Roaring Tiger is a dwarf; you know, a human that's really short. Some call them midgets, but he likes dwarf. Sounds about 20% cooler. His thick mane of red hair goes to shoulder length and completely covers the front half of his face, though there is space cut out for the top half of his face to breathe. His green eyes peer out from this mess to cut down anyone he looks at, though he can be friendly enough when he wants. Just because he never wants to be doesn't mean he can't, right?
Rory spent most of his life as a child learning the art that is Tiger Style. His training went smoothly enough, but his instructors noticed a habit he had formed early on in his training; whenever he attacked an opponent, he would shout "I'm gonna punch ye in the face!" before doing exactly that. When questioned about it, he responded that he felt it in kind with the style he was learning; the tiger roars when he attacks, he doesn't stay silent. Moreover, when he tried to stay silent, he felt... restricted, and somewhat dishonourable.
His Exaltation came as something of a shock to Rory. It came immediately after winning a battle against one of his instructors, and only served to make him that much more powerful. The Unconquered Sun said only thus: "You like fighting dangerous enemies, what was it... punching them in the face? Well, my son, one day, you will get your wish..." His name spread after that amongst the martial artist's world, one to be known, and remembered. As the latest danger grew, he was sought out for his prowess to assist in bringing it back down.
Name: Pellaelin
Caste: Twilight
Motivation: Solve a great mystery
Age: 27
Description: Pellaelin stands at six feet tall and has an athletic build of lean muscle. He has black hair resting at shoulder length, with fair and blue eyes. He wears comfortable traveling clothes and is never without a small bag full of tools for testing and locating evidence. He also wears the hearthstone bracers under his long cloaks and coats.
Background: Pellaelin was born in Nexus. His father was a recorder with a mercenary company, the Hand and Stars. As a child, he would study his father's old logs and other books regarding the differences in Creation and the fundamentals of logic. He found his first pet and current familiar, a cinnamon ferret named Pergaladh, in the Little Market. Pergaladh began to show extraordinary intelligence after Pellaelin's Exaltation and the two inseparable friends shared an even greater bond.
Pellaelin had an uncanny knack for deducing characteristics of criminals from the smallest flecks of evidence left at scenes. During a particularly murky case, he Exalted as he mulled over a burglarly done by a rather adept criminal.
During the course of his career, he met with an Outcaste Water-aspect Dragon-Blooded named Fury Angelica. The two developed a rapport during one of Pellaelin's cases as Pellaelin showed remarkable investigation skills and Fury complemented him with skill at arms and diplomacy. Fury joined with Pellaelin as a second to keep his excesses from getting him into trouble and to continue with the "adventure" of detection.
He found a pair of orichalcum hearthstone bracers as part of an illicit artifact smuggling ring. Feeling a strange bond to the bracers, he kept them for his own use, though he plans to follow up with the bracers if he ever finds a new lead on their origin. The smugglers were most ignorant of where the bracers came from.
Melee2nd Ed Core Pg 190, 192
1st Melee Excellency
Hungry Tiger Technique - Double extra successes for raw damage
Dipping Swallow Defense - Ignore DV penalties for one attack Integrity2nd Ed Core 199
Righteous Lion Defense (Fury Angelica) - Any mental influence to betray this Intimacy is treated as an unacceptable order Resistance2nd Ed Core 205
Ox-Body Technique - -0/1
Whirlwind Armor-Donning Prana - one minute donning armor done in one action up to mobility penalty Investigation2nd Ed Core
2nd Investigation Excellency
Crafty Observation Method - Studying evidence takes a standard action (not dramatic), no ransacking needed Medicine2nd Ed Core
2nd Medicine Excellency
Wound-Mending Care Technique - Roll to heal health levels in a day, add permanent Essence in health levels for a day's rest Occult2nd Ed Core
Spirit-Detecting Glance - can perceive (can't touch) unmaterialized spirits Dodge2nd Ed Core Pg 227
Shadow upon Water - Ignore penalty to Dodge DV for 1 attack.
Seven Shadow Evasion (Flaw of Conviction) - Perfect Defense for Dodge
Last edited by The 7th Majestic; Dec 6 '11 at 7:52pm.
