands/Intelligence]4d10e^3z[/roll
Lore: Spirit Realms 1 [roll= Lore: Spirit Realms/Intelligence]4d10e^3z[/roll
Lore: Theology 1 [roll= Lore: Theology/Intelligence]4d10e^3z[/roll
Lore: War (Akodo Lead Conflicts) 1 [roll= Lore: War (Akodo Lead Conflicts)/ Intelligence]4d10er1^3z[/roll
Medicine 1 [roll= Medicine/Intelligence]4d10e^3z[/roll
Meditation 1 [roll= Meditation/Void]4d10e^3z[/roll
Perform: Song 1 [roll= Perform: Song/Awareness]4d10e^3z[/roll
*Perform: Storytelling 2 [roll= Perform: Storytelling /Awareness]5d10e^3z[/roll
Perform: Taiko 1 [roll= Perform: Taiko/Agility]4d10e^3z[/roll
Perform: Oratory 1 [roll= Perform: Oratory/Awareness]4d10e^3z[/roll
*Sincerity (Honesty) 1 [roll= Sincerity (Honesty)/Awareness]4d10er1^3z[/roll
Stealth 1 [roll= Stealth/Agility]4d10e^3z[/roll
Tea Ceremony 1 [roll= Tea Ceremony/Void]4d10e^3z[/roll
* = School Skill
=====COMBAT=====
Initiative: 6k3 [Insight Rank/Reflexes]
Armor TN: 20 [Reflexes x 5 + 5]
--Wakizashi--
Attack: 4k3 [Kenjutsu/Agility]
Damage: 4k2 [Strength/Damage Rating]
--Knife/Aiguchi--
Attack: 4k3 [Kenjutsu/Agility]
Damage: 3k1 [Strength/Damage Rating]
=====TECHNIQUES=====
RANK 1: THE HERALD OF GLORY
The Ikoma are historians and storytellers, tasked with recording
the glorious deeds of others for posterity, ensuring that
courageous and honorable accomplishments are never forgotten.
You gain the Precise Memory Advantage for no cost
in Experience Points (if you already have Precise Memory,
you are refunded that many Experience Points). You may use
the Perform: Storytelling skill to engage in public bragging
on behalf of another person. If you can cite heroic or noble
actions by that person and successfully roll Perform: Storytelling
/ Awareness at TN 20, that person will gain a number
of points of Glory equal to your School Rank. This may be
done a number of times per person per month equal to your
School Rank.
RANK 2: THE HEART OF THE LION
The Ikoma are tasked with conveying the emotions which
the rest of the Clan keeps bottled away in stoic rectitude.
You do not lose Honor or Glory for displaying emotion in
public, so long as you do so on behalf of another Lion or
for an honorable cause greater than yourself (such as your
clan, the Empire, or the Code of Bushido). At the same time,
your understanding of both honor and emotion strengthens
your own soul against temptation. Anyone attempting to
sway your emotions through the use of the Intimidation or
Temptation skills must add +5 to their TN for each of your
School Ranks.
RANK 3: THE VOICE OF THE ANCESTORS
The Ikoma act as Battle-Criers for the Lion, inspiring their
soldiers on the battlefield with tales of the heroic deeds of
their ancestors. Prior to a battle or skirmish, you may inspire
your allies by speaking for a few minutes and rolling Perform:
Oratory / Awareness at a TN equal to 15 + 5 per person you
are inspiring. Targets who are not members of the Lion Clan
increase the TN by 5 for each such person. With a successful
roll, each person you inspired may add their Honor Rank to
the total of any one Skill Roll during that battle or skirmish.
(If this benefit is not used by the end of the battle, it is lost.)
=====OUTFIT=====
Traditional Clothing, Wakizashi "Mikazuki", Knife (aiguchi), Calligraphy Set, Traveling Pack
Traveling Pack
- (Copy of) Akodo's "Leadership"
- (Copy of) Sun Tao's "Book of Sun Tao"
- (Copy of) "Tao of Shinsei"
- (Copy of) Kikita's "The Sword"
- (Copy of) Isawa Kaede's "A Treatise on the Nature of the Oracles"
- (Copy of) Kuni Mokuna's "Guide to the Shadowlands"
- (Copy of) Uikku's "Prophecies of Uikku"
- Medicine Kit (10 uses)
- Blacksmith's Hammer
- Whetstone
Money:
5 koku
1 Koku = 5 Bu
1 Bu = 10 Zeni, 5 Bu = 1 Koku
10 Zeni = 1 Bu
=====ADVANTAGES=====
BLAND [PHYSICAL] (2 POINTS)
You are extremely unremarkable in every regard, and others
have a difficult time recognizing you unless you deliberately
draw attention to your identity or affiliations. Whenever
someone is making a Lore: Bushido / Awareness roll to determine
your Honor Rank, or a Lore: Heraldry / Intelligence roll
to determine your identity (based on your Glory Rank), you
may voluntarily choose to increase the TN of that roll by 10.
