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WLD: Sponsored Chaos
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Region A
GAME The First of Many
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The First of Many
eastc
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Great Wyrm
Jun 22 '11, 5:02pm
You can't slide it so that it can be flanked by Vicky and Hurm. Vicky moved to DO-33. There isn't enough room. Even if there was enough room there is no way to place the lurker so that they'd be on opposite sides.
I'd suggest sliding it to ground level and keeping it adj to as many people as possible. It would prevent it from being able to move w/o shifting. You might have to give the attack to a defender instead of a striker though but more people can beat on it if it's on the ground.
Dave hit and presumably will slide it one down (if not to ground level) so you can whack it with a standard depending on where it ends up.
top
Last edited by eastc; Jun 22 '11 at
5:14pm
.
Elwen
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Young Adult Dragon
Jun 22 '11, 5:16pm
Ah, the clunkiness of 4e play-by-post. I guess whoever wants to hit it can hit it then. Was trying to give the thief a sneak attack but if its impossible, I'll just slide it straight down to ground level. I don't know which of you has the best melee basic attack so I'll let you guys decide who gets the free attack from blunder.
But yeah, its already grounded, Vyrwolf. Stab away.
top
Last edited by Elwen; Jun 22 '11 at
5:18pm
.
eastc
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Great Wyrm
Jun 22 '11, 5:25pm
Yes, 4e is pretty heavily map dependent. Flea's good with making it work but sometimes it's best not to let him do that for you.
Please don't hurt me, Flea!
Hurm, ZhuGuan are your melee strikers. Hurm needs CA to get his sneak dmg in but he's a thief. They have other ways to apply bonus damage so it's not a complete loss (at least -- I think they can use backstab when it's not their turn). Slayers get their bonus dmg all the time.
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eastc
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Great Wyrm
Jun 23 '11, 4:36am
ZhuGuan, half-elf
"Loud noises you say?"
ZhuGuan says hurriedly from his strategic position away from the Darkmantle.
"You think if we all shouted really loud it's scare it off?"
He grinned at the suggestion, it didn't sound all that reasonable to him either but then quite a bit of their current situation lacked reason.
top
Flea
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Naked In The Rain
Jun 23 '11, 5:48am
Though I don't normally like to make suggestions, I'm looking at a map that is updated with all of your moves so I can see where your positions will be by the end of this round (barring any changes that happen based on
Hurm
and the creature). The best bet for
Allyria's
shifting of the creature would be down 1 square and the the southeast 1 square. This will put it in hand to hand range of everyone except
Jared
and
Allyria
.
Allyria's
move would still be safe (it apparently doesn't have
Threatening Reach
or it would have attacked
ZhuGuan
when he charged through a threatened square).
Vicky
would also be 1 shift away from granting flanking to
Hurm
and
John
next round.
Let me know if you want to move it like this or where the second shift will be (it says you have to slide it 2 squares (and not "up to" 2 squares), so it has to actually move 2 squares if it can). As for the free basic attack, I would suggest anyone except for
John
. Since he is also weak, he should be the last person getting bonus attacks. Otherwise everyone except yourself and
Jared
will be in melee range, and it should be your decision as to who gets the free attack. So if you want to stick with
Hurm
or give it to one of the others, just say so.
Since work ran late and I don't have time for an update tonight, I'll give
Hurm
until I get home tomorrow night to get a response in or I'll NPC him for the round.
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WLD: Sponsored Chaos
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eastc
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Great Wyrm
Jun 23 '11, 5:51am
ZhuGuan didn't need to charge through a threatened square. He did move out of a threatened square tho when he retreated.
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Flea
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Naked In The Rain
Jun 23 '11, 5:54am
Right, what he said...
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;
WLD: Sponsored Chaos
Marvel Heroic RPG Datafiles:
Age of Marvels
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Elwen
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Young Adult Dragon
Jun 23 '11, 5:59am
Sounds good, let's go with that. And I'll give ZhuGuan the free attack since Slayers are great at melee basic attacks.
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Last edited by Elwen; Jun 23 '11 at
5:59am
.
Flea
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Naked In The Rain
Jun 23 '11, 6:01am
cool cool, I'm sure eastc will be on again soon to roll his free attack.
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GM of
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;
WLD: Sponsored Chaos
Marvel Heroic RPG Datafiles:
Age of Marvels
My Comic Collection:
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eastc
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Great Wyrm
Jun 23 '11, 6:15am
ZhuGuan, half-elf
Free:
Melee Basic:
Dice Roll:
1d20+9 2d4+8
d20 Results:
1 (Total = 10)
d4 Results:
4, 3 (Total = 15)
These dice were omitted, altered, or moved: 1d20+8
Original Dice: 1d20+8 2d4+8
Basic Attack
Flea's like psychic.
A 1.... no good can come of this...
ZhuGuan Yu
, Half-Elf Slayer (Dune Trader Theme)
Init
+3
HP
tracker/34
Bloodied
17
Healing Surge
8 (tracker used /10)
AC
19
Fort
17
Reflex
14
Will
16
Speed
5
Str
16 (+3)
Con
13 (+1)
Dex
15 (+2)
Int
12 (+1)
Wis
15 (+2)
Cha
8 (-1)
Far Hearing
At-Will * Minor
Personal
Keyword: Psionic
Choose one square that you can see that is within' 10 squares of you. Until the end of your next turn, you can hear as though you occupied that square.
Far Hearing
,
Berserker's Charge
Your skill with a glaive shows when you charge.
At-Will * Martial, Stance
Minor Action Personal
Effect:
You assume the Berserker's Charge stance. Until the stance ends you gain +2 to speed and +2 power bonus to attacks when charging.