Reason: Forgot to take out house-rule permissions in copying the sheet; making the sheet according to base Errata rules
Name: One of Many
Exaltation: Solar
Caste: Dawn
Concept: Enthusiastic Leader of a Mercenary BandI
Anima Banner: A thirteen headed serpent weaved together with sapphire essence
The young woman known as One is an fellow of obvious eastern heritage. She is about six foot in height, and carries herself with dignity and confidence. Her dark green hair is cut short but well groomed. Her amber eyes burns with passion and determination. She has an average looking woman but with extraordinary charisma. However, those who know her knows that behind her slender frame she is a superb tactician. One is very agile and can definitely hold her own in a fight. Many underestimates her at first, only to regret it after she teaches them a lesson with her firewand. She bears a particularly strange tattoo on her left arm, marking the number "1" in form of a scar.
The young woman's most dangerous talent however, is her ability as a commander. She is skilled in the art of battle but more so in the art of war. One is constantly accompanied by her men, who never questions his orders and follows them to the letter. Her lieutenants are enormous fellows standing at six foot five, all of them masked, and all of them with powerful muscles that belonged to only the most elite soldiers. How she came to organize such a disciplined band of warriors is a mystery still.
"Would you care for a little story? A story not unusual but nevertheless entertaining...I'll take that as a yes."
Said the God shrouded in tatters and ribbons.
Years ago, A boy and a girl lived peacefully in a small Linowan village to the East. They are siblings from a poor family. And as fate would have it, both the boy and the girl were destined for greatness. Yet their destiny came at a price. They were taken captive by Haltan raiders who attacked their village. Many of the villagers were slain in their resistance, but the two frightened children were taken captive. The Haltans could of done a number of cruel things to them, but they figured it was better to make a profit. So the two were sold into slavery, to the Guild.
Life as a slave was harsh. The two lived separately, often beaten and abused by their owners. As luck would have it, they would not see their fate end at the hands of the Raksha dream eaters. Instead, because both of them showed prowess in martial discipline...became mercenaries owned by the Guild. The boy was a dreamer, he saw the injustice in the world and vowed to change it. The girl was a realist, she saw the world's cruelty and accepted it for what it is. A man is a man, and a slave is a slave. Although they both fought to survive and watched each other's backs as their own, they held different ideals.
As they became experienced soldiers, they were ordered to lead parties of soldiers that guarded the Guild's caravan. Both were cunning warriors and uncanny tacticians. And so the Guild masters came to rely on them for more and more valuable goods. They rose from mere soldiers to leaders, officers of signifance within the branch office. So one day...they were asked escort a most valuable "commodity", to the deep reaches of the eastern forests. Half way through the journey, the young man said to his sister, "You are my only confidante, and with you I will share my secret. I intend to set these slaves free, then I will desert the Guild. I will start a revolution, one that will end this injustice that deal human lives as if they are commodity. Will you come with me?"
The girl stared back at his comrade in disbelief. "Have you gone mad!" she cried, "Do you not know what the guild do with traitors! We've come so far, and now we are treated as free men, people with dignity. And you would cast that all away for these slaves?!"
Enraged by her sister rebuke, the boy shouted out "Free men!? You call youself free, but so long as we have this...We are never free!" He rolled up his sleeves, a scar singed into his flesh had read the number "2". It was a mark from when they were first branded.
The two argued and they were unable to resolve their differences. The boy started an insurrection, he took half of the soldiers who shared his belief and escaped with the slaves. The girl, knowing she would be executed if she returned to the Guild empty handed, decided to take back the goods by force. So she took the remaining half of the soldiers and began her pursuit.
So the two siblings and their armies did battle in the dark forest of the East, a place they once called home. Brother pitted against Sister, but they were evenly matched. In a few weeks time the two would meet, and their cunning traps and ambushes had claimed the lives of everyone else except themselves. So the two siblings did duel, but neither had the advantage. It was then the boy smiled.
"I have won, sister." he said. "While we were fighting, I had set the slaves free in different directions. I won't let the guild trade them to the Fairfolk so they can devour their souls. And now you will never find them all. You can no longer go back to the Guild. It's over."
The girl realized that although she fought evenly, that she had been bested. In a moment of fury, she cried out as golden essence and rage consumed her. When she regained his mind from anger, she stood beside a lifeless body. She had finally defeated her only rival and family in mortal combat. Yet her victory would be empty, as she realized what she had done. The girl cried out in pain, now branded a second time...as an outcast to the entire world...an anathema...a forsaken. She wept until she fell unconscious from sorrow, and since that day the two were never heard from again.