GREAT DESTINY [SPIRITUAL] (5 POINTS)
The kharmic cycle has some great purpose in store for you,
and the Celestial Order will conspire to keep you alive, no
matter what, until your destiny can be fulfilled. Once per session,
when you suffer Wounds that would kill you, you are
reduced to a single Wound remaining instead. This will only
happen once per session, as there are limits to the extent that
the Heavens will intervene in mortal affairs.
PRECISE MEMORY [MENTAL] (3 POINTS)
You have an incredible ability to recall exactly things you
have seen or heard. In any situation where you need to remember
something exactly the way it was, whether the wording
of something you read or the details of a person’s physical
appearance, you add a bonus of +1k1 to your Intelligence
Trait Roll.
VOICE [PHYSICAL] (3 POINTS)
You have a voice that others find pleasing in virtually every
respect. You gain a bonus of +1k1 on any Perform Skill Roll
that utilizes your voice, such as Perform: Singing or
Perform: Oratory.
=====DISADVANTAGES=====
CAN’T LIE [MENTAL] (2 POINTS)
You are psychologically incapable of telling a lie, perhaps because
it has been so thoroughly drilled into your nature by
your honorable family. Not only can you not tell a lie, but if
someone in your presence tells a lie and you know that it is
untrue, you must succeed at a Willpower Trait Roll (TN 20)
or immediately correct them. This can cause untold difficulty
in court settings and can lead to complete disgrace if you are
not careful.
COMPULSION [MENTAL] (4 POINTS)
There is some activity in which you are hopelessly compelled
to partake. It is a ritual that is so ingrained in your behavior
that it requires a feat of will to forsake it, even in dire circumstances.
This may be something illicit and addictive, such
as sake or gambling, or it may be as innocuous as visiting
every major temple you pass. The basic Disadvantage requires
a Willpower Trait Roll of TN 15 to overcome. The TN of the
roll increases by 5 for every additional point gained by the
Disadvantage, to a maximum of TN 25 (4 points).
Compulsion: Bragging on the behalf of another’s deeds.
GULLIBLE [MENTAL] (4 POINTS)
Your trust is given easily and you place tremendous faith in
those whom you trust, unfortunately making it very simple
for others to take advantage of your naïve nature. Opponents
attempting to use Sincerity (Deceit) against you gain a bonus
of +1k1 to the total of their rolls.

School Rank: Ikoma Bard School
Insight: 175
Experience Points: 11
Next Rank: Rank 4 = Insight 200 - 224
Year: 1190
Age: 16
=====TRAITS=====
EARTH: ( 3 )

Stamina: 3
Willpower: 3
AIR: ( 3 )

Reflexes: 3
Awareness: 3
FIRE: ( 3 )

Agility: 3
Intelligence: 3
WATER: ( 2 )

Strength: 2
Perception: 2
VOID: ( 3 )

Honor: 6.5
Status: 0.0
Glory: 3.0
=====SKILLS=====
Artisan: Treatise 1 [roll= Artisan: Treatise/Awareness]4d10e^3z[/roll
Athletics 1 [roll= Athletics/Strength]3d10e^2z[/roll
Battle 1 [roll=Battle/Perception]3d10e^2z[/roll
Calligraphy 1 [roll=Calligraphy/Intelligence]4d10e^3z[/roll
*Courtier 1 [roll= Courtier/Awareness]4d10e^3z[/roll
*Defense 1 [roll= Defense/Reflexes]4d10e^3z[/roll
Divination 1 [roll= Divination/Intelligence]4d10e^3z[/roll
*Etiquette 1 [roll= Etiquette/Awareness]4d10e^3z[/roll
Games: Go 1 [roll= Games: Go/Intelligence]4d10e^3z[/roll
Hunting 1 [roll= Hunting/Perception]3d10e^2z[/roll
