Dirt Diggler

   
Dirt Diggler


statblock:Dirt DigglerDirt Diggler, Mul Hybrid Cleric|Avenger

Init +9 HP 79/79 Bloodied 39 Healing Surge 19 (1 used /9)
AC 26 Fort 19 Reflex 20 Will 23 Speed 5
Str 13 (+1) Con 12 (+1) Dex 17 (+3) Int 8 (-1) Wis 21 (+5) Cha 10 (0)
Overwhelming Strike (PHB2)
At-Will; Divine, Weapon
Standard Action, Melee Weapon
Wis vs. AC: 1[W]+ Wis Damage. Shift 1 and slide the enemy 1 into the square you left.
Power of Skill: This counts as an MBA.
  • Two-Handed Weapon Expertise: +1 to hit and +1 bonus to damage rolls on charges.
  • Vanguard Gouge: +1d8 damage on successful charges.
  • Horned Helm: +1d6 damage on charges.
  • Bracers of Mighty Striking: +2 damage item bonus to MBAs.
  • Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1.
  • Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.
  • Surprising Charge: +1[W] damage to charges with spear or light blade against enemy granting CA.
Overwhelming Strike (PHB2),
Icon of Fear (D409)
At-Will; Divine, Fear, Shadow, Weapon
Standard Action, Melee Weapon
Target: One creature
Wis vs. Will: 1[W]+ Wis Mod Damage and you can push the target 1 square.
Effect: One ally adjacent to you can shift up to 2 squares as a free action and must end adjacent to the target.
  • Two-Handed Weapon Expertise: +1 to hit and +1 bonus to damage rolls on charges.
  • Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1.
  • Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.
Icon of Fear (D409),
Second Wind (PHB)
Encounter;
Standard Action, Personal
Effect: You spend a healing surge and regain hit points as well as gain +2 bonus to all defenses until the start of the next turn.
Second Wind (PHB),
Incredible Toughness (DSCS)
Encounter;
No Action, Personal
Trigger: You start your turn
Effect: You end any ongoing damage, or any dazed, slowed, stunned, or weakened condition currently affecting you.
Incredible Toughness (DSCS),
Oath of Enmity (PHB2)
Encounter (Special); Divine
Minor Action, Close burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result.
When the target dies, you regain this power.
Oath of Enmity (PHB2),
Healing Word (PHB)
Encounter; Healing
Minor Action, Close burst 5
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain 2d6 additional hit points.
  • Battle Cleric's Lore: The target(s) gain a +2 bonus to attack rolls til ENT.
Healing Word (PHB),
Battle Awareness Power (MP)
Encounter; Martial
Immediate Interrupt, Melee 1
Target: The triggering enemy
Trigger: An enemy adjacent to you shifts or makes an attack that doesn't include you
Effect: Make a MBA against the target.
Battle Awareness Power (MP),
Sunburst (HotFL)
Encounter; Divine, Radiant, Weapon
Standard Action, Melee Weapon
Target: One creature
Wis vs. AC: 1[W]+ Wis Mod Radiant Damage.
Effect: You and each ally within 5 squares of you gain 5 THP and can make a saving throw.
Sunburst (HotFL),
Fury's Advance (DP)
Encounter; Divine, Weapon
Minor Action, Melee Weapon
Target: One creature
Wis vs. AC 1[W] dmg. You push the target 1 square, and it takes 3 damage for each of your allies adjacent to it after the push. You then shift 1 square to a square adjacent to the target.
  • Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1.
  • Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.
Fury's Advance (DP),
No Respite (D382)
Encounter; Divine, Weapon
Standard Action, Melee Weapon
Target: Your oath of enmity target
Effect: Before making this attack, you push each enemy adjacent to you other than your oath of enmity target 3 squares, but not into a square that causes the creature to make a saving throw or take damage or another negative effect.
Wis vs. AC: 2[W]+ Wis Mod Damage.
  • Rushing Cleats: Increase the push or slide effect of any close or melee attack you perform by 1.