The God paused for moment, and smirked as he assessed the reaction.
"But story is not yet finished. It only gets more interesting from here..."
A few years ago, an previous unknown group of soldiers began to make a name for themselves as a group of highly skilled mercenary band in the Scavenger lands. Today they are said to be the best non-dragonblooded professionals money can buy. The soldiers are led by a charismatic young woman who calls herself "One", whose origin is a true mystery. Not only have One's warband demonstrated superb tactics and battle prowess, One has a personal mission to fulfill. She opposes tyrants and oppressive governments, as well as slavery and slave trade. She often under takes missions at the request of commoners, to bring power to those whose voices go unheard. No one knew where One had came from, but only that she appears to be an easterner. Even the young woman herself can't seem to recall her own past.
Do do what is just... That is One's motto. Her words are steeled by both compassion and conviction. Her charismatic words makes more than a convincing argument. She is not one to back down from debate, and remains a passionate speaker. On the battlefield however, she is a stern general. In war all is fair, and the young lady is an exceptional commander that has gained the trust of her regular employers and subordinates. While she stands for the cause for the freedom, she is a realist. She understands that wars cannot be won by ideals alone, one needs money to fund the battle. Her mercenary service brings in excellent revenue, allowing her far more influence than the few rabblerousers at slave auctions.
Character Name: One of Many
Exalt Type: Eclipse Solar
Motivation:Free the people from oppression and slavery
Attributes
Primary Secondary Tertiary
Strength ● Charisma ●● Perception ●●
Dexterity ●●●●● Manipulation ●● Intelligence ●●
Stamina ●●● Appearance ●●●●● Wits ●●●●●
Assets
Backgrounds:
Resources ●●●●
Artifact ●● (x2 Amulet ●)
Manse ●● (Memorial Iron + Stone of Noble Brook)
Flaws: 5 pt total
Amnesia 3 pt
Enemy: The Guild 2 pt
Intimacies:
To free the Slaves
Reputation of his mercenary group
His forgotten past
Virtues
Compassion ●●
Temperance ●
Conviction ●●●
Valor ●●●
Martial Arts: (Imperfect Lotus)
One Eye Follows The Bird (Improves Aim)
Mother Disobeys Father (Improve Range)
Garda Takes Flight (Arc of Fire)
Golden Exhalation Form (Can parry with Firewand, Improve soak, Improve soak vs fire, Can fuels shots with essence)
War 2nd Ed Core Pg 197
Mob Dispersing Rebuke - Allow Character to force Route checks on groups, can be used socially.
Resistance
Body Mending Meditation
Occult
Terrestrial Circle Sorcery
(Ritual of Elemental Empowerment) - Black and White Treatise Pg 57 Enchant items
Celestial Circle Sorcery
(Greater minions of the eyeless face) - Black and White Treatise Pg 83 Summon servants whose skills and traits you design.
Weapon:
Fire enchanted Perfect Firewand:
Accuracy +3, Damage 15L, Range 10 Yards, Rate 1
Bonus Point Expenditure:
Total 18+5 = 23
14 pt for essence 2 to 4
2 pt for resource 3 to 4
1 pt for willpower 5 to 6
1 pt for inheritance 1 (perfect firewand resource 5)
5 pt for danger sense
Now, I am living out my life in my corner, taunting myself with the spiteful and useless consolation that an intelligent man cannot become anything seriously, and it is only the fool who becomes anything.
The sheet is not done (still has all the homebrew changes to it from the other game) but is an easy fix once/if accepted. BG and character are mostly the same; different area but maybe Mommut was pursuing more of Helshan Khels lackies and that brought him towards Nexus? I can work out story specific details later Questions for ST:
1) If I have three dots in familiar, and want a spectacular mount, what sort of options am I looking at? Could I get an mildly (childlike) intelligent bison? something akin to a spanish fighting bull? (See anima banner)
Name: Mommut Exaltation: Solar Caste: Zenith Concept: Chosen leader of a nomadic plains tribe Anima Banner: Brilliant horse/bull/elephant... details dependent on what (if any) familiar he ends up with
Mommut is a tall, broad shouldered plainsman. He has deeply tanned skin with thick black hair pulled into a pony tail that passes his shoulders. He has dark eyes that seamlessly blend with a thick, dark brow.
