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Ikoma Tenzu, the Wandering Student

 
Ikoma Tenzu, the Wandering Student

Ikoma Tenzu, the Wandering Student

School Rank: Ikoma Bard School
Insight: 175
Experience Points: 11
Next Rank: Rank 4 = Insight 200 - 224


Year: 1190
Age: 16


=====TRAITS=====
EARTH: ( 3 )

Stamina: 3
Willpower: 3

AIR: ( 3 )

Reflexes: 3
Awareness: 3

FIRE: ( 3 )

Agility: 3
Intelligence: 3

WATER: ( 2 )

Strength: 2
Perception: 2

VOID: ( 3 )


Honor: 6.5
Status: 0.0
Glory: 3.0


=====SKILLS=====
Artisan: Treatise 1 [roll= Artisan: Treatise/Awareness]4d10e^3z[/roll
Athletics 1 [roll= Athletics/Strength]3d10e^2z[/roll
Battle 1 [roll=Battle/Perception]3d10e^2z[/roll
Calligraphy 1 [roll=Calligraphy/Intelligence]4d10e^3z[/roll
*Courtier 1 [roll= Courtier/Awareness]4d10e^3z[/roll
*Defense 1 [roll= Defense/Reflexes]4d10e^3z[/roll
Divination 1 [roll= Divination/Intelligence]4d10e^3z[/roll
*Etiquette 1 [roll= Etiquette/Awareness]4d10e^3z[/roll
Games: Go 1 [roll= Games: Go/Intelligence]4d10e^3z[/roll
Hunting 1 [roll= Hunting/Perception]3d10e^2z[/roll
Iaijutsu 1 [roll= Iaijutsu/Awareness]4d10e^3z[/roll [roll= Iaijutsu/Void]4d10e^3z[/roll [roll= Iaijutsu/Reflexes]4d10e^3z[/roll
Investigation 1 [roll= Investigation/Perception]3d10e^2z[/roll
Jiujutsu 1 [roll= Jiujutsu/Agility]4d10e^3z[/roll
Kenjutsu 1 [roll= Kenjutsu/Agility]4d10e^3z[/roll
*Lore: Ancestors 1 [roll= Lore: Ancestors/Intelligence]4d10e^3z[/roll
Lore: Bushido 1 [roll= Lore: Bushido/Intelligence]4d10e^3z[/roll
Lore: Spirits 1 [roll= Lore: Spirits/Intelligence]4d10e^3z[/roll
Lore: Heraldry 1 [roll= Lore: Heraldry/Intelligence]4d10e^3z[/roll
*Lore: History (Lion Clan) 1 [roll= Lore: History (Lion Clan)/Intelligence]4d10er1^3z[/roll
Lore: Maho 1 [roll= Lore: Maho/Intelligence]4d10e^3z[/roll
Lore: Nature 1 [roll= Lore: Nature/Intelligence]4d10e^3z[/roll
Lore: Shadowlands 1 [roll= Lore: Shadowlands/Intelligence]4d10e^3z[/roll
Lore: Spirit Realms 1 [roll= Lore: Spirit Realms/Intelligence]4d10e^3z[/roll
Lore: Theology 1 [roll= Lore: Theology/Intelligence]4d10e^3z[/roll
Lore: War (Akodo Lead Conflicts) 1 [roll= Lore: War (Akodo Lead Conflicts)/ Intelligence]4d10er1^3z[/roll
Medicine 1 [roll= Medicine/Intelligence]4d10e^3z[/roll
Meditation 1 [roll= Meditation/Void]4d10e^3z[/roll
Perform: Song 1 [roll= Perform: Song/Awareness]4d10e^3z[/roll
*Perform: Storytelling 2 [roll= Perform: Storytelling /Awareness]5d10e^3z[/roll
Perform: Taiko 1 [roll= Perform: Taiko/Agility]4d10e^3z[/roll
Perform: Oratory 1 [roll= Perform: Oratory/Awareness]4d10e^3z[/roll
*Sincerity (Honesty) 1 [roll= Sincerity (Honesty)/Awareness]4d10er1^3z[/roll
Stealth 1 [roll= Stealth/Agility]4d10e^3z[/roll
Tea Ceremony 1 [roll= Tea Ceremony/Void]4d10e^3z[/roll


