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Soulan Ne'fey

CharacteristicsClass(es): Soulknife
Gender: Male
Age: 20
Race: Human
Alignment: Chaotic Neutral.

Appearance / Personality / Background

Character Sheet

I'll complete eventually.

Name: Xalein
Race/Class: Half-Elf/Sorcerer(Sylvain wild bloodline)
Stat Block: CG, Str 10, Dex 15, Con 14, Int 12, Wis 7, Cha 18 (+2 racial bonus)
Description: Green eyes, brown hair in braid behind the back.
Background: Xalein comes from a human noble family. He is the son of the lord and his favorite mistress, an elf, and he is the heir, or would be if he was actually interested in politics. He is the heir mainly because he doesn't have any other siblings, as his father's wife could not bear children.
Ever since his young age, he would sneak outside to explore the forest, watching wild animals. He also stumbled few times on magical beasts. The first time, he was eight. A bear attacked him, but was fend off by a wolfdruid with his pack of wolves. But these wolves weren't normal. The pack was casted Awaken by the druid himself. As they lived in the forest for few days, Xalein would come often and play a lot with the puppies. Few year after, he stumbled of a pair of unicorns. He watched in fascination as they grazed. Just as he took back his breath, because he had forgotten to breathe, he scared the pair and they ran off.
It was about this time that strange phenomenon started to appear. Heat. Cold. Electricity charged air. Moving objects. Apparitions. It was after a while he discovered it was his own powers that was running wild. He that, he started to learn his own powers by himself in the forest, and learning Sylvan from his father's vast library. When he almost mastered the last cantrip, he stumbled on a lost and abandonned bear cub. It was so young he just couldn't abandon it. It would surely die in the few days. He decided to raise it. At first, he asked his father for help but he refused. Even if his father refused, he still raised it at the edge of the forest. After it finished growing up, Xalein decided to make to travel with it, so he make it his animal companion.
(the story lacks just a bit of the end but I can't make write a good story now)

Show sheet

Name: Sidryn
Race/Class: Half-Elf/Rogue
Stat Block:
Female CG Half-Elf Rogue, Level 1, Init +7, HP 11/11, Speed
AC 15, Touch 13, Flat-footed 12, Fort +2, Ref +5, Will +1, Base Attack Bonus 0
Rapier +3 (1d6, 18-20/x2)
Light Crossbow (standard) +3 (1d8, 19-20/x2)
Leather Armor (+2 Armor, +3 Dex)
Abilities Str 11, Dex 16, Con 14, Int 14, Wis 12, Cha 12
Condition None

Description: Sidryn is a young woman, that much is obvious, even if she will not admit to her true age. Rumors have her age varying from sixteen to twenty-five, but who puts complete faith in rumors? She is, at times, a firebrand of boisterous emotions, while at others she is the embers of brooding. Her brown eyes have hints of gold in them when the light strikes them, but nothing out of the ordinary or extraordinary. Her curled red-hair is a giveaway, along with the fact that she likes to wear reds and oranges to match.

Background: Sidryn was born Sidryn Estrael Windsong. Her mother was Raven Hallowood, a quiet and lovely daughter of farmers. Her father was the adventurous Lyrus Windsong, an elven 'archaeologist'. Raven, though a dutiful daughter, sought adventure, and when she was of a mature age, left her family's village for the big city. She was at a loss, and easy prey - thankfully the kindly Lyrus Windsong decided to be an escort and guide, rather than predator to such a lovely young woman. Though Raven had no obvious talents, her head for knowledge was nearly as great as Lyrus' and the two adventured together, and ended up, after retiring, starting a family.

Sidryn was their first child, named after Lyrus' Mother, and Raven's Grandmother, the red-headed child was born healthy, strong, and quite vocal. As Sidryn grew older, and Lyrus and Raven had three more children, the eldest child showed quite the protective streak over her younger siblings. She was helpful and kind, and far more adventurous and daring than even her mother and father had been - without the knack for knowledge that her parents displayed. Thus, Lyrus decided to teach her a few ... simpler skills, and enlisted an old friend of his from his adventuring days to train Sidryn in the ways of stealth and observation.

Kalen Maloch, a bear of a grizzled old dwarf, and still sworn to bachelorhood taught Sidryn what he knew of being a ranger - well, when he swung by for a visit. It wasn't much, but it was certainly the beginnings - enough so that Sidryn was confident enough, and her parents as well, that she traveled to town on errands on her own. After all, two retired archaeologists ... well, they had a modest manor almost half a day's journey from town.

This was both a blessing and a curse. A blessing for the idealized life that could be led, and a curse when the kobolds were angered into frenzy like a nest of hornets.

Tensions had been ... growing for a while, though Sidryn was unaware of the politics. It was only a matter of time until some idiot farmer did something to anger the kobolds, and the magistrates, of course, could not see trouble beyond the walls of their own cities. Something happened, a kidnapping, a counter-kidnapping, a slaughter on both sides ... and the dam broke.

Kobolds came flooding into the area. Sidryn was on her way home from town when she first saw the warning signs. When she heard the gibbering and rustling of an advancing kobold raiding party, she did the only thing she could think of ... climb the tallest tree in sight. Looking over the signs of travel on the road the kobolds continued on the way, never seeing Sidryn. So scared, the young woman was, she stayed in the tree for the rest of the day, into the evening, and thru the next day.

Satisfied that the kobolds had moved on, Sidryn hurried home, knowing her parents and siblings would be worried.

What she found was the burned ruins of her home - her family slaughtered, Lyrus and Raven fallen before the charred door of a closet where the three youngest were hiding. It was a masacre.

Sobbing and broken, Sidryn spent the night rolled up in a half-charred blanket on the floor of her ruined parents' bedroom. The next morning came, and Sidryn hollowly buried the remains of her family. Then, gathering what valuables she could find, that might be able to be sold, she fled.

Sidryn bought supplies in town, then traveled to a harbor on the coast. She didn't think of leaving a note for Kalen ... though now she regrets not doing so. She tried to find him several times, but the most she found was a whisper of a rumor about a mad dwarven ranger on a rampage against kobolds. Taking passage on a ship, and trying her hand, though poorly, set sail for somewhere else. ANYWHERE else.

Name: Fracko Rohm
Race: Gnome
Class: Witch
Alignment: Neutral
Abilities: Str-10, Dex-14, Con-13, Int-16, Wis-12, Cha-12

Character sheet in progress.

edit: Withdrawn

Where can I find a list of Traits? I'm not seeing them in the Core or APG books. Sorry, this is my first Pathfinder game, so am still learning the rules.

Name: Lamére Seapearl
Race/Class: Merfolk Synthesist
Role: Damage Dealer


Background: Lamére's father was a member of the Shell Military, the Merfolk elite, and trained his daughter to follow in his foot steps as a great warrior. Meanwhile, her mother trained her in her own art, Witchery. Lamére had a special knack for summoning magic, which led her to her own experiments. Lamére was seventeen when she created her first Eidolon, but she wanted more. She didn't want to just create something powerful, she thirsted for that power herself. It became an obsession.

Three years of hard work finally paid off when Lamére finally unlocked the secret of Synergy. In the end it had seemed simple, all she had to do was risk her own life, by summoning her Eidolon exactly where she stood, weaving its energies into her physical make up. With that task accomplished, Lamére set herself to the second mystery that plagued her. If her people could breath on land, why did they not extend their military endeavors their. She left the military and her home to start her own adventure on the dry land, hoping to learn new secrets and tactics to bring home, so one day her people can expand their control.


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