Iaijutsu 1 [roll= Iaijutsu/Awareness]4d10e^3z[/roll [roll= Iaijutsu/Void]4d10e^3z[/roll [roll= Iaijutsu/Reflexes]4d10e^3z[/roll
Investigation 1 [roll= Investigation/Perception]3d10e^2z[/roll
Jiujutsu 1 [roll= Jiujutsu/Agility]4d10e^3z[/roll
Kenjutsu 1 [roll= Kenjutsu/Agility]4d10e^3z[/roll
*Lore: Ancestors 1 [roll= Lore: Ancestors/Intelligence]4d10e^3z[/roll
Lore: Bushido 1 [roll= Lore: Bushido/Intelligence]4d10e^3z[/roll
Lore: Spirits 1 [roll= Lore: Spirits/Intelligence]4d10e^3z[/roll
Lore: Heraldry 1 [roll= Lore: Heraldry/Intelligence]4d10e^3z[/roll
*Lore: History (Lion Clan) 1 [roll= Lore: History (Lion Clan)/Intelligence]4d10er1^3z[/roll
Lore: Maho 1 [roll= Lore: Maho/Intelligence]4d10e^3z[/roll
Lore: Nature 1 [roll= Lore: Nature/Intelligence]4d10e^3z[/roll
Lore: Shadowlands 1 [roll= Lore: Shadowlands/Intelligence]4d10e^3z[/roll
Lore: Spirit Realms 1 [roll= Lore: Spirit Realms/Intelligence]4d10e^3z[/roll
Lore: Theology 1 [roll= Lore: Theology/Intelligence]4d10e^3z[/roll
Lore: War (Akodo Lead Conflicts) 1 [roll= Lore: War (Akodo Lead Conflicts)/ Intelligence]4d10er1^3z[/roll
Medicine 1 [roll= Medicine/Intelligence]4d10e^3z[/roll
Meditation 1 [roll= Meditation/Void]4d10e^3z[/roll
Perform: Song 1 [roll= Perform: Song/Awareness]4d10e^3z[/roll
*Perform: Storytelling 2 [roll= Perform: Storytelling /Awareness]5d10e^3z[/roll
Perform: Taiko 1 [roll= Perform: Taiko/Agility]4d10e^3z[/roll
Perform: Oratory 1 [roll= Perform: Oratory/Awareness]4d10e^3z[/roll
*Sincerity (Honesty) 1 [roll= Sincerity (Honesty)/Awareness]4d10er1^3z[/roll
Stealth 1 [roll= Stealth/Agility]4d10e^3z[/roll
Tea Ceremony 1 [roll= Tea Ceremony/Void]4d10e^3z[/roll
* = School Skill
=====COMBAT=====
Initiative: 6k3 [Insight Rank/Reflexes]
Armor TN: 20 [Reflexes x 5 + 5]
--Wakizashi--
Attack: 4k3 [Kenjutsu/Agility]
Damage: 4k2 [Strength/Damage Rating]
--Knife/Aiguchi--
Attack: 4k3 [Kenjutsu/Agility]
Damage: 3k1 [Strength/Damage Rating]
=====TECHNIQUES=====
RANK 1: THE HERALD OF GLORY
The Ikoma are historians and storytellers, tasked with recording
the glorious deeds of others for posterity, ensuring that
courageous and honorable accomplishments are never forgotten.
You gain the Precise Memory Advantage for no cost
in Experience Points (if you already have Precise Memory,
you are refunded that many Experience Points). You may use
the Perform: Storytelling skill to engage in public bragging
on behalf of another person. If you can cite heroic or noble
actions by that person and successfully roll Perform: Storytelling
/ Awareness at TN 20, that person will gain a number
of points of Glory equal to your School Rank. This may be
done a number of times per person per month equal to your
School Rank.
RANK 2: THE HEART OF THE LION
The Ikoma are tasked with conveying the emotions which
the rest of the Clan keeps bottled away in stoic rectitude.
You do not lose Honor or Glory for displaying emotion in
public, so long as you do so on behalf of another Lion or
for an honorable cause greater than yourself (such as your
clan, the Empire, or the Code of Bushido). At the same time,
your understanding of both honor and emotion strengthens
your own soul against temptation. Anyone attempting to
sway your emotions through the use of the Intimidation or
Temptation skills must add +5 to their TN for each of your
School Ranks.