* = School Skill


=====COMBAT=====
Initiative: 6k3 [Insight Rank/Reflexes]
Armor TN: 20 [Reflexes x 5 + 5]

--Wakizashi--
Attack: 4k3 [Kenjutsu/Agility]
Damage: 4k2 [Strength/Damage Rating]

--Knife/Aiguchi--
Attack: 4k3 [Kenjutsu/Agility]
Damage: 3k1 [Strength/Damage Rating]


=====TECHNIQUES=====
RANK 1: THE HERALD OF GLORY
The Ikoma are historians and storytellers, tasked with recording
the glorious deeds of others for posterity, ensuring that
courageous and honorable accomplishments are never forgotten.
You gain the Precise Memory Advantage for no cost
in Experience Points (if you already have Precise Memory,
you are refunded that many Experience Points). You may use
the Perform: Storytelling skill to engage in public bragging
on behalf of another person. If you can cite heroic or noble
actions by that person and successfully roll Perform: Storytelling
/ Awareness at TN 20, that person will gain a number
of points of Glory equal to your School Rank. This may be
done a number of times per person per month equal to your
School Rank.

RANK 2: THE HEART OF THE LION
The Ikoma are tasked with conveying the emotions which
the rest of the Clan keeps bottled away in stoic rectitude.
You do not lose Honor or Glory for displaying emotion in
public, so long as you do so on behalf of another Lion or
for an honorable cause greater than yourself (such as your
clan, the Empire, or the Code of Bushido). At the same time,
your understanding of both honor and emotion strengthens
your own soul against temptation. Anyone attempting to
sway your emotions through the use of the Intimidation or
Temptation skills must add +5 to their TN for each of your
School Ranks.

RANK 3: THE VOICE OF THE ANCESTORS
The Ikoma act as Battle-Criers for the Lion, inspiring their
soldiers on the battlefield with tales of the heroic deeds of
their ancestors. Prior to a battle or skirmish, you may inspire
your allies by speaking for a few minutes and rolling Perform:
Oratory / Awareness at a TN equal to 15 + 5 per person you
are inspiring. Targets who are not members of the Lion Clan
increase the TN by 5 for each such person. With a successful
roll, each person you inspired may add their Honor Rank to
the total of any one Skill Roll during that battle or skirmish.
(If this benefit is not used by the end of the battle, it is lost.)


=====OUTFIT=====
Traditional Clothing, Wakizashi "Mikazuki", Knife (aiguchi), Calligraphy Set, Traveling Pack

Traveling Pack
- (Copy of) Akodo's "Leadership"
- (Copy of) Sun Tao's "Book of Sun Tao"
- (Copy of) "Tao of Shinsei"
- (Copy of) Kikita's "The Sword"
- (Copy of) Isawa Kaede's "A Treatise on the Nature of the Oracles"
- (Copy of) Kuni Mokuna's "Guide to the Shadowlands"
- (Copy of) Uikku's "Prophecies of Uikku"
- Medicine Kit (10 uses)
- Blacksmith's Hammer
- Whetstone

Money:
5 koku

1 Koku = 5 Bu
1 Bu = 10 Zeni, 5 Bu = 1 Koku
10 Zeni = 1 Bu


=====ADVANTAGES=====
BLAND [PHYSICAL] (2 POINTS)
You are extremely unremarkable in every regard, and others
have a difficult time recognizing you unless you deliberately
draw attention to your identity or affiliations. Whenever
someone is making a Lore: Bushido / Awareness roll to determine
your Honor Rank, or a Lore: Heraldry / Intelligence roll
to determine your identity (based on your Glory Rank), you
may voluntarily choose to increase the TN of that roll by 10.

GREAT DESTINY [SPIRITUAL] (5 POINTS)
The kharmic cycle has some great purpose in store for you,
and the Celestial Order will conspire to keep you alive, no
matter what, until your destiny can be fulfilled. Once per session,
when you suffer Wounds that would kill you, you are
reduced to a single Wound remaining instead. This will only
happen once per session, as there are limits to the extent that
the Heavens will intervene in mortal affairs.

PRECISE MEMORY [MENTAL] (3 POINTS)
You have an incredible ability to recall exactly things you
have seen or heard. In any situation where you need to remember
something exactly the way it was, whether the wording
of something you read or the details of a person’s physical
appearance, you add a bonus of +1k1 to your Intelligence
Trait Roll.