As is customary from his tribe, unless there is a specific reason for him not to, he wears his prized armor that was wrested from Helshan Khel's horde. It is a brilliant suit, with silver steel forming a majority of the suit and the trim shining a bright gold.
A large axe is strapped to his back, a more simple weapon, but one that has served him well for many years.[/fieldset]
Mommut was born into a humble life, the son of a hunter in a nomadic tribe. They followed the herds across the plains, hunting as the needed it, forging when they could. It was a simple life, but one that they were proud of. Their tribe was known locally and left mostly alone by the bandits and barbaric thieves that prayed upon the weak in the area. It was a simple but fulfilling life style.
See spoiler below for full details.
That is until Helshan Khel came.
A cruel and brutal adviser to the Satrap for many years, Helshan Khel slowly gathered military and political power in the area. After a time, the Satrap fell ill and the group of advisers clamored to take the reigns and be nominated as the new Satrap should the current Satrap pass away or be determined to be unable to perform his duty. With the disappearance of the Scarlet Empress and the Threshold as a whole falling into lawlessness, Halshan Khel and his army began attacking the villages and towns in the Satrapy. More than just putting down rebellions and collecting owed tributes, Helshan Khel was taking salves, burning farms, razing villages and worse.
In an event that has turned to legend, Mommut managed to kill Helshan Khel and disperse his army. Now leaderless, the army disbanded or retreated to the Satrap's capitol, freeing the region from their oppressive tyranny. Tributes are still paid, but they are now less than what they were under the Scarlet Empress and are no longer collected with a heavy hand. Mommut's tribe has since appointed him as their leader and spiritual guide, a position reluctantly accepted, and has lead them through nearly a decade of prosperity and peace.
It was a day like any other in the nomads encampment, just after dawn and the villagers were beginning to stir; stirring the left over fire coals and starting the days chores. The sky was clear but a low mist hung around the grass of the plains, brilliantly colored by the rising sun. The rumble started low, hardly a murmur in the distance and was paid no mind. Slowly it grew and gained more attention; herd stampeeds were not very common so close to encampments, but were disastrous when they did. Some warriors and hunters began mounting to investigate, but they did not get very far. Over the eastern ridge Helshan Khel's banner appeared, 2 dozen cavalry riding hard towards the camp.
This was not the first time he had come early for his tribute, he was always given what he asked; it was far easier to overcome the elements and starvation than to appeal to his sympathies. This time, however, Helshan Khel was after more than food and goods, he came for slaves and blood. Riding into the middle of the camp, he and his troops immediately cut down 3 mounted hunters as well as a man running towards his family. The tribe's warriors and hunters were quarrintined near the edge of the camp and a few soldiers dismounted and began rounding up young women and girls to take as slaves, those that resisted were killed where they stood. After a dozen women were taken, Helshan Khel himself addressed the camp, now full of broken and sobbing souls. "In the name of the Satrap and by decree of his Advisors, this encampment has been declared unlawful and will disperse in one weeks time. Those refusing to leave will be made outlaws and brought to justice by death." He paused, staring down the village leaders who still wore a look of shock and astonishment as if it were a mask. He continued, "Anyone found to possess arms will be considered an enemy and will be executed on sight." At this point, the warriors began shouting. They needed their weapons to survive! Between the roaming bandits and the need to follow and hunt the herds, this was their life!
Helshan Khel's response was simple and swift, kill them.
A brief fight ensued between the armed and armored soldiers and the unprepared tribesman, many of whom were killed. Furious at their insolence, Helshan Khel ordered the wounded survivors to be flogged publically until dead before the rest of the camp. Still just an adolescent, Mommut had been with his mother and sisters up until this point, but when the first warrior brought out to be flogged was his father, he couldn't stand it any longer. Watching lash after flash come down on his already bloody and raw back, listening to the cries of agony both from his father and the onlookers as well, it became to much.
In a flash, Mommut grasped a fist sized stone from the ground, burst towards the flogger, tackling him to the ground and bashing his helmet relentlessly until he was stopped by a swift kick from a jade boot to his ribcage sent him flying. Helshan Khel tipped his visor, recovered the flog from the dazed and moaning torturer, and slowly walked towards Mommut. "You show spirit, boy, I like that. Let's see how much spirit you have beneath the flog, shall we?".
