Soldiers of the Isles (Characters)
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Myth-Weavers
Soldiers of the Isles (Characters)
Class: Hybrid Warlock/Monk Theme: Fey Beast Tamer Role: Arcane and Martial Striker | AC 15 Fort 16 Reflex 16 Will 15 Speed Str 10 Con 18 (+4) Dex 16(+3)Int 8 (-1)Wis 15(+2)Cha 10 |
Aidraug Mor (Coyote Black) Mystic of the Feywild ![]() | ![]() |

| Light At-Will * Arcane Minor Action Ranged 5 Target:One object or unoccupied spquare Effect:You cause the target to shed bright light. The light fills the target's square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. |
| Mage Hand At-Will *Arcane, Conjuration Minor Action Ranged 5 Effect: You conjure a spectral floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, pouch, a sheath or a simular container and simultaniously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand 5 squares. As a free action you can cause the hand to drop an object it is hold, and as a minor action, you can spend a minor action to cause the hand to pick up or manipulate a different object. Sustain Minor: You can sustain the hand indefinately. Special: You can only have one hand at a time. |
| Howling Wall At-Will *Arcane, Evocation, Implement Standard Action Area: wall 6 within 10 squares Target:Each creature in the wall Attack Int(+6) vs Fortitude Hit:You slide the target up to 2 squares, and it is slowed until the end of your next turn. |
| Ray of Frost At-Will * Arcane, Cold, Impiment Standard Action Ranged 10 Target:One creauter Attack:Int(+6) vs Fortitude Hit:1d6+5 cold damage and the target is slowed until the end of your next turn. |
| Scorching Burst At-Will *Arcane, Fire, Implement Standard Action Area burst 1 within 10 squares Target:Each creature in burst Attack:Int(+6) vs Reflex Hit:1d6+5 fire damage. |
| Water Stride Encounter * Arcane Minor Action Effect:Until the end of your next turn, you can treat liquid surfaces as if they were solid ground but difficult terrain. |
| Whispering Wind Encounter * Arcane Standard Action Effect:You cause a breeze to carry a message of up to 25 words or a sound up to 6 seconds long to a place you choose. The destination must be within a number of miles equal to your Intelligence modifier and must be familiar to you, and it must be a location that the wind can reach. Once you complete the message or the sound, the wind travels at Speed 5 (or 1 mile per hour) until it reaches the destination, where it conveys the message or the sound reguardless of whether anyone hears it. Special: You can have one whispering wind active at a time. |
| Solkara's Wave Encounter * Arcane, Cold, Elemental, Implement Standard Action Close Blast 3 Target:Each creature in the blast Attack:+6 vs Fortitude Hit:1d8+5 cold damage, and you push the target 2 squares. THe target is slowed and gains vulnerable 5 cold until the end of your next turn. |
| Ray of Enfeeblement Encounter * Arcane, Implement, Necrotic Standard Action Ranged 10 Target: One creature Attack:Int(+6) vs Fortitude Hit:1d10+5 necrotic damage, and the target is weakened until the end of your next turn. |
| Wind Blade Daily * Arcane, Conjuration, Force, Implement, Transmutation Standard Action Ranged 5 Effect:You conjure a blade of solid wind in an unoccupied square within range. The blade lasts unti the end of your next turn. Enemies adjacent to the blade grants combat advantage. You can use a mvoe action to move the blade to a square within range. When the blade appears, it makes the following attack, and while the blade persists, you can repeat the attack as a Standard Action. Target:One creature adjacent to the blade Attack:Int(+6) vs Reflex Hit:2d6+5 force damage, and you can slide the target 1 square. Sustain Minor:The blade persists until the end of your next turn. |
| Flare Encounter * Arcane, Zone Minor Action Area burst 1 within 10 squares Effect:The burst creates a zone of bright light that lasts until the end of your next turn. Creatures in the zone have partial concealment. |
| Action Point Daily Free Action Effect: You gain an extra Standard action. Special: An Action Point can only be used on your turn. Special:You start the day with 1 Action Point. For every milestone you reach, you gain 1 aditional use of Action Point. You may only spend 1 use of Action Point per Encounter. |
| Firewind Scythe Weapon: Heavy Blade (Scythe) Enhancement Bonus:Attack Rolls and Damage rolss Critical:+1d6 fire damage per plus, and you can slide the target 1 square per plus Property Whenever you hit one or more targets with a fire power using this weapon, one enemy adjacent to you takes fire damage equal to 1 + this weapons enhancement bonus(+1). Utility Power (fire) * Daily (free action) Trigger:You use your second wind on your turn. Effect:Until the end of your next turn, your melee attacks using this weapon deal extra fire damage equal to the weapon's enhancement bonus. |