RANK 3: THE VOICE OF THE ANCESTORS
The Ikoma act as Battle-Criers for the Lion, inspiring their
soldiers on the battlefield with tales of the heroic deeds of
their ancestors. Prior to a battle or skirmish, you may inspire
your allies by speaking for a few minutes and rolling Perform:
Oratory / Awareness at a TN equal to 15 + 5 per person you
are inspiring. Targets who are not members of the Lion Clan
increase the TN by 5 for each such person. With a successful
roll, each person you inspired may add their Honor Rank to
the total of any one Skill Roll during that battle or skirmish.
(If this benefit is not used by the end of the battle, it is lost.)
=====OUTFIT=====
Traditional Clothing, Wakizashi "Mikazuki", Knife (aiguchi), Calligraphy Set, Traveling Pack
Traveling Pack
- (Copy of) Akodo's "Leadership"
- (Copy of) Sun Tao's "Book of Sun Tao"
- (Copy of) "Tao of Shinsei"
- (Copy of) Kikita's "The Sword"
- (Copy of) Isawa Kaede's "A Treatise on the Nature of the Oracles"
- (Copy of) Kuni Mokuna's "Guide to the Shadowlands"
- (Copy of) Uikku's "Prophecies of Uikku"
- Medicine Kit (10 uses)
- Blacksmith's Hammer
- Whetstone
Money:
5 koku
1 Koku = 5 Bu
1 Bu = 10 Zeni, 5 Bu = 1 Koku
10 Zeni = 1 Bu
=====ADVANTAGES=====
BLAND [PHYSICAL] (2 POINTS)
You are extremely unremarkable in every regard, and others
have a difficult time recognizing you unless you deliberately
draw attention to your identity or affiliations. Whenever
someone is making a Lore: Bushido / Awareness roll to determine
your Honor Rank, or a Lore: Heraldry / Intelligence roll
to determine your identity (based on your Glory Rank), you
may voluntarily choose to increase the TN of that roll by 10.
GREAT DESTINY [SPIRITUAL] (5 POINTS)
The kharmic cycle has some great purpose in store for you,
and the Celestial Order will conspire to keep you alive, no
matter what, until your destiny can be fulfilled. Once per session,
when you suffer Wounds that would kill you, you are
reduced to a single Wound remaining instead. This will only
happen once per session, as there are limits to the extent that
the Heavens will intervene in mortal affairs.
PRECISE MEMORY [MENTAL] (3 POINTS)
You have an incredible ability to recall exactly things you
have seen or heard. In any situation where you need to remember
something exactly the way it was, whether the wording
of something you read or the details of a person’s physical
appearance, you add a bonus of +1k1 to your Intelligence
Trait Roll.
VOICE [PHYSICAL] (3 POINTS)
You have a voice that others find pleasing in virtually every
respect. You gain a bonus of +1k1 on any Perform Skill Roll
that utilizes your voice, such as Perform: Singing or
Perform: Oratory.
=====DISADVANTAGES=====
CAN’T LIE [MENTAL] (2 POINTS)
You are psychologically incapable of telling a lie, perhaps because
it has been so thoroughly drilled into your nature by
your honorable family. Not only can you not tell a lie, but if
someone in your presence tells a lie and you know that it is
untrue, you must succeed at a Willpower Trait Roll (TN 20)
or immediately correct them. This can cause untold difficulty
in court settings and can lead to complete disgrace if you are
not careful.
COMPULSION [MENTAL] (4 POINTS)
There is some activity in which you are hopelessly compelled
to partake. It is a ritual that is so ingrained in your behavior
that it requires a feat of will to forsake it, even in dire circumstances.
This may be something illicit and addictive, such
as sake or gambling, or it may be as innocuous as visiting
every major temple you pass. The basic Disadvantage requires
a Willpower Trait Roll of TN 15 to overcome. The TN of the
roll increases by 5 for every additional point gained by the
Disadvantage, to a maximum of TN 25 (4 points).
Compulsion: Bragging on the behalf of another’s deeds.
GULLIBLE [MENTAL] (4 POINTS)
Your trust is given easily and you place tremendous faith in
those whom you trust, unfortunately making it very simple
for others to take advantage of your naïve nature. Opponents
attempting to use Sincerity (Deceit) against you gain a bonus
of +1k1 to the total of their rolls.