Motioning to a pair of soldiers on his flanks, they grabbed Mommut's arms and splayed him out on the ground, ripping his shirt from his back, leaving it exposed. With an excited and evil grin, Helshan Khel brought the flog down hard again and again, and again; with each blow Mommut's screams grew meeker and meeker, but deep within him his spirit was growing exponentially! Invigorating him with a power and strength he had never realized he possessed before, buring brighter than the plains noon-day sun. With a final yawp, he cast off the guards and stood to face Helshan Khel.
Stunned by the sudden burst of strength and aggression, Helshan Khel dropped the flog and stumbled backwards, tripping and falling to the ground. Mommut paced towards him, slowly, grabbing the flog as he moved. Unable to find his tongue, Helshan Khel squirmed along the ground away from Mommut, but it was too late for him. Mommut set upon him like an animal, lashing his face and sending a red mist into the air. After overcoming their shock, the soldiers rushed Mommut, but the more attacks that came, the stronger he suddenly seemed to become. With each spear blow, a bright aura around him encased his skin making it harder than steel! He lashed out wildly in every direction with a fury that none had seen before, or even heard of in legends. It was a brief fight, but its seemed to last hours as the slack jawed tribes men watched someone they considered a boy defeating Helshan Khel's men.
The few soldiers who remained mounted their horses and rode for the horizon, with cheers and insults shouted after them by the now jubilant tribes people. Turning back to Helshan Khel, still cowering on the ground, Mommut drew the dagger from his belt, and holding him helpless with a blazing aura of power surrounding him, slowly pressed it into Helshan Khel's throat until only his foot was left twitching.
Mommut is often regarded as soft by those who do not know him well, even amongst his own people. He typically opts for a more defensive, or reactionary position in most situations. He maintains a cool and collected head and would rather fall under a sword rather than strike first. However, he is also capable of swift, decisive, and violent action, but this is certainly not the norm.
Character Name: Mommut Exalt Type:Zenith Solar Motivation: Free the Threshold from the Realm's rule and return it to a more simple, independent, and free life
Primary
Tertiary
Secondary
Strength ●●●
Charisma ●●●
Perception ●●●●
Dexterity ●●●
Manipulation ●●
Intelligence ●●
Stamina ●●●●●
Appearance ●●
Wits ●●●
Dawn
Zenith
Twilight
Archery
Integrity ●
Craft ●
Martial Arts ●
Performance ●
Investigate
Melee ●●●●● [Great Axe = ●●]
Presence ●●
Lore ●
Thrown
Resistance ●●●●●
Medicine ●●●●
War ●
Survival ●●●
Occult
Night
Eclipse
Athletics ●●●●
Bureaucracy
Awareness ●●
Linguistics
Dodge ●
Ride ●●
Larceny
Sail
Stealth
Socialize
Bold skills are favored, italicized skills are caste.
Merits: Flaws (5 total):
Barbarian (Players Guide p. 36): 1 pt
Nightmares (Players Guide p. 35): 3 pt
Superstition (Players Guide p. 34): 1 pt
1st Melee Excellency 1st Medicine Excellency Melee2nd Ed Core Pg 190-194 Dipping Swallow Defense (192-3): Ignore all penalties that apply to Parry DV when resolving that attack. Parry DV is still 0 if it's inapplicable, but takes no further penalties. Solar Counter Attack (194): Invoke after using Parry DV against an attack. This Charm gives the Solar a counterattck (Step 9, rules p. 150 and 183). Resistance2nd Ed Core Pg 205-208 Ox Body Technique Durability of Oak Meditation (206-207): May invoke after attack but before damage is rolled. Hardness vs. that attack is 8. Iron Skin Concentration (207): May invoke after an attack hits but before damage is rolled. Roll Stamina+Resistance against a difficulty equal to the attacker's Essence (max. 6). On a success, this charm prevents all damage from the attack. On a failure, charm still grants +4A/+8L/+8B soak. Essence-Gathering Temper (207): May invoke when hit by an attack with the potential to damage him (raw damage > hardness). For each damage die rolled, Exalted rolls 2 dice. With each success (with max. successes = Stamina), Exalted recieves motes equal to permanent essence score (never to exceed normal essence max. OR 20 motes total.). Willpower-Enhancing Spirit (207-208): May invoke when attack damages the Exalted (at least 1 health level lost). For each health level lost, roll 1 die. Exalted regains temporary Willpower equal to 1+# of successes rolled. Medicine2nd Ed Core Pg 218-220 Touch of Blissful Release (218): Cancels up to 3 points of the target's penalties from sickness, poison/crippling effects, and wound penalties.