VOICE [PHYSICAL] (3 POINTS)
You have a voice that others find pleasing in virtually every
respect. You gain a bonus of +1k1 on any Perform Skill Roll
that utilizes your voice, such as Perform: Singing or
Perform: Oratory.

=====DISADVANTAGES=====
CAN’T LIE [MENTAL] (2 POINTS)
You are psychologically incapable of telling a lie, perhaps because
it has been so thoroughly drilled into your nature by
your honorable family. Not only can you not tell a lie, but if
someone in your presence tells a lie and you know that it is
untrue, you must succeed at a Willpower Trait Roll (TN 20)
or immediately correct them. This can cause untold difficulty
in court settings and can lead to complete disgrace if you are
not careful.

COMPULSION [MENTAL] (4 POINTS)
There is some activity in which you are hopelessly compelled
to partake. It is a ritual that is so ingrained in your behavior
that it requires a feat of will to forsake it, even in dire circumstances.
This may be something illicit and addictive, such
as sake or gambling, or it may be as innocuous as visiting
every major temple you pass. The basic Disadvantage requires
a Willpower Trait Roll of TN 15 to overcome. The TN of the
roll increases by 5 for every additional point gained by the
Disadvantage, to a maximum of TN 25 (4 points).

Compulsion: Bragging on the behalf of another’s deeds.

GULLIBLE [MENTAL] (4 POINTS)
Your trust is given easily and you place tremendous faith in
those whom you trust, unfortunately making it very simple
for others to take advantage of your na´ve nature. Opponents
attempting to use Sincerity (Deceit) against you gain a bonus
of +1k1 to the total of their rolls.

*XP Tracker*

Total XP Gain: 41

XP Spent =
Reflexes: 2 -----> Reflexes: 3 = 12 xp
Agility 2 -----> Agility 3 = 12 xp


XP Remaining = 17

1. Which Fortune do you petition?
I petition Goemon the Fortune of Heroes.

2. To what fortune will you build a shrine? Are you leaving something behind or taking something away?
I will build a shrine dedicated to Goemon, to remind us all that Hero's will always be there to protect Rokugan from destruction. This is the only thing I will be leaving behind; I will bring back untold stories.

3. What knowledge do you seek?
I seek all knowledge in the form of stories that I will record and bring back to Rokugan.

*WOUNDS*

Healthy: (+0) = 15
Nicked: (+3) = 21
Grazed: (+5) = 27
Hurt: (+10) = 33
Injured: (+15) = 39
Crippled: (+20) [Movement Actions Increased by One Type] = 45
Down: (+40) [Must Spend Void to Act] = 60
Out = 75
Dead = 76

XP Spending Plan:
IR 2 -----> IR 3
Void: 2 -----> Void: 3 = 18

Craft: Armorsmithing 0 -----> Craft: Armorsmithing 1 = 1xp
Craft: Weaponsmithing 0 -----> Craft: Weaponsmithing 1 = 1xp
Craft: Boyer 0 -----> Craft: Boyer 1 = 1xp
Lore: Shadowlands 0 -----> Lore: Shadowlands 1 = 1xp
Lore: Ghosts 0 -----> Lore: Ghosts 1 = 1xp
Games: Go -----> Games: Go 1 = 1xp
Jiujutsu 0 -----> Jiujutsu 1 = 1xp
Kyujutsu 0 -----> Kyujutsu 1 = 1xp
Lore: Nature 0 -----> Lore: Nature 1 = 1xp
Meditation 0 -----> Meditation 1 = 1xp
Stealth 0 -----> Stealth 1 = 1xp
Hunting 0 -----> Hunting 1 = 1xp
Lore: Maho 0 -----> Lore: Maho 1 = 1xp
Divination 0 -----> Divination 1 = 1xp
Tea Ceremony 0 -----> Tea Ceremony 1 = 1xp


Total to Rank 3 = 33 xp


IR 3 -----> IR 4
Void: 3 -----> Void: 4 = 24
Perception: 2 -----> Perception: 3 = 12 xp
Strength: 2 -----> Strength: 3 = 12 xp

Lore: Law 0 -----> Lore: Nature 1 = 1xp
Investigation 0 -----> Investigation 1 = 1xp
Acting 0 -----> Acting 1 = 1xp
Craft: Brewing 0 -----> Craft: Brewing 1 = 1xp
Knives 0 -----> Knives 1 = 1xp


Total to Rank 3 = 53 xp


IR 4 -----> IR 5

Perform: Taiko 0 -----> Perform: Taiko 1 = 1xp

http://l5r.wikia.com/wiki/Battle_for_the_Last_Tower



"This is the story of The Battle for the Last Tower which took place in 1159. It was an attempt by the Crab Clan to take back the fifth tower of the Kaiu Kabe. The assault was lead by Hida Kuon and the rest of his lieutenants.



