Seriyn Vale "Seri" the Con-Artist Sex/Race: Female Human Class: mainly Noble with some scoundrel Party role: Face, deception, stealth, pilot, and stun/ion damage focus instead of leathal.
Takrea is a tall, well-built female Trianii whose full physical appearance is covered by dark-red weave armor, save her head though she normally puts on a face-covering helmet when going into heavy combat, which makes her appear male. It is easy to see that she is fit for combat and ready to take on the world. When not wearing her armor, her fur is a deep red with specks of white spread throughout which she keeps cleaned and at a set length. Her armor itself has signs of wear and tear with scraps along with signs of repair from blaster marks. Her weapon, the Z-6 rotary blaster cannon, is her weapon of choice and never goes anywhere without it unless if absolutely necessary. Diagonally across her chest is a bandolier which hugs the armor tightly and connects to the utility belt making them into one though each can be separate at the press of a button.
Through her life, Takrea has always been destined for the Trianii Rangers, showing much favor for the art of combat and Trianii independacy above all else. Born onto the farming planet Ekibo, Takrea was the daughter of a humble herding famrer and was immediately seen as the prized daughter of the family. Though she showed extreme promise in becoming a powerful member of the yu'nar she unfortunately showed a lax view of actually wanting to become a tribunal member, instead expressing her increasing interest in become Trianii Ranger. As time went on she reienforced this decision with a few incursion with the Corporate Sector Authority whose repeated attempts at forcibly annexing Trianii space finally pushed Takrea into joining the local defense force on Ekibo before then moving up to join the Rangers. It wasn't long affect that she adjusted to the space-fairing lifestyle that came with length patrols of the hyperspace lanes.
Though there was some small skirmish fighting with pirates and raiders, Takrea always came out on top. As as the fighting continued, her love for it grew and so did the ever-increasing need to find more of it, however would not be able to find the adventurer and the indepencence that she was looking for with the Rangers. And so, Takrea submitted a request to leave the Rangers, which was approved and she was taken to a spaceport and left with a number of her effects and left to her own devices. From there, she learned of Republic recuritment and immediately took to the chance of battle on far-off worlds. With her history of being a Ranger as a template, the Republic allowed her into their ranks but took caution with her given her rather reckless mentality. But she was a good soldier and an effective Shock Trooper given her above-average strength and being adept with heavy weapons. But when the Republic was selecting for operatives a mission, Takrea's name came up for review. And when she recieved a request to be accepted for the mission to which she accepted.
Like other Trianii, Takrea is adventurous and fearless in the face of combat and adversity. This almost unnatural courage isn't as much courage as it is a love of fighting combined with brash and irrational decisions. And although she is like this, she is still very observant of the chain of command so long as the one in charge gives orders that are parallel with her thinking, otherwise problems and eventual violence may occur, which has gotten her put on probation numerous times. She is a fierce advocate for indepency of all who wish it, not tolerating oppression for any reason, even the right ones. Takrea has an interesting yet grim sense of humor though allows for her to maintain her vicious yet pleasant demeanor.
Arri is a massive Wookie, on top of being a Wookie. He stands nearly a full two and a half meters tall. And is is not a lanky tall either, hiding his frame under his fur like some Wookies, his footsteps fall steady and solid. His fur is the customary brown with highlights of nearly black fur. His armor is similarly colored. While at first thought you find it odd that a Wookie is in armor you can quickly see it is not a fashion statement but an effort to simply stay alive. The armor has many dents, dings, and blaster burns. A second glance at his fur shows similar scarring. It is evident that he has struggled for many years, either for him self or others. He has a bandolier with a typical troopers carry load, although it looks much less encumbering on his frame. For weapons all that you can spot is a solid walking stick. But after a second glance you notice he is not actually carrying a walking stick but a vibrolance of a foreign design. Funny how even it looks small next to him, not even reaching the top of his head. But even with the unusual waviness to the shaft you are guessing that the odd looking top spike can still do a hefty amount of damage.
