As John wipes the blood off his bottom lip he glances at Vicky as she walks past him. John hisses as a healing calmness rushes thru his body. John turns to the kobolds "Fine! I'm thru with you! If you do come to find us I'll be waiting for you! And with that John turns around and heads for the door.
Jared looks over at Guan quickly as the half elf rattles off orders. The halfling shakes his head, takes a deep breath and holds out both arms to his side. The shadows gather about him forming long cables of darkness. He snaps his arms down towards the kobolds and the shadows stream out erupting into a web like areas of gloom about them.
"That will slow them down. Now everyone stop playing heros and just get out." Jared follows his own advice, turns on his heal and leaves the room.
Now that everyone has cleared the kobolds use
2d6 + Charisma modifier necrotic damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is slowed (save ends).
Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that willingly enters the zone is immobilized until the end of its next turn.
web of shadows. I believe I can target both the kobolds without entangling allies.
Attack vs Kiwk:
Dice Roll: 1d20+5
d20 Results: 12 (Total = 17)
Attack vs Boyikt:
Dice Roll: 1d20+5
d20 Results: 11 (Total = 16)
Damage:
Dice Roll: 2d6+5
d6 Results: 4, 6 (Total = 15)
Damage has been applied to Boyikt on the tracker, not to Kiwk.... Kiwk is immobilised, Boyikt slowed....
Let me know if I have misunderstood where everyone is.
Move in DN56 which will reactivate Shadow Walk
Jared Lees, Halfling Gloom Pact Binder (Warlock) Init +4 HP 31/31 Bloodied 15 Healing Surge 7 (0 used /8) AC 17 Fort 14 Reflex 16 Will 17 Speed 6 Str 14 (+2) Con 14 (+2) Dex 17 (+3) Int 14 (+2) Wis 12 (+1) Cha 19 (+4)
Echoing Dirge
Shadows swirl around your foes, drawing forth dark memories that cause them to recoil in fear.
At-Will ♦ Arcane, Fear, Implement, Psychic, Shadow
Standard Action Close blast 5
Target: One or two creatures in the blast
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage, and you push the target up to 2 squares.
Level 21: 2d10 + Charisma modifier psychic damage.
Web of Shadows
Strands of darkness shroud the battlefield around your foes, forming a dense web of black tendrils that can hold any creature fast.
Daily ♦ Arcane, Implement, Necrotic, Shadow, Zone
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier necrotic damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is slowed (save ends).
Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that willingly enters the zone is immobilized until the end of its next turn.
[color=gray]The Robe of Hyperius Holdstrym[/b]
(Daily) Trigger: You are hit by a critical attack.
Effect: The next time you make an attack on the target that hit you, treat your attack as an automatic natural critical attack (You may gain the extra critical benefit for your side if it hasn't been used yet).
Rod of Wrathful Dismissal +1
This rod’s power lets you move a foe into a position where your allies can deal with it.
Price: 840 gp
Implement (Rod)
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 damage
Power (Daily): Immediate Reaction. Trigger: An enemy hits you. Effect: You slide the triggering enemy 3 squares to a space that must be adjacent to one of your allies.
Surprise Bullet +1
This winking bullet blinks in and out, so your target can’t see it coming.
Price: 30 gp
Ammunition
Enhancement: +1 attack rolls and damage rolls
Property: When you attack an enemy using this ammunition, that enemy grants combat advantage to you for that attack.
Potion of Healing Consumable
Minor Action
Effect: Drink this potion and spend a healing surge. You don't get the normal benefits of a healing surge. Instead, you regain 10 hp.
Stonemeal Biscuit
This coarse dwarven fare tastes foul but keeps you going throughout the day.
Price: 30 gp
Other Consumable
Property: A single stonemeal biscuit weighs one-tenth of a pound and has the nutritional value of a full day’s worth of food.
Power (Consumable • Healing): Standard Action. You eat the stonemeal biscuit. You gain a +1 power bonus on Endurance checks for 12 hours. In addition, you regain an extra 1 hit point the next time you spend a healing surge this day.
Antivenom
This thick tonic can help counter the effects of most poisons.
Price: 20 gp
Alchemical Item
Power (Consumable): Minor Action. Gain a +2 bonus to saving throws against poisons from a source of 10th level or lower. This effect lasts until the end of the encounter or for the next 5 minutes.
The Campaign Cartographer
Lvl 6 Rare This item is made of stone with a flat crystal section on the front. This crystal section can display a map of the area that you are currently in.
Property: Can only be used by 1 person at a time. That person must willingly give up control of the item, or die for another user to take it. Property: +2 Item bonus to Perception to search for Secret Doors while held and activated. Power (Daily):Room To Room: Move and Minor Action. Range: Close Burst 10 Target: One Creature or All Creatures in Burst. Effect: All targets teleport to the selected room.
Instinctive Reaction
Use this card when you're hit by an attack that does ongoing damage. As an immediate reaction, make a saving throw against the ongoing damage.
Kiwk stabs at John as he tries to move away, but misses the revenant. Jared's strands of shadows strike both the kobolds. It is a direct hit on Kiwk, stringing the kobold up, though Boyikt is only barely caught in the webbing. The strange shadow webs begin to drain both of it's caught prey of their lifeforce. Though Boyikt is barely hurt, he watches as the strands sap the injured kobold slink of the last of its life force.
"NO!" screams out Boyikt as he watches his companion die.
He falls to his knees as he realizes that now he is truly alone in this dungeon. Kiwk's words echo in his mind over and over again. He said not to trust them. He said that they would die if they did try to negotiate. Kiwk was right. Boyikt has made a terrible mistake. He can't take his wide eyes off the last of his friends. He doesn't even seem to notice the others any further.
Allyria moves over and quickly begins to pick up the things that Guan had been laying out. She scoops them up as quickly as she can and she begins to head out the door. She half expects the little wizard to continue the fight, but it appears that all of the fight has left him. She is reminded of the sullen orcs that they first met, and she can't help but wonder if the same fate awaits their group in this dismal place...
Unless someone plans on continuing the fight, I am closing this combat thread. If someone does decide that they want to keep fighting, then let me know in the Region A thread, and I'll set up a round 5.