| Robes of Scintillation Armor:Cloth Enhancement:AC Power (At-will * Radiant): Minor Action; The robe radiates colored lights, illuminating like a torch. You can end the illumination as a free action. Power(Daily * Radiant)Standard Action. The Robe shines bright with myriad colors. Make an attack: Close burst 2; Int(+5) or Cha (+2) vs WIll (add the robes enhancement bonus as an enhancement bonus to the attack roll); on a hit, the target is dazed (save ends). |
| Shettu.jpg (22.4 KB, 0 views) |
| War Song Strike +10 vs. AC, 1d8+5 damage At-Will Attack 1, Arcane, Weapon Standard Action, Melee Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier. [PH2, p69] |
| Vicious Mockery +7 vs. AC, 1d6+5 damage At-Will Attack 1, Arcane, Charm, Implement, Psychic Standard Action, Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. [PH2, p69] |
| Shout of Triumph +7 vs. AC, 1d6+5 damage Encounter Attack 1, Arcane, Implement, Thunder Standard Action, Close blast 3 Target: Each enemy in blast Attack: Charisma vs. Fortitude Hit: 1d6 + Charisma modifier thunder damage, and you push the target 1 square. Effect: You slide each ally in the blast 1 square. Virtue of Valor: The number of squares you push the target and slide the allies equals your Constitution modifier. PH2, p69] |
| Stirring Shout +7 vs. AC, 2d6+5 damage Daily Attack 1, Arcane, Healing, Implement, Psychic Standard Action, Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 2d6 + Charisma modifier psychic damage. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier. PH2, p69] |
| Inspiring Fortitude Daily Standard Action, Close burst 5 Requirement: Your second wind must be available for you to use Target: Each ally in the burst Effect: You use your second wind, and each target gains temporary hit points equal to 10 + your Constitution modifier. [PH3, p169] |
| Rally the Spectral Host Encounter Attack 3, Arcane, Aura, Primal, Weapon Standard Action, Melee Target: One creature Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier damage. Effect: You activate an aura 2 that lasts until the end of your next turn. While in the aura, any ally gains a +1 power bonus to attack rolls and a +2 power bonus to damage rolls. Dragon 396 |
| Focusing Strike Encounter [At-Will Ardent] Attack 1, Augmentable, Psionic, Weapon Standard Action, Melee Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier damage, and you or one ally within 5 squares of you can make a saving throw. Augment 1 Hit: As above, and if the saving throw is against a charm or a fear effect, it gains a power bonus equal to your Wisdom modifier. Augment 2 Hit: 2[W] + Charisma modifier damage, and you and each ally within 5 squares of you can make a saving throw. [PH3, p25] |
| Ardent Surge Daily [Encounter (Special) Ardent] Ardent Feature, Healing, Psionic Minor Action, Close burst 5 (10 at 16th level) Target: You or one ally Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Mantle of Clarity: The target gains a +1 bonus to all defenses until the end of your next turn. Mantle of Elation: The target gains a +1 bonus to attack rolls until the end of your next turn. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round. [PH3, p24] |
| Majestic Word Encounter (Special) Bard Feature, Arcane, Healing Minor Action, Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square. Level 6: 1d6 + Charisma modifier additional hit points. Level 11: 2d6 + Charisma modifier additional hit points. Level 16: 3d6 + Charisma modifier additional hit points. Level 21: 4d6 + Charisma modifier additional hit points. Level 26: 5d6 + Charisma modifier additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round. [PH2, p68] |
| Words of Friendship Encounter Bard Feature, Arcane, Charm Minor Action, Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn. [PH2, p68] |
| Tuning Songblade Weapon: Heavy blade Enhancement Bonus: +1 attack rolls and damage rolls Critical: +1d8 thunder damage per plus Properties * Bards can use this weapon as an implement for bard powers and bard paragon path powers. * When you hit an enemy with this weapon, that enemy takes a penalty to its next saving throw against ongoing thunder damage. The penalty equals this weapon’s enhancement bonus. Power (Thunder), Daily (Free Action) Trigger: You hit an enemy using this weapon. Effect: The target takes ongoing 5 thunder damage. While the target is taking this thunder damage, you get a +2 item bonus to attack rolls against that target. [Dragon 390] |
