The Party (Characters)

   
The Party (Characters)

Character Creation
  • Standard 1st level character, using the settings modified races.
  • Everyone begins with a free Expertise feat of their choice.
  • Artificer, Bard, Battlemind, Fighter, Paladin, Ranger, Rogue, Runepriest, Seeker, Warlord begin with the Firearms proficiency.

THE CREW
Ashara Darell, good changeling rogue, played by Avidinception. Speaking in magenta..
Thorn, unaligned human sorceror, played by Fooloftherandom. Speaking in dark red.
Samm Cutler, unaligned male human tempest fighter, played by PureChance. Speaking in cynical dark slate grey.
Willow Groundrunner, unaligned female longtooth shifter ranger, played by Noobiegameplayer. Speaking in medium turquoise.
Kadal, good male mungo warden, played by Huntry. Speaking in purple.
Hanzo, good half-orc monk, played by RainyDayParade. Speaking in darkolivegreen.
Ferrus, good warforged rune priest, played by Necrosauce. Speaking in grey.

NPCS
Bastion Corel Tempesta, rahyr templar. Speaking in navy.
Alessio DeLucca, first mate of the Crimson Falcon. Speaking in firebrick.
Taysha Basaraba, Captain of the Crimson Falcon. Speaking in red..
Casiphia Starspinner, navigator of the Crimson Falcon. Speaking in medium violet red..
Mr. Slate, surgeon of the Crimson Falcon. Doesn't speak.
Corvana Vext, mistress of Mira Morrow. Speaking in blue violet..

MIA
Travok, unaligned dwarf shaman, played by Zellos. Speaking in blue.

MARCHING ORDER

Ashara Darell
Female changeling rogue; level 4
Height: 5’6”
Weight: 120 lbs.
Age: 18
Alignment: Good
Deity: None
Background: Shady






Travok
Male dwarf shaman, level 3
Height: 5’ 4”
Weight: 200 lbs.
Age: 40
Alignment: Unaligned
Deity: The World Healer Spirit
Background: Earth Steward (+2 History)
Companion Spirit's Name: Edar











Thorn
Male human wild mage, Level 3
Height: 6'0
Weight: 150lbs
Age: 22
Alignment: Unaligned
Deity:
Background:












Character speech will be in Dark Red

Hopefully I've made the correct changes in here,, if not, sorry

Samm Cutler, Seasoned Sailor
Male Human Tempest Fighter, Level 4
Height: 5'9"
Weight: 70kg
Age: 29
Alignment: Unaligned
Deity: Melora
Background: Nelanther Isles
Theme: Mercenary
















Samm will speak in a cynical Dark Slate Grey and think in a cynical italicised Dark Slate Grey.



Willow Groundrunner
Female Longtooth Shifter, Level 4
Height: 5'9"
Weight: 165 lb (in Human form, a little heavier in Shifter)
Age: 19
Alignment: Unaligned
Deity: Fartha
Background:
Born into a nomadic clan of sailors, Willow had a relatively peaceful childhood. Her mother, Symphony, a human Druid and her father, Eardry, a shifter ranger. Her path was plotted for her, follow in her mothers path as a spiritual provider and healer, a tender to the flock ... but Willow did not see it that way.

In her mind, she was born a predator, her taste for the hunt all she could think of and nothing could have made her father happier. It became obvious to her parents (and those others in her tribe), that nothing would stop Willow from being the hunter that her father is.

Her life was spent hunting, moving to new islands on tribal ships, hunting and sailing. This was exciting for her when she was a young girl, but as she got into her teens, she felt there had to be more then the ten or so islands they moved between, even though some of those were up to a week or more's journey between seasons. And she did enjoy the markets, especially if Ark Dwarves arrived. Oh the sights they revealed and the stories they told ...

Willow decided, and her womanhood ceremony, she told her parents and tribe she would move on, to gain an idea of the greater world and to see "What might be out there ..."
Willow's Background