Total Experience Earned: Total Experience Remaining:
Bonus Point Expenditure:
Total 18+5 = 23
14 pt for Essence 2 to 4
2 pt for Melee 3 to 5
1 pt for Specialty Great Axe 0 to 2
2 pt for Resistance 3 to 5
1 pt for Medicine 3 to 4
2 pt for Artifact 3 to 4
1 pt for Athletics 3 to 4 Experience Expenditure:
Name: Nupipa Laele Exaltation: Solar Caste: Night Concept: Infiltrator Anima Banner: Snow Fox
Born in the Blessed isles to a minor family subject of house Iselsi Nupipa Faelda was the bastard child of a third child of a dragonblooded fanglord who decided to spend a night with her mother while he was home for his last week before joining the army. When Faelda grew up her grandfather from her father's side who she had never met before decide that the chance that she might exalt was high enough to warrant the fallen house to take an interest in her upbringing. House Iselsi was generally known for their work in fields which other dynast houses found undignified for a dragonblooded, however with their luck fallen they needed every shekel and every favor they could curry with the other houses. What this meant for Faelda was that on her fivth birthday she was taken from her mother to join the other sons and daughters of dragonblooded parents (or parent in Faelda's case) and started on preparatory school. One should note that because of the hardships house Iselsi faced school for these children was different indeed from other houses. When a fight broke out or children were excluded from the group there were no teachers who would make everyone play fair, life wasn't fair and house Iselsi had learned that lesson in one of the harshest ways possible, this was meant to cull the weak before costly jade was invested in children who weren't worth it and so this school had a true sink or swim mentality. then at the age of ten she started her primary school. the only difference now being that there were more children so one had to work even harder to keep up. throughout these ten years in both preparatory learning and boarding school Faelda was a succesfull student, skilled in what was taught her not ath the top of her class but always high enough to be seen as succesfull and low enough behind the top as not being seen as a danger to the other top students, she was better than she showed of course but one couldn't be the best for risk of alienating. after the end of primary school Faelda was skilled enough that her grandfather thought it wise she continued her education at a secondary school, more specifically the spiral academy preparing her for a career furthering house Iselsi's fortune through politicking and bureucratic favours. After finishing her education she had only one problem, Exaltation, it seemed that the chance her grandfather had taken was a wrong one and after she failed to exalt along with her classmates she became alienated for no-one wanted to be associated with a failure. Her grandfather however was not one to lose money on anything decided she could serve house Iselsi in another way if she was not exalted. since he was a dragonborn and she only an unexalted citizen he decided she would learn a few last things before joining the working force of the realm in a bureacratic career. her position as non-dragonblood would allow her few routes to greatness in politics so she was apprenticed to another member of house Iselsi. Iselsi Caelda was a bureacrat, politician but above all a skilled spy and assasin. As his apprentice Faelda was forced to leave her old name behind and take up a new one and so she gained the name Nupipa Laele. Laele learned many things under her master, she became skilled in attending courtly intrigue, sneak around without being seen and obtain valuable documents and understand how to combine gathered information into usable form. after one year of this Laele was sent to assasinate a certain man in the ranks of house Cathak who was making trouble for the 'work' of house Peleps who hired house Iselsi to take care of it. it was then that she exalted, this was also what saved her because the Cathak she was sent to kill was dragonblooded and she was no match for him once he noticed here. with the blood of her enemy still on her dagger's laele thanked the five dragons no-one alive saw her exalt.burying the Cathak she sent news to her ersthwile master that the mission was accomplished but that she was still tracking a lead of some import which she found among the target's belongings. with that she began her flight from the blessed isle knowing she would not have a lot of time before the wyld hunt found out what happened. during her travels she found an old manse due to some strange dreams she had. There she found her orihalcum chainshirt and she found the hearthstone when she attuned the manse.
