I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
This game is going to be a D&D 3.5 game based in my own made up world called Islania. Map will be scanned into the game later on, but for now is not important. For all intense and purposes this functions like the world of Greyhawk, but it is instead my world. So when coming up with character backstories feel free to drop Greyhawk city names or make up your own.
Because of the nature of this game, and the fact that it is 85% Dungeon Crawls, please do not apply with the following classes. Bard, Druid, Monk, and Paladin
Note for Application
I am not going to tell you how to apply and what kind of character fluff you should have. Know that I am looking for characters with personalities, abilities and flaws. These are normal people, who became adventures and have spent their whole life trying to get into the Wastelander's Guild. So somewhere in your application I want a couple sentances to a paragraph about why you joined the WG and what you expect to get out of it. I will except getting stinking “Scrooge McDuck” rich as an execuse.
Now I will except up to 6 people in this campaign max. Which means I will only except 2 people of the same class. I am look for diversity and the ideal dungeon crawl group of people. So while a party of 6 Rogues would look cool on paper and be swell for bypassing traps, it would end up getting you a TPK 7 times out of 10. The following is my ideal party lineup.
I do not need to see a character sheet for a completed application. It is a bonus however and if comes down between you and someone else with a character sheet, then they will have a slight edge. However it is not required. After everyone is accepted into the game you will have 2 days to get your characters ready and then game will start. If everyone is ready and I approve their sheet, we will start sooner.
Final note. I don't want any in party fighting. So no evil alignments, and if your going to be C-N, play it smart. Do not use it as an excuse to play Chaotic-Stupid, or have a Knights of The Dinner Table Hackmaster character in a D&D game. All of your characters have been training together the last month and have became fast friends. Your supposed to work together as a team and get rich, level, or die trying as a team. I don't know want to see anyone hurling some one down the stairs, or checking for traps and then lie about it, so the person walks through and gets impaled.
FAQ and Notes
UPDATE UPDATE UPDATE
PDF of the Homebrew Character Class has been attached. Look in the character creation section.
House Rules and Tools of the Trade Forum has been updated. You want to pay attention to these threads as they pertain to character creation and once you're excepted, to game play and posting.
__________________ Trying Harder To Play Better UPDATE: I begin a new job in September. I will be moving to VT.
I just have a couple questions about classes. First, is ranger on the list of banned classes? Second, I can understand why you wouldn't want a druid or a monk in a dungeon crawl but I'm not so sure I get the restriction on bards. Is it because they make too much noise? Third, are factotums an option? You've got Dungeonscape as a listed source but you make no mention of them anywhere while all other classes from the listed books (except ranger as noted above) are mentioned at least once. I'm assuming the answer to Factotum will be no seeing as they are about as far from "classic" as one can get without being an Incarnate.
All that being said, I love gestalt and am very interested
Okay I new I forgot something when I posted this ad! Stupid Brain.
EDIT: Magius Ninja'd me like a Boss
Side Edit Note: Shane Like's Magius comment on Bards.
No Factotum's or any other classes besides the classes in the Player's handbook. I am merely using Dungeonscape as a guide for skills, feats and equipment because I only have it on pdf and am not too familiar with the book in real life. Brushing up on it though. Sorry I didn't make Factotum clear.
As for your questions on why bards are not allowed in the setting. Bards don't make sense for this kind of adventure. I bard leads a life of carefree adventure, with song and dance. This game focuses on the Dungeon crawl aspect of D&D and then heightens it to a SAW the Movie style level of creepy. A bard would not fit in the setting, as well as never get a chance to play her music or perform, except when doing spells in combat. Also it is hard to be a bard who dances and get into a combat in a 10x10 hallway full of caltrops and cast perform based spells. I have nothing against Bards, it is just not a class that offers anything you need for this style of game.
So no necromancer|Dirge Singer then, eh? I kid, I kid.
How do you feel about variant class features presented in other books? I'm not talking about the crazy, outlandish things from Dragon Magic. Specifically, how to you feel about a Battle Sorcerer from Complete Arcane? And what about the variants presented on the SRD itself? Are those available for consideration?
I need to go get some sleep now as I have been up all night and into the morning. However I just posted the attachment for the Wastelander Guild Dungeon Delver class. I am using this game to playtest out my new class to see how well it works with basic classes. So no class variants as of right now. At some point in the future maybe.
I am trying to keep this old school, with a new fat free topping of new school. Now good luck and apply apply apply!
At least I am trying to but can't export excel file to the game and the last 4 hours have been wasted work on this class info.
"Your computer will eventually experience disaster. Like viruses, spyware or electro cancer."
- Puppet Master
My apologies too all my current games for slow posting rates. Posts whenever mentally capable.