Stakes: The NPC will tell the Player where his brother is.
Player 1: "We don't want to make no trouble for your brother, but it is imperative that we talk with him." Raise: 4 +2 = 6
Remaining: 6, 4, 1, 3, 6, 1, 4
NPC: "I ain't seen him all day, I don't know where he is, but if'n I did I still wouldn't tell you." See: 4+2 Raise: 5+5 = 10
Remaining: 4, 2, 3, 2, 1
Player 1: "Calm down man, there ain't no reason to take that attitude, you may not like it but I have been anointed by the Lord to protect the people of his kingdom and that includes your brother" See: 6+4 Raise:
Dice Roll: 1d8
d8 Results: 2
I'm a Dog 2+6 = 8
Remaining: 1, 3, 1, 4
NPC: "He may be good for nothing but he's still mah brother. You sure he ain't going to be in trouble none?" See:
Dice Roll: 1d6
d6 Results: 1
His brother 1+4+3 Raise: 2+2 = 4
Remaining: None
Player 1: "Not from us but if you don't help us find him he could get himself into a whole heap of trouble." See: 4 (Reverses the blow) Raise: 4+3 = 7
The NPC rolls over and tells the PCs where his brother is hiding.