Laele is 5' 6" and weigths 120 lbs. with black hair and stormy grey eyes she can blend in easily in any crowd. her clothing usually favors towards greys, blues and reds while in a city while in the wild she usually wears browns and greens. her clothing is always made with an eye for comfort and ease of movement unless the situation specifically calls for different clothing entirely. usually wearing her shoulder length hair in a pigtail for ease she has knowledge of how to make it look good for any audience.
Used to working hard for everything she had Laele dislikes people who get everything handed to them on a silver platter. Her unusual childhood ensured that compassion was not an useful virtue and she shows it, the conviction which she lives her life by allowed her to excel at whatever she does and she is not above taking someone down to get higher up. all in all she is pretty cold-hearted and does not make real friends easily, allies are easy but real friendship is something she never really experienced.
Okay, I'll get his Physical Description and organize the sheet a bit better later XD
Sorry, it's just that the deadlines of a couple of games are pressing me... Name: Fractus Aurum Invictus et Insuperabilis Exaltation: Solar Caste: Dawn Concept: Former Soldier of Lookshy, now Knight in Shining Armor Anima Banner: A pack of wolves, made of golden and red flames
Aurum had his father killed in a war, and with a mom of very sick health. While they were helped, he saw the need for more money, and seeking someone who could provide saw himself with no other option, ending up working on a brothel in the Fourth Circle due to his good looks and the desperate need for money
During this time, he met with some soldiers, and based on them he began to see Lookshy differently. It was as a matter of fact a city filled with honor, values and good people. Seeing the possibility of becoming more once he noticed that, he began to train to join the army, and much more, become the epitome of Lookshy’s ideal.
Training harshly during the day, always taking himself a little beyond his limit, and still working at the nights, he grew up, stronger, faster, and smarter than most. Dropping the brothel, he joined the army and quickly rose to a good rank, spending few amount of time in the Gunzosha squad. Being moved to the Warstrider Division, he piloted one. After struggling for a month or so with the controls, he finally got used to it.
Accomplishing feats considered nigh-impossible for just a mortal by doing completely insane maneuvers that always put himself at risk, he became a Chozei in the Warstrider Division.
Happy with his new rank, he believe things were finally working out. But as to his surprise, he ended up getting even better. He met with one he could call the love of his life. After several weeks together, they finally got engaged and are now married. However this has not seen to be enough to keep him from performing his own insane stunts
During the last year, during an attempted raid of the Realm in a village, along with several others mortals from the Warstrider Division, he defended it bravely, and though at a massive cost, stopped the Dragon-Blooded of winning through strategy and help from the people. However, at night, the enemies’ commander attacked him and was beaten in a one-on-one duel. Yet it was not over, as they jumped out of their warstriders and he took chase, a sudden blast of fire got him by surprise. But it did nothing, as he faced the Dragon-Blooded he received his Exaltification into a Dawn. This ended in a widespread fame, both across Lookshy and the rest of the world, elevating him a bit above normal Exalted. Some worship him as a The God of Lookshyan War.
Charms
Melee
First Melee Excellency
One Weapon Two Blows
Peony-Blossom Attack
Iron Whirlwind Attack
Dipping Swallow Defense
Bulwark Stance
Resistance
First Resistance Excellency
Battle Fury Focus
Athletics
Second Athletics Excellency
Thunderbolt Attack Prana
Combos
Aurora Lucem Rubrus Fulminas Sol (allegedly: Dawn of the Sun of Crimson Lightning)
Thunderbolt Attack Prana + Peony Blossom Attack + Iron Whirlwind Attack(11m,3wp)
Join Combat: 4
Defenses
Dodge DV 4
Parry DV 5
Soak: 3B/2L
Health
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
-X [ ]
Mental Defenses
Dodge MDV 7
Parry MDV 2
Virtues
Compassion ●●●
Conviction ●●●●
Temperance ●
Valor ●●●●●
Intimacies
Kairi Koisaiyomi (Love)
Warstriders (Interest)
Power (Ambition)
Boredom (Hate)
Weak Ones (Desire to Protect)
Lookshy (Devotion)
Willpower: ●●●●● ●●●●●
Essence
Permanent: ●●
Personal Pool: 16/16
Peripheral Pool: 37/37