Four Rooms

 

Trying to shake of the effects of the shriek, Malklyr
Dice Roll: 1d20+5
d20 Results: 10 (Total = 15)
launches another globe of acid, this time at the darkmantle



When Jared steps into the doorway and blasts the darkmantle it immediately vanishes again.




John Clarke - Eladrin Revenant Hybrid (Warden/Swordmage)




Holding his ears to the sound of the screak made by the darkmantle John swung his blade with the rats death aura fling thru the air at the darkmantle.




ZhuGuan, half-elf

ZhuGuan watches The Situation push past him, execute a flurry of hollywood like martial arts then slip and fall over. Oh yes, now we have a situation on our hands.

The half-elf swings at the remaining rat trying to keep it distracted from Mike. "C'mon Hollywood. On your
I'm assuming he fell over w/ the fortune card.
feet now."



The darkmantle crashes to the ground as John's attack tears through it. Still standing next to the portal for so long, John feels himself being pulled. The portal yanks John inside and he vanishes from sight. The others completely lose their
this will happen before Guan's turn, so I need to check his attack roll. See if it still hits.
light source. A few seconds later John materializes again. He expects to see Jared, but that is not the case. An unpleasant odor hits him as soon as he takes a breath. The smell, combined with the trash-covered floor make it clear that the swarm of rats that they fought earlier had certainly stayed in this room for a while. There is only one door leading from this room. It is open and it exits to the east.

Standing in the darkness, the heroes in the hallway notice a light turn on suddenly in the room on the left side of the hallway at the far end. It isn't enough to illuminate the hallway at all. The light source is too obscured. They are stuck fighting in the dark for the moment.





 

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