Last calcuation: Christmas Present
Mental Attributes: Intelligence: 5, Wits: 2, Resolve: 3Skills
Physical Attributes Strength: 3, Dexterity: 2, Stamina: 5
Social Attributes Presence: 4, Manipulation: 2, Composure: 5
MeritsMental Skills: Academics (History) 3, Computer , Crafts , Investigation 2, Medicine 1, Occult (Spirits) 3, Politics , Science 1
Mental Prodigy - Bo receives permanent +1 to all Mental Skills (not included in skill totals)
Physical Skills: Athletics 3, Brawl 2, Drive , Firearms , Larceny , Stealth 1, Survival , Weaponry 1
Social Skills: Animal Ken , Empathy 2, Expression , Intimidation (Spirits Fear Me) 2, Persuasion 1, Socialize , Streetwise , Subterfuge 1
Social Prodigy - Bo receives a permanent +1 to all Social Skills (not included in skill totals)
Mental Merits:AdvantagesCommon Sense
Your character has an exceptionally sound and rational mind. With a moment’s thought, she can weigh potential courses of action and outcomes. Once per chapter as an instant action, you may ask the Storyteller one of the following questions about a task at hand or course of action. Roll Wits + Composure. If you succeed, the Storyteller must answer to the best of her ability. If you fail, you get no answer. With an exceptional success, you can ask an additional question.
Physical Merits:Hardy 3
Your character’s body goes further than it rightfully should. Add the dots in this Merit to any rolls to resist disease, poison, deprivation, unconsciousness, or suffocation.
Social Merits: Allies (Consilium) 3, Allies (Mysterium) 3, Mentor (Jack of Crows) 4, Status (Fusang Tong) 5, Resources 4
Supernatural Merits: Medium (Shadow), Medium (Twilight)
Arete: 5Extraordinary Abilities
Virtue: Righteous - Bo does not abide by innocents being hurt, especially children and refugees. He will go to great lengths to protect people from fates they do not deserve
Vice: Hasty - Bo strives to abide by Tao, which often leads him to act on impulse or instinct because it feels right.
Paragon PowersMental Prodigy: Your character acquires a permanent +1 bonus to all Mental Skills.Immortality
Social Prodigy: Your character acquires a permanent +1 bonus to all Social Skills.
Connected: Your character gains +3 Social Merit dots. These are open and undefined, and can be switched from one Merit to another in anywhere from a scene to a day, though they can’t be combined with the character’s other Merits. Connected may be used for the following merits: Allies, Alternate Identity, Anonymity, Contacts, Fame, Mentor, and Resources, and cannot create a Merit above 5 dots. You may select this again for each Social Attribute you have at 5 (to a maximum of 3 times).
Whether through alchemical processes, diabolic pacts, or the wonders of super-science, the character is able to come back from the dead. This power costs 10 XP, and using it costs willpower:Summoning (Castigation) 5
• 1 WP brings the dead character back to life, provided the character is in one piece.
• 1 WP reassembles a severely damaged (dismembered or burned to ash) body.
• 1 WP moves the body to a prepared location (a Ritual Crypt, a laboratory, a sacred hollow, etc).
Rejuvenated characters begin with all but one health box filled with Lethal damage, which may then be healed in a normal fashion. If they lack the WP, they slowly regain 1 WP per 24 hours 'dead'. Each immortal can still be destroyed under specific circumstances or conditions.
--In Bo's Case: While 'dead', Bo can be summoned and bound as any ephemeral entity, and can be destroyed by more powerful spirits or ghosts.
Immortality also grants the character improved health. They are immune to all mundane diseases, gain the Hardy merit at 3 dots, and heal from wounds at a more rapid pace: 1B per 5 minutes, 1L per 6 hours, 1A per 24 hours.
Mechanically, Bo uses the Castigation Endowment for these powers. However, rather than demon summoning and blood sacrifice, Bo typically uses spirit summoning and expends spirit energy as a sacrifice. In all cases, the costs are the same.Master of the Ten Thousand Tongues (Tongue of Babel)Skill TricksBo speaks and understands all spoken languagesSummon Spirits (Calling Forth the Pit) - Presence + Resolve + Castigation vs. ResistanceHeavenly Binding Chains (Shackles of Pandemonium) - Presence + Intimidation + Castigation vs. ResistanceCommand of the Yellow Emperor (Mandate of Hell) - Presence + Composure + Castigation vs. ResistanceBurning Phoenix Pinions (Hellfire) - Dexterity + Intelligence + Castigation - target's DefenseAcademicsBefuddling Double-Talk: Add Academics to all Fast-Talking rollsAthletics
Linguist: Can translate any document given a few words to go off of. Supernatural languages require an Int + Academics roll.Perfect Physique: Add Athletics to any rolls reliant on physical appearance (Seduction, Intimidation, some Expression rolls, etc.)OccultMyth Expert: Add (Occult/2, rounded up) to all rolls to gain knowledge about something supernatural.
Spike -- Achieves Arete 5 via heroic acts. Spike may only gain 1 Arete per adventure if he performs appropriately Extraordinary deeds.Conditions
Martin -- Achieves Mantle 4 and Status (Seelie Court) 3 via interactions with the Fae community. Martin may achieve one dot depending on activities during an adventure.
Short Term: Help Martin make a good impression on Wescote (and possibly Damien)
Short Term: Help Martin make a good impression on Birch
Short Term: Help Martin make a good impression on Lujza
Leveraged (Smiley Reid - For loaning the Temple Guard on the Mr. Punch Case)Available XP: 0 XP, 1 Beats
Swooning (Ryan Spelling)
Last calcuation: Christmas Present