You may have seen an ad for this game about a month ago. We've had a player drop and are looking for one more. See the game forum for more info, and the original ad is posted below. This ad will only run until Sunday night. If no acceptable applications are submitted by then, I'm offering the spot to a reader or something.
This game has waited long enough; there aren't going to be any extensions.
Of course, there's an upside: since the rest of us are done with characters, the instant you finish enough to RP with the game will start!
About The Game:
This is HIRED GUNS, a game about a mercenary team on the fringe of space during the Imperial Warlords era! (That's post-Endor, pre-Thrawn.) The PCs are a pirate gang that doesn't mind hiring out to all sides involved... but will they eventually pick one for good?
Well, I don't know. That's where you all come in. There are a few concepts at work here.
That's Rogue Squadron, and I mean the books. The characters are intended to be a bunch of fighter jocks who also do ground work, a la Rogue or Wraith--but unlike those characters, they start out having no alignment. The intent is for there to be a mix of ground and flying. Don't think that this doesn't leave room for intrigue, though! There are a lot of factions out there, and, well, Starfighters of Adumar was a RS book, after all!
Based on a "seasonal" system another game I'm in has worked out. Expect to GM. This is required, so if you're not willing to, thank you for your time. Only one adventure at a time, though. (If the pace is anything like my other game, you'll have to GM for a month or two out of the year.) I will be GMing the first "season," which means I will be in the GM's seat first.
You know how starship combat is kind of boring in SAGA for characters that aren't starship focused? You know how not-starship combat is kind of miserable for characters who are? I have a solution, and it's a little nuts. Check the house rules for more info, but basically, gestalt! (On the topic of house rules: the rules listed are really the only major ones I want to run with.
I've been on this website for five years and played in a large number of games. Not many have lasted, but I'm in the second-oldest SAGA game on the site and a 4E game that's over two years old. I've played RPGs pretty much all my life, which is not long compared to some people around here but translates to over a decade of experience. I can be hot-headed at times, but these days it takes a little while for any kind of temper to get going. On the other hand, I love, LOVE GMing, and putting in the extra mile. (To the point where my gaming table uses some similar setups to a theatrical tech booth.) I'm a player-pleaser, I do admit, and my games tend to swing to the light-hearted side.
What I Want From You:
Okay, first off, I do not want character apps. I've noticed that a lot of the momentum that people generate is lost when they make their character and then the game starts weeks later. Instead, I'm going to be recruiting players, and then we'll build characters together. (The creation rules are posted, though, if you're interested.) As such, please give me the following info!
A quick bio (Nothing long; just "I've been playing games for this long and like this kind" is fine)
What kind of game you'd want this to be
An adventure idea (Can be as long or as short as you like)
How much of the Rogue Squadron series have you read, and did you prefer Stackpole or Allston? (Seriously, please answer this; don't need an essay, but would like to know. Not having read the books will not disqualify you.
Any character ideas yet? (Totally optional)
Okay, you know how people say "once per day?" That's sithspit. No one does that. We all know that some days you have ten million posts and then can't post for a week. The posting rate for this game is "don't slow the game down overmuch and tell us if you'll be gone."
Sunday, February 5th. There will be no extensions.
Questions? Comments? Concerns?
Please post in this thread!