Arri had a typical upbringing as a cub. Upon reaching adulthood his joined his clan's warriors just as many others. As he heard more and more about the struggles of the outside words he eventually requested permission to search for a secondary clan and to support their cause of protecting the galaxy. In hopes of spreading the glory of Wookies across the known worlds and seeing him as a prime candidate his request was granted. Before long he had enlisted as a Shock Trooper for the Republic, enjoying being on the first charge in.
As he battled his renown grew. They realized his ability to smash through the front lines and engage rear targets without much trouble, even his ability to bypass locked gates or physical fortifications. Before long he was transferred to a special unit. Finally he had found his new clan, a group of similar individuals he could grow his life story with. They were not his blood brothers, but they bled and fought with him and that made them brothers to him. He did what he could to protect them on and off the field, often charging ahead drawing the fire. This allowed him to quickly engage the high priority targets and also to find, protect, and rescue mission objectives.
Oh, you want to know about that odd looking lance he carries? Well, he is not much of a talker but I have been around a while and have been working on piecing the story together myself. Here is what I know so far:
Back when Arri was traveling around the galaxy looking for his new home he got in with some rough crowds. He wasn't always the brightest and obviously less scrupulous individuals would love to get Arri working for him. And of course that led Arri into a decent amount of sabac playing. One evening he ended up at the table with a very well renowned Gamorrean. And of course everyone knows how much Gamorreans love their lances. this particular Gamorrean had apparently commissioned a Rakata to build him a very special lance, one that would devastate his foes. The Gamorrean was getting down on his luck and was running out of cash on hand so he bet his lance, knowing full well he could never loose, especially if he cheated. But Arri saw through it and called him on it. The resulting fury was not pretty but in the end Arri came out the victor. As a reminder that might and prestige do not give you the power to do as you please he keeps the lance to this day, a memento that if you are unjust eventually someone will come along to chop your tree down.
Arri doesn't talk a lot, partially because many of those around him do not understand him. He eventually gave up trying with most people, just resorting to quick grunts and small gestures.
He has a grim outlook on life, having seen many allies die on the battlefield. And thus he does what he can to protect his squad mates. Those that have earned his trust he considers great allies and works hard to defend them. They are his squad mates and to him they are also his clan mates.
His warrior mentality keeps him from backing down from fights. And being a Wookie means he rarely need to. He is not overly aggressive, he has just spent most of his life in one conflict or another. With down time he enjoys quiet time to reflect and meditate while practicing katas with his vibrolance. This gives him time to recharge his inner self and balance the raging conflict of everyday life.
He does a pretty good job at controlling his rage. Although seeing any injustice done gets his blood pumping, it is when young children or older non-combatants are pulled into a conflict to be used as shields or leverage that he really lets loose and lets the offenders have much more than they intended for.
Caiden
Male Human
Scoundrel
Party role: Slicer, mechanic, and pilot.
Caiden grew up on the planet of Castell, the homeworld of the Merchant Guild. While he came from a pretty average family, his parents working in a shipping office and a sister a few years younger than he, his well above-average intelligence left him rather bored with his schooling. He found his outlet in the holonet and electronics. With the Merchant Guild's presence, Castell was the home to a number of major corporations making electronic security a major concern.
This was where Caiden found the challenge that he had been lacking. His slicing skills quickly grew, and with it his arrogance. In his late teen years his activity was spotted and recruited by a “special interest” group campaigning against the use and development of clones, arguing that cloning was an unnatural science. Caiden cared little for the group's cause, but saw them as an outlet to greater challenges, turning his slicing skills against the Republic military. While his skills, being self taught, were rather crude his sheer talent was such that suddenly the organization had teeth, getting the attention the military base on planet.
Eventually his arrogance proved his undoing. While trying to get into the local base's systems he was tracked and captured. After being taken to a holding facility in orbit, Caiden was made an offer. He could either be tossed in prison, or he could put his talents to the use of the Republic military. While considering the offer, the base was attacked by Seperatist forces looking to recover members of their own from the holding facility. During the ensuing firefight Caiden was shocked to see the Clone Troopers of the Republic fighting just as hard to protect him and they were to protect themselves. After the conflict was over and he asked about this, he was told that despite his status as a prisoner he was a civilian of the Repulic, and therefore would be protected with their lives.