The Sixth Tower had been retaken by the Kuni and the Baraunghar, so only one tower remained under control of the Shadowlands. In the battle to reclaim the Last Tower Kuon faced Kuroda, who was possessed by the onisu Kyofu.



Kuon was unsure of himself and his decisions. He was also tormented by the knowledge that Kuroda had become a member of the Lost.



Then Hida Rohiteki, Kuni Kiyoshi and some Kuni shugenja summoned the aid of Osano-Wo.



A magic ritual was begun by Rohiteki, Kiyoshi and other Kuni shugenja, calling Osano-Wo's aid to rain jade upon the tower. Kuon used the Celestial Sword of the Crab, Yuruginai, for his first time and attacked Kuroda galvanized by rage. Kuroda called out to the Ninth Kami, who continued his War in Heaven, for protection and soon the jade rain was stopped and all the area was darkened. Nearly defeated, for a moment Kuon felt he would give in to despair. The Crab advisors stepped in, inspired by Kuon's example, and they stood together, because they were The Crab.



But Kuon and his lieutenants stood united against Kuroda, and the onisu fled. The Crab won the Battle for the Last Tower, but it was completely tainted and the Crab did not occupy it. The tower was irrevocably lost to the Shadowlands and it was there after called the Tower of Fear. Kaiu Umasu ordered the wall to be torn from the tower and moved farther back at that section. Thus putting an end to the final stain on the wall. This story reminds us of the bitter sweet nature of life... and the duty therein lies."



roll= Perform: Storytelling /Awareness]6d10e^4z[/roll]

Quote:
Originally Posted by cernunnos56 View Post
*XP Tracker*
XP Gained from Previous Character = 34
+5 After I carve into White Staff. (Done)


Total XP Gain: 39

XP Spent =
Reflexes: 2 -----> Reflexes: 3 = 12 xp
Agility 2 -----> Agility 3 = 12 xp


XP Remaining = 15
Quote:
Originally Posted by cernunnos56 View Post
*XP TRACKING*


XP GAIN:
+2: Character picture
+2: Scene 1
+3: Scene 2
+2: Scene 3
+8: Scene 4
+5: Scene 5
+5: Bonus (Staff Carving)
+5: Scene 6
= 32
Quote:
Scene 7: Taking care of the skeletons of the Hiruma and Oni, meeting Miho, discovering the Shiro.
XP: +3

Scene 8: Destroying some Gaki.
XP: +3

Scene 9: Flower Valley Investigations
XP: +3

Total Game XP: 34 (+2 more if you have a character portrait, +5 more once you start carving your white staff.)
This would be used for new and replacement PC's from death.
I miss-counted my total XP so far. Now, after Scene 9 the total xp = 41 xp

Biography:
Ikoma Tenzu is the only son of Isawa Kintaro and Matsu Oe.


20 Questions:
1. WHAT CLAN DOES YOUR CHARACTER BELONG TO?
- Ikoma Tenzu belongs to the Lion Clan even though he is on an artist's musha shugyo or “warrior’s pilgrimage.”

2. WHAT FAMILY DOES YOUR CHARACTER BELONG TO?
- Ikoma Tenzu's family is the Ikoma family.

3. IS YOUR CHARACTER A BUSHI, A SHUGENJA, OR A COURTIER?
- Ikoma Tenzu is an Ikoma courtier.

4. HOW WOULD OTHERS DESCRIBE YOUR CHARACTER’S APPEARANCE?
- Tenzu is a bright and charismatic individual. (See above picture)

5. WHAT IS YOUR CHARACTER’S PRIMARY MOTIVATION?
- Study! Study! Study! Tenzu loves to study and learn things. He has a habit of trying to learn things from just about everyone he meets. This can at times be a hampering.

