This exercise is being done to develop an interesting back story in the form of a timeline for the
country known as
. Recent history is top priority, but long term history builds the current history, so start anywhere you like.
-suggest a new plot element or five
-expand on an existing element or ten
-ask many questions as questions lead to new assertions
1) Poster must understand
2) Poster must be familiar with the presented data.
3) Poster must not contradict the established setting. Because it is not practical to require every participant read every page of the wiki, for this purpose only WoLT (me) will have infinite veto power. However, in the interest of directing the flow/theme/feel of generation WoLT will still only have a single veto like everyone else.
4) Any vetos must be explained as they are cast in the interest of moving the thread forward.
5) All ideas will be closed by WoLT as they are felt to be reasonably complete. If you wish reopen an idea, post so and state why and what you want to add to merit reopening the topic.
6) Assertions do not need to be made in a specific order but lets
and deal with one at a time and no more than one per participant at a time.
7) If the participant is unclear about something they should ask immediately.
8) If you are joining the thread late, please review the thread before jumping into the middle of things and potentially throwing a wrench into the gears.
1) Avoid Anime, Pop Comedy, Aliens and Sci-Fi/spaceships. Dimensional travelers are fine (as long as they aren't from a future technology setting) but doing so will likely include need for knowledge of the full
(all five ages), and that is not an easy read as it's incredibly lengthy.
2) Technology and Magic level:
L'Tiene is a fantasy world roughly equivalent to the Lord of the Rings movies in technology available, though the magic of this world is often of a higher caliber (depending on the region). As such guns and even crossbows do not exist in L'Tiene, nor does steam engines or the like.
This does not mean that many conveniences aren't achieved through magic, but this is only when such magic is available and practical. even a great wizard would be hard pressed to finance a giant magic powered self cleaning hot tub. Could it be done? Sure it could, but the likleyhood of anyone having that degree of prosperity when dragons, gods and demons are allowed to roam unchecked is an unlikely scenario. It is far more likely that they would use their resources for more practical outlets.
Please note the highest magical achievement to date is the magically powered water systems of Tseria which happens to be parked in the most heavily saturated magical area on the planet.
Even with high magic available, magic items are still scarce due to the threat level of the planet. One does not simply go down to the local shop and pick up healing potions. Such things are precious treasures often greedily hoarded by those few who can manufacture them. Magical weaponry itself is still quite the stuff of legends and in most major mortal societies only 1% of the population will be sorcerously inclined at all, with even fewer that can wield their sorceries to any considerable effect.
Though the planet indeed has a magnificent history, much of the time mortals have spent on it was in slave service to immortal beings, at war, or on the brink of extinction. As such high levels prosperity are uncommon.
Tormauz is built upon the ancient ruins of Dwarven and Elven civilizations predating the horde invasions and the elf/dwarf wars. It is rumored that the legendary Magus Vaorren's betrayal of the mortal races is what caused Tormauz to unify under a banner of moral values and responsibility, giving it the name "The land of the philosopher Kings"as all kings and nobles were mandated to be trained heavily in philosophy before accepting responsiibilities of any sort. Although they did not unify until many years after this, preventing such an atrocity from reoccurring is cited as the reasoning for this tradition.
Tormauz started as several underground city-state factions spread around the region that cropped up during the elf/dwarf wars, which allowed for destroyed ruins to be settled by refugee humans that was previously occupied by elven and dwarven forces. The city states were all separated but had the looming threat of the left behind greenskin horde in their territories. The city states unified under a purpose (though not a single banner) to drive out the greenskin menace and push them back east of eagle peak into what is now known as the abandoned territory. The remaining orc and goblin forces however, were generally starved and crazed without their support from abroad and lived knowing they had no home to return to as they were left for dead. As such they were especially ferocious and increasingly feral over time, causing the bitter rivalry and prejudice that is just now starting to dissolve in the country, though greenskins are still kept as slaves.
During the time of Magus Vaorren's betrayal the remaining elf and dwarf settlements in the region were destroyed under the guise of purging the drakes, as were most of the humans, though the humans were kept by the Vaorren masters as a superior form of fast breeding cattle that were easily controlled. It was during this time that the Masonic unions were formed in Tormauz and some speculate that sleeper drake units may have even had something to do with this, though others credit the humans with the ingenuity.
Although the mason's were most famous previous to this for their massive engineering efforts creating great triumphs of architecture in the Pristine Empire, during the rule of the Vaorren, as keepers of knowledge they naturally lent to great spies and passers of underground information and propaganda during the Vaorren oppressions. This became increasingly important when the world was plunged into an ice age and human communications between settlements were completely reliant upon the masons under the noses of the Voarren masters.