This brush with the larger war effort was a very maturing event for Caiden. He decided to take the military's offer and enlisted, training as an elite slicer to refine and hone his natural skills.
Caiden is pretty outgoing, but has little patience for stupidity. He can easily work with others as long as his expertise is recognized. If he works with another slicer he will be extremely competitive. Having been out in the galaxy a bit in the last few years he has mellowed from the arrogant hot head that he was, but he the fact is that he's exceptionally good at his job and he knows it.
Core; pg.82: BENEFIT: When you wear light armor, you take no armor check penalty on attack rolls or skill checks. Additionally, you benefit from all of the armor’s special equipment bonuses (if any).
Clone Wars Guide; pg.29: PREREQUISITE: Proficient with weapon used.
BENEFIT: You gain a +2 bonus on damage rolls against droid enemies, or +4 if you are using a weapon that deals ion damage.
Clone Wars Guide; pg.25; BENEFIT: When you use a standard action to actively look for hidden enemies (as per the Notice Targets application of the Perception skill), you can make a single melee or ranged attack against any one enemy you notice with your Perception check.
Description: Young and not very knowledgeable when it comes to daily life. Macc has focused his young adulthood to learning as much as he can about technology, the galaxy, and his clans heritage. Not of great stature, nor of build, he slighlty blends in to a crowd, though he is sometimes lost as to the basic interactions of merchants and entrepreneurs. He has a scar on his left cheek from a battle that happened on his first mission for Clan Redde. His deep blue colored eyes always seem to be seeking as much information from anyone or anything he stares at. He favors his right hand so his pistol is slung from his left hip, butt-end facing in front of him. As his father, he always stands with his hand over the pistols grip. Personality: Quiet, tech wiz, decent shot with ranged weapons, can make a smart remark now and again, and has an issue with leadership that demands more than subordinates can give.
Background: A quiet young man, Macc has been learning much in the ways of computers and mechanical systems. Most has been self taught as his father was killed by clan Fett when Macc was only 12 years old. He has kept up the traditions of his ancestor, Yoehaun Redde, who reunited Clan Redde a few centuries ago. That tradition is self-preservation and not submitting non-Mandalore rule. He has been living on his own for around 3 years now, and he still runs into trouble. The fact that he is a wiz with computers and mechanical technologies has been the deciding factor in keeping him alive. For the past year or so, he has been part of a tactical infiltration team for the Redde Guild. They have taught him to be a pretty good shot with a pistol and rifle; enough to keep him alive long enough to collect his earnings at the end of every mission he has been on. He longs for his clan to once again be at the status it was in the stories of old, and that Mandalorians will rule themselves once more.
Destiny: Redde Clan Destiny (Redemption): Founded on planet Ordo, the Redde clan wanted peace with the Jedi during the Mandalorian Wars, but were apposed to the fealty sworn to the Sith. This fact has had its negative effects upon the clan as many of the major clans have held a prejudice toward them. in the early years following the events of the Mandalorian Wars, the Redde clan members were killed on site by other clans for they believed that the Redde clan had a hand in destroying Mandalorian culture as it had once been known.
Centuries passed and the clan began to come out of hiding. After a while of keeping low profiles, one of them united the clan once again under their old banner, Yoehaun Redde. The other clans still did not completely welcome them back into society and still viewed them as traitors. This led to the forming of the Redde Guild; since the other clans would hire them for mercenary, enforcer, infiltration, and assassination work, but would either underpay or not pay at all for their services.
With a steady source of income for the clan they began to gain in numbers once again, though the blood line has been mingled with other clans and races. This has led them through the many wars and conquests of the Mandalorian peoples, occupations by crime lords, Imperials, and so-called Alliances of Republic forces. Through it all the clan maintains its allegiance only to the Mandalorian bloodlines. Seeking only to be free of the rule of others, and for the Mandalorian culture restored to its once great heritage..