Berserker's Charge
,
Mobile Blade
The force of your weapon attack lets you spring away from your foe.
At-Will * Martial, Stance
Minor Action Personal
Effect:
You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.
Mobile Blade
,
Slick Negotiator
You've spent a lot of time not speaking and dreamed about what you would say in every circumstance and now you get to talk all you want.
Encounter * Free Action
Close Burst 5 Target: triggering creature
Keyword:
Martial
Trigger:
You or an ally in burst makes a Bluff, Diplomacy, Intimidate, or Streetwise check and dislike the result.
Effect:
If you are the target, gain +3 power bonus to the skill check result. If an ally is the target, the ally can reroll the skill check using either result.
Prereq:
Dune Trader (theme)
Slick Negotiator
,
Quick Formation
Encounter * Standard Action
Melee or Ranged Weapon Target: One Creature
Keywords:
Martial, Weapon
Attack:
Primary Ability vs. AC
Hit:
1[w] + ability modifier damage, and either you shift 4 squares or each ally within 5 squares of you can shift 2 squares as a free action.
Quick Formation
,
Power Strike
By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.
Encounter * Martial, Weapon
No Action Special
Trigger:
You hit an enemy with a melee basic attack using a weapon.
Target:
The enemy you hit
Effect:
The target takes extra damage from the triggering attack.
Level 01: 1[W] extra damage
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.
Power Strike
,
The Raven Queen's Shroud
Power (Encounter):
Minor Action. Choose a target within 10 squares of you. That target gains the mark of the Raven Queen until the end of the encounter. On your turn, you can reroll the result of one damage die against that target. This reroll does not alter the damage for other targets hit by an area or close attack.
Power (Daily * Teleportation): Minor Action. You teleport adjacent to the target that bears the mark of the Raven Queen.
The Raven Queen's Shroud
,
Second Wind
STANDARD ACTION
Spend a healing surge to regain hit points.
You gain a +2 bonus to all defenses until the start of your next turn.
Second Wind
,
Unraveling Dart
Gray, smoky darts leap from your fingertips to strike at your foes where they are weakest.
Encounter * Arcane, Implement, Nethermancy, Shadow
Standard Action Ranged 10
Target:
One or two creatures
Attack:
Intelligence vs. Fortitude
Hit:
1d4 + Intelligence modifier damage. If the target has vulnerability to any damage types, the damage is of those types. If the target has no vulnerabilities, you gain a power bonus to the damage roll equal to your Wisdom modifier.
Level 21: 2d4 + Intelligence modifier damage.
Unraveling Dart
,
Nine Lives of the Cat Lord
In exchange for your services the Cat Lord has offered you a boon...
Encounter * Free Action
Trigger: You are the target of a critical hit
Effect: Change the hit into a normal hit. Critical hit damage/effects still apply to any other targets of the critical hit.
Nine Lives of the Cat Lord
, '
Action Point
',
Plasma Cutter
Plasma Cutter +1
Level 5 (Rare)
Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp
Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp
Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp
Weapon: Crossbow
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Properties:
This weapon requires no ammunition and cannot use ammunition.
Malfunction: When you roll a 1 on an attack roll with this weapon, you instead attack a random target (including yourself) within 5 squares of you. You are not subject to further Fumble rolls when using this weapon.
Attack Power (Radiant) At-Will (Standard Action)
Attack: Ranged 20 (one creature); weapon’s level + 3 vs. Reflex
Hit: 2d8 Radiant damage.
Level 15 or 20: 3d8 fire damage.
Level 25 or 30: 4d8 fire damage.
Plasma Cutter
,
Demonskin Tattoo
Property:
When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 5 to the chosen damage type until the end of the encounter.
Demonskin Tattoo
,
Vanguard Glaive+1
Critical:
+1d8 damage
Property:
Deal +1d8 damage on any successful charge.
Power (Daily):
Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.
Vanguard Glaive+1
,
Potion of Healing
Consumable
Minor Action
Effect:
Drink this potion and spend a healing surge. You don't get the normal benefits of a healing surge. Instead, you regain 10 hp.
Potion of Healing
,
Second Chance +2 Bonus
After you roll a natural 1 on a skill check in a skill challenge, use this card to reroll the die.
Second Chance +2 Bonus
,
That'll Do +1 Bonus
When you fail a skill check, use this card to treat the number rolled on the die as a natural 10; apply modifiers as normal.
That'll Do +1 Bonus
,
Undead Slayer +2 Bonus
After you kill at least two enemies with the undead keyword during an encounter, use this card to spend a healing surge and regain hit points equal to your healing surge value +1d8. This use does not use your second wind for the encounter.
Undead Slayer +2 Bonus
Notes
Resistances:
5 Fire; 5 Necrotic
Low-light vision
Save Daze and Stun at start of turn. (Superior Will).
+2 to weapon attack rolls (Master At Arms and Class Weapon Talent)
+2 bonus to weapon damage (Heroic Slayer)
Grants +1 to Diplomacy to all allies within' 10 squares.
A spellscarred creature knows when an area of Spellplague, or a plaguechanged or spellscarred creature, is within' 5 squares of him.
-2 penalty to all defenses and saving throws against the Spellplague, plaguechanged and spellscarred creatures.
Unless otherwise stated ZhuGuan is always in the mobile blade stance.
Does not provoke on charges (Badge of the Beserker)
+2dmg vs bloodied (Gauntlet's of Blood)
Trained: Athletics, Endurance, Intimidate
As the Darkmantle blunders it's way toward the party ZhuGuan takes advantage of the opportunity Dave created and tries to slice the heavy blade of his glaive through flying octopus.
"Who wants calamari?"
top
Last edited by eastc; Jun 23 '11 at
6:15am
.
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