| Awakening Armor Armor: Chain Enhancement Bonus: +1 AC Property * While bloodied, you gain a +1 bonus to Will. Power Daily (No Action) Trigger: You are surprised. Effect: You are no longer surprised. [PH3, p198] |
| Brooch of No Regrets Neck Slot Enhancement Bonus: +1 Fortitude, Reflex, and Will Power Daily (Free Action) Use this power when an ally within 10 squares of you fails a saving throw. That ally rerolls that saving throw with a +2 power bonus and must use the second result, even if it's lower. Level 13 or 18: an ally within 20 squares. Level 23 or 28: an ally within line of sight. [AV, p149] |
![]() | NAME: Shawna RACE: Half-Elf CLASS: Hybrid Swordmage/Wizard |
| Melee Basic Attack Standard Weapon Melee Weapon One Creature VS AC Broadsword of Shared Wrath +1: +8 attack, 1d10+6 damage CRIT 1d8. |
| Ranged Basic Attack Standard Weapon Ranged Weapon One Creature VS AC Hand Crossbow: +2 Attack, 1d6-1 damage |
| Magic Missile Standard Arcane, Evocation, Force, Implement Range 20 Effect: 7 Force Damage |
| Sword Burst Standard Arcane, Force, Implement CLOSE Burst 1 Each enemy in Burst. VS REFLEX Broadsword of Shared Wrath +1: +6 attack, 1d6+5 Force damage |
| Charm of Misplaced Wrath Standard Arcane, Charm, Enchantment, Implement Range 10 VS WILL Battlecrazed Broadsword +1: +6 attack [i]Hit[/] You slide the target up to 3 squares. The target is then dazed until the end of your next turn. Effect: The target makes a basic attack against a creature of your choice as a free action. The basic attack gains a +2 power bonus to the damage roll. |
| Transposing Lunge Standard Arcane, Teleportation, Weapon Melee Weapon One Creature. VS AC Broadsword of Shared Wrath +1: +8 attack, 2d10+6 damage/b] Hit: You teleport the target into a space adjacent to you Aegis of Shielding: When you use your aegis of shielding immediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach. |
| Fountain of Flame Standard Arcane, Evocation, Fire, Implement, Zone Area Burst 1 within 10 Each Enemy in Burst VS REFLEXBroadsword of Shared Wrath +1: +6 attack, 3d8+5 fire damage Miss: Half damage. Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone or ends its turn there takes 5 fire damage. An enemy can take this damage only once per turn. |
| Disrupt Undead Minor Arcane, Necromancy, Shadow Range 5 Target: One undead creature. Effect:The target's necrotic resistance, if any, is reduced by 5 until the end of your turn. |
| Knack for Success Minor Close Burst 5 You or one ally in burst Effect: Choose one of the following. * The target makes a saving throw. * The target shifts up to 2 squares as a free action. * The target gains a +2 power bonus to his or her next attack roll made before the end of his or her next turn. * The target gains a +4 power bonus to his or her next skill check made before the end of his or her next turn. |
| Aegis of Shielding Minor Arcane Close Burst 2 One creature in Burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier. At 11th level, reduce the damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier. |
| Water Stride Minor Arcane [i]Effect:[i] Until the end of your next turn, you can treat liquid surfaces as if they were solid ground but difficult terrain. |
| Fear No Elements Minor Arcane [i]Effect:[/i Choose acid, cold, fire, lightning, or thunder. Until the end of the encounter, you gain resist 5 + your Constitution modifier to that damage type |
| Guardian's Counter Immediate Interrupt Martial Close: Burst 2 Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack. Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. |
| Spook Free Arcane, Nethermancy, Shadow Trigger: You would make an Intimidate check. Effect: You instead make an Arcana check and use that result to determine the outcome of the Intimidate check. |
| Suggestion Free Arcane [i]Trigger: |
| You make a Diplomacy check. Effect: You make an Arcana check instead, using that result to determine the outcome of the Diplomacy check. |
| Broadsword of Shared Wrath Crit: 1d8 Power: Daily (Immediate Reaction) Trigger: An enemy bloodies you. Effect: One ally within 5 squares of you can make a basic attack as a free action. |
| Armor of Aegis Expansion +1 Power: Encounter (Immediate Interrupt.) Trigger: A creature you have marked with your aegis of shielding power targets you and at least one of your allies with an attack. Effect: The damage from the triggering attack is reduced by 5 + the armor's enhancement bonus. |
| Executioner's Bracers Property: When you score a critical hit, the attack deals 1d6 extra damage. |



