We've gotten new missions from our sponsors. McKenna's doesn't really surprise me...it just confirms my suspicions that she knew exactly what she was getting me into. From the sound of it though, the others got pretty rough missions. I'm definitely going to try to do mine. An extra life beats dying in some unknown dungeon in the middle of nowhere.
We also got some kind of weird artifact called the Winds of Change. From the sound of it, its incredibly unstable (like everything else we've encountered so far). Still...the way they described it, it might be able to change aspects of our new bodies. In old school D&D, for some reason it took very powerful magic, like divine intervention, to undo the 'change sex' curses that adventurers sometimes stumbled upon. I'm hoping this artifact qualifies as 'very powerful magic'. From the sound of it, it does. But then, I'm worried that if someone bumbles into it without understanding the item, things could get worse. From the looks of us it seems like things couldn't get much worse, but there's always a way. Our revenant could end up a straight-up Romero zombie or the kenku might turn into a simple raven. And if I think being some elven maiden is awkward, think how much worse it'd be to be a nymph or even something simple like going up a cup size or two (I'm already starting to understand McKenna's complaints about back problems as it is).
Worst case scenarios, I know, but something to keep in mind as we decide what to do with this thing.