  • Polearm Momentum: Pushes or Slides of 2 or more squares with spear or polearm allow you to knock target prone.
No Respite (D382),
Distracting Flare (PHB2) Utility
Encounter; Divine
Move Action, Personal
Effect: You become invisible and move your speed. You are invisible until the end of the movement.
Distracting Flare (PHB2) Utility,
Aspect of Agility (PHB2) Utility
Encounter; Divine
Move Action, Personal
Effect: You shift 5 squares, and you gain a +2 bonus to AC and Ref until ENT.
Aspect of Agility (PHB2) Utility,
Word of Vigor (DP) Utility
Encounter; Divine, Healing
Minor Action, Close burst 1
Target: You and each ally in burst
Effect: Each target can spend a healing surge and regains 2d6 additional HP.
  • Battle Cleric's Lore: The target(s) gain a +2 bonus to attack rolls til ENT.
Word of Vigor (DP) Utility,
Strikebacks Power (AV) Item Power
Encounter;
Immediate Reaction, Melee 1
Trigger: An adjacent enemy hits you
Effect: Make a MBA against the target.
Strikebacks Power (AV) Item Power,
Symbol of Scorned Fate Power (AV) Item Power
Encounter;
Free Action, Personal
Trigger: You fail your first saving throw against an effect.
Effect: The effect against which you failed the saving throw doesn't effect you until ENT. If the effect changes or has an additional effect after you fail your first saving throw, the triggering saving throw does not count as the first failed saving throw.
Symbol of Scorned Fate Power (AV) Item Power,
Wings of Light (DP)
Daily; Divine, Weapon
Standard Action, Melee Weapon
Target: Your Oath of Enmity target
Effect: Before the attack, you can fly 6 squares and must land in a square adjacent to your target. This movement does not provoke OAs.
Wis vs. AC: 3[W] + Wis Mod dmg.
Miss: Half dmg.
Wings of Light (DP),
Inspire Fervor (HotFL)
Daily; Divine, Radiant, Weapon
Standard Action, Melee Weapon
Target: One creature
Wis vs. AC: 2[W] + Wis Radiant dmg
Miss: Half dmg.
Effect: Each ally within 2 squares of you can shift up to 2 squares as a free action. Any ally who ends the shift adjacent to the target can make a MBA against it as a free action.
Inspire Fervor (HotFL),
Blade Barrier (PHB)
Daily; Conjuration, Divine, Implement
Standard Action, Area wall 5 within 10 squares
Effect: You conjure a wall of spinning astral blades that lasts until the end of your next turn. The wall can be up to 2 squares high. The wall's squares are difficult terrain. Any creature that enters the wall or starts its turn there takes 3d6 + Wis Mod damage plus 5 ongoing damage (save ends).
Sustain Minor: The wall persists until the end of your next turn.
Blade Barrier (PHB),
Vanguard Weapon (AV) Item Power
Daily;
Minor Action, Personal
Requirement: You must use this when you make a charge attack.
Effect: If you hit with the charge, all allies within 10 squares, gain a +1 bonus to attack rolls and gain your Cha Mod as a bonus to damage rolls until the your SNT.
Vanguard Weapon (AV) Item Power
Notes :




Wishlist in the works.

Wishlist:
wishlist
  1. I want asap: Level 14 Rending Gouge +3 (AV)
  2. I want soon: Level 12 Bracers of Mighty Striking (PHB)
  3. I want soon: Level 13 Meliorating Wyvernscale Armor +3 (AV)
  4. I want soon: Level 11 Dice of Auspicious Fortune (D381)
  5. I want someday: Level 12 Stone of Earth (AV2)

Items gotten as loot so far
  • Level 2 Eagle Eye Goggles
  • Level 3 Rhythm Blade Short Sword +1
  • Level 4 Part of Orc's Eye Amulet +2
  • Level 5 Part of Shadowdance Leather Armor +2
  • Level 6 Part of Orc's Eye Amulet +2
  • Level 7 Farbond Spellblade Rapier +2 (AV2)
  • Level 9 Sureshot gloves (AV)
  • Level 9 Part of Shadowdance Leather Armor +2
  • Level 11 Dice of Auspicious Fortune (given to Kyr)
  • Level 13 Badge of the Berserker









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