During the great thaw the humans were used to build great wonders over the ruins of the region, many projects of which the Mason's engineered for their Vaorren masters. One of these was what is now known as the great temple of the Keepers, which Vaorren used to house great artifacts. During their Vaorren fall the keepers moved on the temple and claimed it as their own, claiming divine right over protection of holy relics that held power unimagined to most.
Eventually Typhon emerged onto the scene and the humans were relieved of their Vaorren masters who were driven to the South.
During all this time (since the beginning of the ice age), the greenskin culture to the east had become increasingly more barbarous, so when the Vaorren threat left the region, the Greenskins returned, more savage than remembered. The city states of Tormauz united against the threat and once again pushed them back to eagle peak, causing a slow moving border war that would spike in activity every generation. This led to the unification of the city states and the creation of the world's first democratically elected king. Though heirs would serve, when necessary they would be overthrown and a new king would be voted in by the Senate Nobles. The constant threat of the greenskins also led to the formation of the countries' signature "war wizards", wizards instructed specifically in warcraft for the defense of the country.
In recent history, the famous wizard, Arid Von Audrite was schooled beneath the current Arch-mage Phinneus Draykunn and was a noble prodigy, gaining insights previous immortal wizards had not committed to text. He put down a massive threat as a known Malfaen called "Karthas" rose to power after butchering the priests at the temple of the keepers and taking their relics. The battle, ending with Karthas' destruction, was said to restore the power of the god Aleksi and give Tormauz a blessing from his wife, Lotus, the Goddess of fate.
Shortly after, as the greenskins had not assaulted Eagle Peak in nearly a generation (their number recuperating) they marched straight for the capital during a period of political unrest. During their assault the king was assassinated by an unknown agent and the Spellbook of Arid VonAudrite was stolen while he defeated the greenskin horde by channelling a massive fire spell through a sacrificial war wizard that was used as a lens to amplify the spell and destroy well over half of their numbers instantly, causing the battle to be somewhat less one sided against the capital, though they were in clear defeat until Arid went after their generals and they teleported their forces out in retreat.
Arid was then nominated to be king but turned down the crown to pursue purging the malfaen and their dark gods from the planet. Shortly thereafter, war fresh on the minds of the nobles, fearing a return invasion from the greenskins, a combat tournament was set up to determine the next king, though it was won by an elf named "Saffire" and the tournament was thus declared deffunct as an Elf (and a non-native) could not rule a human country, however, the elf only sought for asylum for his Elven tribe who was fleeing persecution from the Tormauz slavers in the desert. The tribe left and moved north to the northern territory.
Eagle Peak was also destroyed as an ancient dragon slumbered beneath it and awoke, going on a rampage and decimating that section of the country. During this time Arid was rumored to have been seen, though reports are spotty, especially considering he was also rumored to be dead.
When the king was assassinated almost a decade ago, the capital city went into decline. Nearly bankrupt, they received aid from the church of the national religion, the church of XYZ (the all god). A little known fact is that the church is operating as a front for the opportunistic expansionists known as the Pristine Empire. Now politics are heating up, sides are being taken, bodies are starting to turn up, riots have broken out and the nation is on the brink of bloody religious civil war if something drastic doesn't occur and soon.
Expanded data after some questions were asked (questions in bold, italics for answers):
After the greenskins fled, no doubt smaller remnants scattered into cubbyholes to carve out roles as bandits between trade routes and such. Especially the further away from cities that would send out purging efforts consistently.
The greenskins fled to the abandoned territory (east of tormauz), they would raid frequently and make a major war effort push at eagle peak roughly once or more a generation. after the last battle they disappeared entirely, hence why it's called the "abandoned" territory. Where they are now is a GM secret that effects in game information and is determined.
I guess the prevalence of greenskin slaves is also due to their saturation in the country so recently?
This has to do with the generations of issues since the horde invasions predating the elf/dwarf wars. The slavers used to also provide aggression by taking slaves from the greenskin tribes in the east when they wanted new blood. in reality the feud has been fueled by both sides for centuries.
do you have detailed who stole the spellbook of Arid?
The GM that wrote that story forgot that plot and can't find the notes. It was stolen by some initiate war wizard (or someone posing as one) during the battle when Arid defeated the Hordes; though whoever stole it would become immensely powerful and there would have to be some reason why we didn't hear about this wizard as of yet. Could be anything, though it does seem to possibly tie nicely into Wynn's background. I haven't determined anything about this yet.