6. WHO IS THE PERSON YOUR CHARACTER TRUSTS MOST IN THE WORLD?
- Tenzu trusts everyone.

7. WHAT IS YOUR CHARACTER’S GREATEST STRENGTH AND WEAKNESS?
- Because Tenzu trusts everyone he is quite na´ve at times. He gives his trust quickly which quite often leads to manipulation. Although it seems rather unbecoming, it is only because he loves the world and everything that it holds. There is nothing he cannot learn from.

8. WHAT DOES YOUR CHARACTER THINK OF BUSHIDO?
- Bushido is what sets Rokugan apart from other countries.

9. WHAT IS YOUR CHARACTER’S OPINION OF HIS CLAN?
- The Lion are the most honorable clan in the empire.

10. IS YOUR CHARACTER MARRIED?
- No. But he would love to study the anatomy along with many mannerisms as they relate to women.

11. DOES YOUR CHARACTER HAVE ANY PREJUDICES?
- No. Tenzu loves the World in general. Well except for the shadowland creatures... although he wouldn't mind studying them for his own personal benefit.

12. TO WHOM DOES YOUR CHARACTER OWE THE MOST LOYALTY?
- Tenzu is loyal to his place in life. He sees it as his duty to record all things relevant in life to the way of the samurai. He feels a need to record things for future posterity.

13. WHAT ARE YOUR CHARACTER’S FAVORITE AND LEAST FAVORITE THINGS?
- There is nothing in life Tenzu does not care about, again he loves the world.

14. DOES YOUR CHARACTER HAVE ANY RECURRING MANNERISMS?
- He is quite talkative and at times distracting from the main objectives. He deviates from the norm of samurai and can at times be a little too much for those around him. To some this can be annoying, to others it serves as a laugh.

15. WHAT ABOUT YOUR CHARACTER’S EMOTIONS?
- Emotions? He is full of excitement and joy... unless someone says something that makes him sad...

16. HOW WOULD YOUR CHARACTER HANDLE A SUBORDINATE’S IMPROPER
BEHAVIOR?
- He would write a story about it... and publish it later when appropriate.

17. HOW WOULD YOUR CHARACTER’S PARENTS DESCRIBE HIM?
- A bit too talkative.

18. WHAT IS YOUR CHARACTER’S HIGHEST AMBITION?
- To study the world.

19. HOW RELIGIOUS IS YOUR CHARACTER?
- Not very religious... but he wants to learn all the ins and outs and study it.

20. HOW WILL YOUR CHARACTER DIE?
- Preferably heroically... after he hands a finished book about his life and his journeys to someone who will publish it for him.

XP GAIN:
+2: Character picture
+2: Scene 1
+3: Scene 2
+2: Scene 3
+8: Scene 4
+5: Scene 5
+5: Bonus (Staff Carving)
+5: Scene 6
+3: Scene 7
+3: Scene 8
+3: Scene 9
+5: Scene 10
+5: Scene 11
+5: Bonus for Role Playing
+1: Bonus Nominated XP
+11: Sasuma Boost


Total Xp = 68 xp + 1 xp (bonus)

17 + 5 xp = 22

XP Spending:
IR 2 -----> IR 3
Void: 2 -----> Void: 3 = 18 -18 xp = 4 xp

Lore: Naga 0 -----> Lore: Naga 1 = 1xp -1 xp
Perform: Taiko 0 -----> Perform: Taiko 1 = 1xp -1 xp
Craft: Boyer 0 -----> Craft: Boyer 1 = 1xp
Lore: Shadowlands 0 -----> Lore: Shadowlands 1 = 1xp -1 xp
Lore: Ghosts 0 -----> Lore: Ghosts 1 = 1xp
Games: Go -----> Games: Go 1 = 1xp
Jiujutsu 0 -----> Jiujutsu 1 = 1xp
Kyujutsu 0 -----> Kyujutsu 1 = 1xp
Lore: Nature 0 -----> Lore: Nature 1 = 1xp -1 xp
Meditation 0 -----> Meditation 1 = 1xp
Stealth 0 -----> Stealth 1 = 1xp
Hunting 0 -----> Hunting 1 = 1xp
Lore: Maho 0 -----> Lore: Maho 1 = 1xp
Divination 0 -----> Divination 1 = 1xp
Tea Ceremony 0 -----> Tea Ceremony 1 = 1xp

= 0 xp




 

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