Playtest

 
Player 1: Acuity + Heart
Dice Roll: 4d6 5d6
d6 Results: 6, 4, 1, 3 (Total = 14)
d6 Results: 4, 2, 6, 1, 4 (Total = 17)
Best Roll = 12

GM: NPC stats
Dice Roll: 1d10
d10 Results: 5


Body 5 Acuity 5 Will 3 Heart 2

NPC: Acuity + Heart
Dice Roll: 5d6 2d6
d6 Results: 2, 3, 2, 5, 1 (Total = 13)
d6 Results: 4, 5 (Total = 9)
Best roll = 10

Stakes: The NPC will tell the Player where his brother is.

Player 1: "We don't want to make no trouble for your brother, but it is imperative that we talk with him." Raise: 4 +2 = 6
Remaining: 6, 4, 1, 3, 6, 1, 4

NPC: "I ain't seen him all day, I don't know where he is, but if'n I did I still wouldn't tell you." See: 4+2 Raise: 5+5 = 10
Remaining: 4, 2, 3, 2, 1

Player 1: "Calm down man, there ain't no reason to take that attitude, you may not like it but I have been anointed by the Lord to protect the people of his kingdom and that includes your brother" See: 6+4 Raise:
Dice Roll: 1d8
d8 Results: 2
I'm a Dog 2+6 = 8
Remaining: 1, 3, 1, 4

NPC: "He may be good for nothing but he's still mah brother. You sure he ain't going to be in trouble none?" See:
Dice Roll: 1d6
d6 Results: 1
His brother 1+4+3 Raise: 2+2 = 4
Remaining: None

Player 1: "Not from us but if you don't help us find him he could get himself into a whole heap of trouble." See: 4 (Reverses the blow) Raise: 4+3 = 7

The NPC rolls over and tells the PCs where his brother is hiding.





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