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A Dying Ember: Shades of Delusion

 
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Old Aug 18 '11, 8:34pm
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Silkspinner Silkspinner is offline
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A Dying Ember: Shades of Delusion

A Dying Ember: Shades of Delusion - Forum
Dungeons & Dragons 3.5e
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An old, bloated sun turns in the sky. Its rays fall upon a world covered in thick, roiling clouds, making them glow a deep crimson with its wearied light. Continuous rain and snow fall from these clouds, like drops of blood from an unhealing wound...

The sky is your enemy, the clouds looked upon warily, and sleep is uneasy. This is the world within which you live. For several centuries the great overhead has been feared. Long ago a star fell screaming. There were no warnings. No prophesies. The gods themselves say nothing of it and many took it to mean they were also surprised and no longer worthy of worship. Since then others have streaked across the sky, sometimes several in a year, others separated by scores of years. No one knows when or where the next will fall, but when it does dreams sour and life palls. Many civilizations have fled from open areas to underground, in the deepwood, wherever they can hide from the vengeful gaze above.
Strangely, much good has come of it, like a fire cleansing the underbrush. As such, while there are a great many who now venerate the sky, others simply think it is punishment from the deities. Trade still exists, and fields are sewn, but merchants and farmers are often greatly revered as men of uncommon fiber. A small minority think them men of great vanity, strutting beneath the open sky without proper reverence. Wars are rarely fought as it would mean taking great resources from the safety of the covered cities into view. The common consensus is why war on another when all could be destroyed with but a thought from above.

The main outbreaks of violence come of those from the open moving in on the land of the hidden. Fey creatures have begun to retaliate as mortals push deeper into forbidden sylvan depths. As well, Priests of Ruin are known to mete out punishment to those who venture into the open. They perform raids as warnings or sew complete devastation as an example to others.

It was twenty six years since the last fall, and many had begun to dare hope it was the last. Then three months ago the peace was broken in the middle of the night. A great fireball fell along the coast, destroying the home of the Seven Sages, seers and watchmen for the world. Since this star fell, thousands across the distances have fallen into a sleep so deep that none reawaken. They continuously thrash and scream, as if held in the throes of a nightmare from which they cannot awake. Many have died, while the more hardy can only be nursed as they wither away. Many have begun to change in uncanny and inexplicable ways.

The cult of Ruin has grown bold, attacking even in broad daylight, and fields and villages burn through the land. Many have fought back, however, in particular the roaming merchant city called the Bazaar, or Banzar. Though they have been burnt, kidnapped and murdered, they still move beneath the open sky, trading with the farms turned forts and taking in refugees. They have settled, for one day only, to host a festival and wake for both the living and the dead. A celebration of those who have defied Ruin. A gesture to oppressors that there are still those who will walk where they wish.

These are the events that currently define your life.

NOTE
I have been running this campaign for nearly a year, but am looking to bring in some new blood. This is an edited version of this original thread here that I am reusing.

Character Creation
  • The DM
    Who is the Silkspinner? I'm known by a number of names in the gaming community. You may know me as The Vorpal Tribble from the Wizards of the Coast or Giant in the Playground forums.
  • The Players
    Who are you? I hope you're someone ready to be part of an in depth story and add your own chapter. Someone who loves RP and solving mysteries as much as hack and slash. There are many surprises to be had here, not the least of which is the entire world, and even most encounters, are not to be found in any Monster Manual or Handbook. Not all battles may be solved with might of sword or spell, so make a character for the enjoyment of their play, not their strength and power.

Game Description:

This is to be a gritty, high RP epic. Not epically leveled per se, but a tale of scope and depth.

Though I will lead and introduce possible storylines, the main decisions and directions are yours, for better or for worse. This game will be a bit of a headtrip with much of what you see and seem but a dream within a dream. There will be times you will not be sure what is real and what is surreal, but I will always be dropping hints and clues, and in the end you'll see how everything comes together... if you survive.

I will not fudge rolls, to help myself, or you. I like my fantasy realistic, and your characters may not last to see things through, but in even the most dire circumstances I always leave some type of loophole. You'll have fun with it either way, I assure you.


Last edited by Silkspinner; Jun 4 '12 at 9:05pm..
Most definitely interested but I'll have to read all this before thinking of a char concept.

Aye, there's a lot to get through, but if anyone has any questions just ask. Actually held back a good deal of info so that only those with appropriate background/knowledge checks can know.

Very nice.

Also appreciated that you used the rather excellent Big 16 from GiTP.

I presume you're encouraging Heroes of Horror, Libris Mortis etc. etc.?

This sounds most intriguing. If I get a chance to read through all the info I might throw up a character in the near future.

Quote:
Originally Posted by TheDao View Post
Also appreciated that you used the rather excellent Big 16 from GiTP.
I came up with the 16... geeze, ten years ago? Introduce it to every gaming site I visit.

Quote:
I presume you're encouraging Heroes of Horror, Libris Mortis etc. etc.?
Heroes of Horror, sure. Libris Mortis, not so much. I don't use much undead.

Quote:
If I get a chance to read through all the info I might throw up a character in the near future.
If the amount of text is a bit daunting, give me an idea of what character you wish to play and I can probably point out relevant info.

This looks amazing - I've been looking for a campaign with some depth that might actually survive startup...

I really like homebrew campaigns, but I also really like feeling immersed in a world, and homebrew worlds rarely have enough material for you to really stretch out into them. If too much is in the DM's head, then it often feels more artificial when things start connecting. So again: this looks amazing. Hearth and the presentation of it is beautiful. What's more, I feel like your intended campaign style will really fulfil what I've been looking for. That said, it will take a while to absorb.

I jumped over to the scan some of the class material, and the Foregoer really caught my eye. I have no ideas how to build up to one, and I've never considered playing a mongrelfolk before. I really like the flavour, though, and I'm sure it could make a fabulous character. Other than that, I was thinking maybe going for a factotum, or perhaps a knowledge-heavy arcanist/manifester/martial adept. Still looking. My only feeling so far is: unusually well-travelled seeker.

I am interested in this campaign as well, only questions I have is what is the expected activity in posts per day, and would you accept somebody relatively new. By that I mean that I know the basics and the mechanics of the game and can fend for myself I just occasionally have mind blanks on the rules that are lesser used and don't have much DnD experience in general (which the most likely manifestation of will be not remembering to make rolls that I probably should have made(I'm looking at you spot and listen)). So let me know please.

Quote:
Originally Posted by ramrod View Post
I am interested in this campaign as well, only questions I have is what is the expected activity in posts per day, and would you accept somebody relatively new. By that I mean that I know the basics and the mechanics of the game and can fend for myself I just occasionally have mind blanks on the rules that are lesser used and don't have much DnD experience in general (which the most likely manifestation of will be not remembering to make rolls that I probably should have made(I'm looking at you spot and listen)). So let me know please.
I would like a post every other day, minimum. Preferably every day. Ideally a couple or three a day during battles to keep everything going. I don't expect that though.

As for being new, no problem. I usually enjoy newbies. Tend to be more enthusiastic and try harder than those who've played a hundred games. Makes up for their stumbles during the learning curve.

I.e., welcome aboard.

I'm interested, but working from my mobile currently (computer is being fixed, probably in asia..stupid Future Shop :P), so I'd like to take up that offer on pointing out what is needed lol

I'm extraordinarily interested though
you're style seems exceptional, ad I've just made a large backstory for a solo game that fell through. I'll tweak it and send it to you and see what you think. you should have it tomorrow




 

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