Current StatBlockWillow Groundrunner, Longtooth Shifter Ranger
Init +5 HP 46/46 Bloodied 23 Healing Surge 11 (0 used /8)
AC 17 Fort 17 Reflex 17 Will 15 Speed 7
Str 17 (+3) Con 14 (+2) Dex 16 (+3) Int 10 (0) Wis 15 (+2) Cha 10 (0)
Marauder's Rush
Fey Strike Kukri +1: +8 vs AC, 1d6+6 damage
At-Will (Ranger 1) - Martial, Weapon
You rush forward, trusting instinct to guide your attack.
Standard Action - Melee Weapon
Special: When charging, you can use this power in place of a melee basic attack.
Target: One creature
Attack: +8 vs. Armor Class (Str +3, + Prof. + 2, + 1/2 Level (+ 2), + Fey Weapon +1)
Damage: 1[W] 1d6+6 (Str +3, + Wis +2, + Fey Weapon +1)
+1d6 to damage per round - Hunter's Quarry
Marauder's Rush,
Twin Strike
Fey Strike Kukri +1: +8 vs AC, 1d6+1 damage, Kukri: +7 vs AC, 1d6+0 damage
+1d6 to damage per round - Hunter's Quarry
At-Will (Ranger 1) - Martial, Weapon
If the first attack doesn't kill it, the second one might.
Standard Action - Melee or Ranged
Requirements: You must be wielding two melee weapons or a ranged weapon.
Target: One or two creatures
Melee Attack: +8 / +7 vs. Armor Class (Str +3, + Prof. + 2, + 1/2 Level (+2), + Fey Weapon +1) / (Str +3, + Prof. + 2, + 1/2 Level (+2)) (melee; main weapon and off-hand weapon)
Ranged Attack: +7 vs. Armor Class (Dex +3, + Prof. +2, 1/2 Level (+2) (ranged:, two attacks)
Hit: 1[W] damage per attack.
Melee Damage: 1[W] 1d6+1 / 1d6 per hit
Ranged Damage: 1[W] 1d10 per hit
+1d6 to damage per round - Hunter's Quarry
Twin Strike,
Hit and Run
Fey Strike Kukri +1: +8 vs AC, 1d6+4 damage, Kukri: +7 vs AC, 1d6+3 damage
+1d6 to damage per round - Hunter's Quarry
Let the fighter stand toe to toe with the monster. You prefer to make your attack, then withdraw to safer ground.
At-Will Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.
Hit and Run,
Disruptive Strike
Fey Strike Kukri +1: +8 vs AC, 1d6+4 damage, Kukri: +7 vs AC, 1d6+3 damage
+1d6 to damage per round - Hunter's Quarry
Encounter (Ranger 1) - Martial, Weapon
You thwart an enemy's attack with a timely thrust of your blade or a quick shot from your bow.
Standard Action - Melee or Ranged
Keywords: Martial, Weapon
Target: The attacking creature
Trigger: You or an ally is attacked by a creature.
Melee Attack: +8 / +7 vs. Armor Class (Str +3, + Prof. + 2, + 1/2 Level (+2), + Fey Weapon +1) / (Str +3, + Prof. + 2, + 1/2 Level (+2)) (melee; main weapon and off-hand weapon)
Ranged Attack: +7 vs. Armor Class (Dex +3, + Prof. +2, 1/2 Level (+2)
Hit: 1[W] damage + Str (melee) or 1[W] damage + Dex (ranged). The target takes a penalty to its attack roll for the triggering attack equal to 3 + your Wis modifier (+2).
Melee Damage: 1[W] 1d6+4 / 1d6+3 (Fey Blade +1 (main only), Str +3)
Ranged Damage: 1[W] 1d10+3 (Dex +3)
+1d6 to damage per round - Hunter's Quarry
Disruptive Strike,
Two Fanged Strike
Fey Strike Kukri +1: +8 vs AC, 1d6+4 damage, Kukri: +7 vs AC, 1d6+3 damage
+1d6 to damage per round - Hunter's Quarry
Encounter (Ranger 1) - Martial, Weapon
You sink two arrows or both of your blades into the flesh of your enemy, causing it to howl in pain.
Standard Action - Melee or Ranged
Requirements: You must be wielding two melee weapons or a ranged weapon.
Target: One creature
Melee Attack: +8 / +7 vs. Armor Class (Str +3, + Prof. + 2, + 1/2 Level (+2), + Fey Weapon +1) / (Str +3, + Prof. + 2, + 1/2 Level (+2)) (melee; main weapon and off-hand weapon)
Ranged Attack: +7 vs. Armor Class (Dex +3, + Prof. +2, + 1/2 Level (+2))
Hit: 1[W] damage + Str (melee) or 1[W] damage + Dex (ranged) per attack. If both attacks hit, you deal extra damage equal to your Wisdom modifier (+2)
Melee Damage: 1[W] 1d6+4 / 1d6+3 (Fey Blade +1 (main only), Str +3) per attack, if both hit, 2 x d6+8
Ranged Damage: 1[W] 1d10+3 (Dex +3) per attack, if both hit, 2 x d10+8
+1d6 to damage per round - Hunter's Quarry
Two Fanged Strike,
Longtooth Shifting
Encounter (Race) - Healing
Minor Action - Personal
Requirements: You must be bloodied.
Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2
Longtooth Shifting,
Pounce
Unarmed: +4 vs Reflex, 1d8+2 damage
+1d6 to damage once per round (Hunter's Quarry)
Encounter (Druid 1) - Primal, Beast, Implement
Standard Action - Melee Touch
Special: When charging, you can use this power in place of a melee basic attack.
Target: One creature
Attack: +4 vs. Reflex, 1d8+2 (Wis) + 1d6 (Hunter's Quarry)
Hit: The target grants combat advantage to the next creature that attacks it before the end of your next turn
Pounce,
Skirmishing Stance
You adopt a defensive, highly mobile combat stance. Your speed helps you catch opponents unprepared and inflict greater damage.
Minor Action - Personal
Effect: Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage.
Skirmishing Stance,
Oak Skin
Your skin takes on the texture of tough bark, protecting you from the worst of your enemies’ attacks.
Minor Action - Personal
Effect: You gain resistance to all damage until the end of the encounter. The resistance equals your Wisdom modifier.
Oak Skin,
Fey Strike Kukri +1
Even distant foes must fear a blow from a warrior with this gleaming weapon in hand.
Damage: 1d6r1
Proficiency Bonus: 2
Properties: Main / Off-Hand, Brutal
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 damage per plus
Power * Encounter (Standard Action)
Effect: The weapon discharges a shimmering mirror of itself that flies toward your enemy. You make a melee basic attack as a ranged 20 attack with this weapon.
Power (Teleportation)* Daily (Free Action)
Trigger: You hit an enemy with an attack using this weapon.
Effect: Teleport the target 10 squares to a space adjacent to you.
Fey Strike Kukri +1
Notes

Kadal
Male Warden; level 1
Height: 7'5”
Weight: 360 lbs.
Age: 29
Alignment: Good
Deity: Melora
Background: Sentry
Theme: Guardian (if allowed)











Hanzo
Male Half-Orc Monk of the Centered Breath, Level 4


Ferrus
Warforged runepriest, Level 4






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