Waywood Forest
Chief Waywood Exports: (NOT FINAL)
1. Lumber
2. Wine (Waywine and Campaigner)
3. Silver (contracted)
4. Longspears
5. Books (contracted)
6. Wooden Shields
7. Artisan's Tools/Musical Instruments
8. Fine Art
9. Paper
10.Hemp/Rope (Contracted)
Chief Waywood Needs:
1. Steel or Iron
2. Cotton
3. Light Armor
4. Leather
5. Oil
6. Precious Stones
7. Special Metals
8. Wool
9. Horses
10.Linen
About Waywood:
Physically speaking, two main features dominate the landscape the realm of Waywood: The Waywood itself, a large, dense forest, and the Waymarch mountains. Thus, these provide the majority of the realm's exports. Wood, paper, and wooden weapons and shields, as well as rare components, from the depths of the forest, and silver from the great veins in their part of the mountains. Additionally, the realm is known for its skilled craftspeople and its culture.
Indeed, local weaponsmiths will make composite longbows, but only export the easier-to-make simple longbows, while keeping the better weapons in local hands. Interested parties could, of course, travel to Waywood and purchase one or two for private use, as there is no law against their sale, but prices might be high, and availability uncertain. The great number of halflings and gnomes in the realm will allow for nearly equal availability of small-sized weapons, however.
Waywood's halfling-heavy region of Grassdown, is well known for its bounty, but of its harvests, only the wine travels well. Its high quality food generally makes the short trip to the capital, where talented chefs make excellent meals unavailable elsewhere. Indeed, it is Waywood's unofficial doctrine to entice talented and skilled people from outside the realm to come live there, where their abilities will be put to good use. Likewise, the small flocks of sheep (along with goats and pigs) don't provide enough wool to exceed local demand.
While great amounts of stone are available, transport is not easy, and the amount quarried is low. Most or all of the stone is currently used in-realm. Some iron ore exists in the mountains, but not enough to export, or even to easily meet the needs of the many smiths and toolmakers in the realm. Gold is nonexistent as far as many can tell, gems are rare, as are mithril and adamantium, which are so rare as to be guarded state secrets and used only in a literal handful of items.
Despite the lack of gold in the realm, or perhaps because of it, the metal is not highly prized in the realm, beyond jewlers, and they generally work in silver, except on orders from outside the realm. In fact, gold exchanges at a slightly lower rate here than normal, and any gold coins that do exist in the realm are generally paid away first, especially to outsiders. It's become a bit of a cultural thing, and anyone who chases gold is seen as grasping, and asking for gold is a faux pas. The local dwarves don't quite get it, and will gladly accept gold (but at the same rate as the rest of the realm, being savvy), though they know better than to make it obvious, and will make a half-hearted show of being displeased with gold. However, as they do most of the silver mining, it's understood that they want to give silver away more than take it in. Copper trades a bit higher than normal, as it has many uses and is not plentiful, while silver's value is tempered by its abundance and trades normally. This disparity in exchange is not generally taken great advantage of, as the weight of the amount of copper needed to make any money off the different exchange rate would counterbalance its slightly enhanced value. Still, a savvy traveler might carry a little extra copper in his pocket and trade gold for silver outside the realm's borders, and in doing so see himself a few drinks richer at a local pub.