Spartan Encounter
Just wondering what you guys can help me come up with.
Premise: PCs are spartan IIIs (halo universe). They're fighting covenant pirates - namely, they've had an unfortunate skirmish with some jackals (with the collapse of the covenant heirarchy, many of the nomadic Jackals are quite mighty and independent, thinking they might profit from piracy more than mercenary work) or they've been ordered by a government struggling to fight erosion in its rebuilding phase, to exterminate them and free up the space lanes. They might encounter flood later on.
This is after 2553, which makes plenty of lee-way for fanon stuff.
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So my set up for combat is that it occurs spontaneously - enemies are typically everywhere, so players will encounter them depending on how they decide to reach the waypoint (the main objective most of the time). The objective typically isn't extermination of the enemy, unless there's a boss fight (which would involve the flood or a covenant weapon or biggie, like a hunter pair for obligatory mini-bossing). I'll be using a system that tries to make combat as quick as possible and themed on conserving resources as well as some minor tactical options (namely, only two weapons at once).
The way point isn't really a rail road - sometimes there's multiple way points, allowing players to make choices. Since the fresh batch of spartans (there's now over 1000; spartan budget has naturally expanded) are a bit willy nilly in the uncertain rebuilding times (following the fall of high charity, etc., etc.), they can talk back to high command and try to intimidate them into what exactly mission objectives are (kinda hard over a radio though; results will obviously vary). Because they're in the military, there are certain lines they can't cross - they can't abandon a designated battlefield. But they can change that designation through mission objectives modifying.
Spartans will make enemies in the UNSC, since it's feared that they will slowly develop into their own powerful social class of 'perfect humans'. So even nice PCs will face social challenges.
Spartans will swap out armor types (slight modification) and load outs (the most major modification) to suit their battlefield roles. Since people love load outs so much with Halo: Reach, it obviously gives me an excuse to expand on that. One idea I have is the 'amped' load out, which slows the spartan's move speed (first affect of having less power for the armor's locomotion) allowing a spartan to carry an extended feature of their armor. The extended feature might have more utility - ie. one would be drug channels with chemicals to give the spartan extra strength or agility (drugs grant very minor abilities and are the source of saves; most players would get armor to supply drugs automatically - in halo, it's special though, not like my starcraft game where drugs nearly go without saying). Another lets the spartan carry more than two weapons etc.
Swapping out utilities may be quite easy if the spartans want to carry every single utility with them. Swapping load outs in the battlefield is a luxury. Jet packs, ie., aren't a utility because they can't benefit from the bulk provided by the mjolnir amplifier and it already takes a heck of a lot of power out of the suit itself just to supplement as a capacitor for whatever jet engine is in a jetpack.
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Anyway, any encounter ideas? It should follow the format above. I'll write something down if I get any ideas.
Premise: PCs are spartan IIIs (halo universe). They're fighting covenant pirates - namely, they've had an unfortunate skirmish with some jackals (with the collapse of the covenant heirarchy, many of the nomadic Jackals are quite mighty and independent, thinking they might profit from piracy more than mercenary work) or they've been ordered by a government struggling to fight erosion in its rebuilding phase, to exterminate them and free up the space lanes. They might encounter flood later on.
This is after 2553, which makes plenty of lee-way for fanon stuff.
----
So my set up for combat is that it occurs spontaneously - enemies are typically everywhere, so players will encounter them depending on how they decide to reach the waypoint (the main objective most of the time). The objective typically isn't extermination of the enemy, unless there's a boss fight (which would involve the flood or a covenant weapon or biggie, like a hunter pair for obligatory mini-bossing). I'll be using a system that tries to make combat as quick as possible and themed on conserving resources as well as some minor tactical options (namely, only two weapons at once).
The way point isn't really a rail road - sometimes there's multiple way points, allowing players to make choices. Since the fresh batch of spartans (there's now over 1000; spartan budget has naturally expanded) are a bit willy nilly in the uncertain rebuilding times (following the fall of high charity, etc., etc.), they can talk back to high command and try to intimidate them into what exactly mission objectives are (kinda hard over a radio though; results will obviously vary). Because they're in the military, there are certain lines they can't cross - they can't abandon a designated battlefield. But they can change that designation through mission objectives modifying.
Spartans will make enemies in the UNSC, since it's feared that they will slowly develop into their own powerful social class of 'perfect humans'. So even nice PCs will face social challenges.
Spartans will swap out armor types (slight modification) and load outs (the most major modification) to suit their battlefield roles. Since people love load outs so much with Halo: Reach, it obviously gives me an excuse to expand on that. One idea I have is the 'amped' load out, which slows the spartan's move speed (first affect of having less power for the armor's locomotion) allowing a spartan to carry an extended feature of their armor. The extended feature might have more utility - ie. one would be drug channels with chemicals to give the spartan extra strength or agility (drugs grant very minor abilities and are the source of saves; most players would get armor to supply drugs automatically - in halo, it's special though, not like my starcraft game where drugs nearly go without saying). Another lets the spartan carry more than two weapons etc.
Swapping out utilities may be quite easy if the spartans want to carry every single utility with them. Swapping load outs in the battlefield is a luxury. Jet packs, ie., aren't a utility because they can't benefit from the bulk provided by the mjolnir amplifier and it already takes a heck of a lot of power out of the suit itself just to supplement as a capacitor for whatever jet engine is in a jetpack.
----
Anyway, any encounter ideas? It should follow the format above. I'll write something down if I get any ideas.