What about Saffire and his tribe he took north - what might've become of him or is it not specified?
Saffire didn't have much to do with Tormauz after that. Saffire went on to become a famous adventurer in the northern territory (he was a very powerful fire elementalist) and his tribe became citizens of Tseria and shared land with the native human tribes. He and Eagustan adventured and found some ancient pirate treasure and helped with a lot of conflicts in Tseria pertaining to the scar of the land. Both worked with Arid and Sunny in the Conquest of Oceanda where they put down a potent gallery of villains (Nekrom, some Vaorren lords and few others, as well as an army of undead skeletons) trying to awaken Azarris (one of the ancients). All of the heroes listed disappeared in different directions after that, currently Saffire is an ascended being in the land of dragons and gods on a holy mission
Where did the humans that came to Tormauz come from? It seems that it was originally Elven and Dwarven lands. Also, when did the culture of philosophy develop? This must have been much after the Vaorren were driven out of Tormauz, since it sounds like the humans were decimated. Am I getting this straight?
2nd age history excerpt:
"Humans were spawned from the tass of the planet through the melding of the hands of Latrinian High Councillor Archtus underneath the direct influence of Ixazu's dream control. The divine influence of Ixazu had however overestimated the stamina of the Latrinian God who died before the process was completed, leaving the race to develop prematurely without the innate power of the Latrinians and the subservience to Ixazu. Born of powerful aspects of dream, earth, and Gaia, humans are both blessed and cursed with all the best and worst characteristics of all three. Although now born onto the planet, without the leadership of the controlled Councillor Archtus humans would have no real guidance and were free to evolve in many various fashions until such a time that the elder gods might arrive. Ixzazu would do his best to instill a racial fear of Dwarf and Latrinian through their dreams so as to discourage influence from them."
That is the origin of the human race, however Elves and dwarves evolved into civilizations long before humans did. The first humans did more resemble hominid man, and thus were treated more like animals than civilized beings to the elves, though by the time the floating cities were forged by the gods in the third age, the humans had attained more of barbarian-like cultural status, but by that point the elves and dwarves were flying with the gods in magical cities, so the humans still didn't seem relevant until the instance of "the first", a reference to the first magus. The details of that are forgotten legend, but there are historians that see similar elements of the tale of Ishmial and assume they may have been the same person, have had something to do with each other, or are both loose fictions that may have influenced each other.
After that humans weren't kept as slaves but were allowed to roam the lands and even settle in places not to close to elven and dwarven borders or over resources they wanted. More or less they were second class citizens by the time Magus Vaorren rolled around, and being that he became a potent force and hero of legend (prior to his betrayal) humans gained a few points in their favor as a race, until he betrayed everyone and annihilated most of the orc, drake, elf and dwarf civilizations. After that, those societies (and the races as a whole) were decimated (and are still in recovery today). Since the Vaorren nobility kept humans as favored, easily controlled cattle and the fact that they breed fast and adapt well, they repopulated a lot of the dwarven and elven lands.
The only other thing bearing mention here about previous human cultures is the Necrolytes, which rose to power on the other continent, which was a human-based race and was treated as a threat and was driven to near extinction and is kept in check today by the surrounding warring factions.
There are two mentions of assassinated kings. Are these separate incidents?
No, that is the same king, it happened roughly ten years ago.
Recent History (100 years):
FFT becomes a sovereign nation
Gnostic temples are built in various spots about the planet
Within this decade:
The Temple of the Keepers in Tormauz is decimated
The Malfaen Karthas is destroyed
Aleksi is reformed
The font Aleksi gives forth water again, escalating the wars in the human kingdoms
Azarris is freed
The new Horde reappears to assault Tormauz and then disappears
Eagle Peak is destroyed by an ancient dragon
The philosopher king of Tormauz is assassinated
Arid destroys the Horde
Eagustan's Coliseum in Tseria is completed
Saffire wins the tournament to be king of tormauz but declines
Arid Von Audrite is destroyed after attempting to consume the scar of the land
Tha'Anniz becomes restored
Baaldroffs tower is assaulted by a group of Malfaen
Oceanda resurfaces temporarilly
Lord Eagustan is reborn in the halls of Pandellirium
Moebius is imprisoned in the Bastille
Drammun is unified under the Diobohlihm
Supernatural activity at the scar of the land increases
Whoever posts first gets to make the starting assertion (unless they fail to do so).