Commander Elsmith
| Career: Guardsman Commander Ascended Career: Interrogator Rank: 9 Origin: Hiveworld Tarsus Cell: Ordo Malleus Retinue Divination: "Men must die so that Man Endures" Ordos Malleus Background: Friends in high places Experience Earned: 13500 Experience Unspent: 0 | Weapon Skill: 38 (+5 Advancement) Ballistic Skill: 42 (+10 Advancement) Strength: 43 (+5 Advancement) Toughness: 35 (+10 Advancement, +3 Divination) Agility: 40 (+10 Advancement) Intelligence: 30 Perception: 39 (+10 Advancement) Willpower: 42 (+5 Advancement) Fellowship: 47 (+5 Advancement +5 Ascension) Renown: | ||||||||||||
| Head: 6 Body: 6 Left Arm: 6 Left Leg: 6 Right Arm: 6 Right Leg: 6 | Wounds: 22 Movement: 4/8/12/24 Fate Points: 3 Insanity Points: 25 Corruption Points: 15 | ||||||||||||
| Skills: Acrobatics (Ag) Awareness (Per) (Trained) Barter (Fel) (Trained) Blather (Fel) Carouse (T) Charm (Fel) (Trained +10 Talented) Chem-Use (Int)
Climb (S) Command (Fel) (trained +20)
Concealment (Ag) Contortionist (Ag) Deceive (Fel) (Trained +10 Talented) Demolitions (Int) Disguise (Fel) Dodge (Ag) (Trained +10)
Evaluate
Gamble (Int) (Trained +10) Inquiry (Fel) (Trained +10) Interrogation (WP) (Trained +10) Intimidate (S) (Trained +10) Invocation (WP) Lip Reading (Per) Literacy (Int) Logic (Int) (Trained) Medicae (Int)
Psyniscience (Per)
Scrutiny (Per) Search (Per)
Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag)
Survival (Int) Swim (S)
Tech-Use (Int) (Basic) Tracking (Int)
Wrangling (Int) | Talents & Traits: Melee Weapon Training (Primitive, Power, Chain) Pistol Training (Las) Basic Weapon Expertise (Las, SP, Melta, Bolt, Flame, Launcher, Plasma, Primitive) Accustom to Crowds: Crowds are not Difficult Terrain Caves of Steel: Tech-Use (Int) Basic Skill Hivebound: -10 penalty to Survival tests out of a Proper Hab -5 penalty to All Intelligence Tests Wary: +1 to Initiative Rolls Watched from on high (Influence Talent) Peer (Inquisition) Good Reputation (Inquisition) His Right Hand: Gain 1 skill or trait of Inquisitor per session Master Questioner: Roll a 01 on an Interrogation test 1/session Ordo Malleus Retinue Sound Constitution: +1 Wound x11 Swift Attack: Attack Twice for Full action Lightning Attack: Attack Three times for Full action Rapid Reload: Reload Quicker Hip Shooting: Can make a free attack when make a Full Move action Crushing Blow: +2 Melee Damage Hard Target: -20 to enemies BS while I Charge or Run Air of Authority: Effect more targets with Test Talented (Charm): +10 to Charm Master Orator: Affect 10x the number with a Fel test Leap Up: Stand up as a free action Total recall: Remember Trivial facts and minor details | ||||||||||||
Experience Point Expenditure:
Characteristic Advances
WS: +5 -100
BS: +10 -350
S: +5 -100
T: +10 - 750
Ag: +10 -750
Int: ----
Per: +10 - 750
WP: +5 for 500
Fel: +5 for 500
Rank 1
Awareness – 100
Sound Constitution – 300
Rank 2
Dodge – 100
Drive (Ground Vehicle) +10 -100
Ciphers (War Cant) – 100
Common Lore (Imperial Guard) -100
Sound Constitution – 100
Common Lore (War) – 200
Inquiry – 200
Rank 3
Drive (Ground Vehicle) +20 – 100
Intimidate – 100
Pilot (Military Craft) – 100
Rapid Reload – 100
Sound Constitution – 100
Common Lore (Imperium) – 200
Gamble -200
Inquiry +10 – 200
Swift Attack – 200
Rank 4
Common Lore (Imperial Creed) – 100
Intimidate +10 – 100
Pilot (Military Craft)+10 – 100
Secret Tongue (Military) – 100
Melee Weapon Training (Chain) – 100
Sound Constitution – 100
Crushing Blow – 200
Hip Shooting – 200
Barter - 300
Rank 5
Command – 100
Dodge +10 – 100
Pilot (Military Craft)+20 – 100
Hard Target – 100
Heavy Weapon Training - Bolt
Gamble +10 – 200
Sound Constitution – 400
Rank 6
Command +10 – 100
Common Lore (Ecclesiarchy) – 100
Interrogation – 100
Scholastic Lore (Tactica Imperialis) – 100
Melee Weapon Training (Power) – 100
Sound Constitution – 200
Charm – 300
Deceive – 300
Rank 7
Interrogation +10 – 100
Air of Authority – 100
Sound Constitution – 400
Talented (Charm) – 200
Lightning Attack – 300
Logic – 300
Rank 8
Command +20 – 100
Total Recall - 100
Leap up - 200
Master Orator - 200
Sound Constitution - 600
Talented (Deceive) - 100
Rank 9
Basic Weapon Expertise - 500
Misc:
Ordo Malleus Retinue – 200
Dice Roll: 2d10 2d10 2d10 2d10 2d10 2d10 2d10 2d10 2d10
d10 Results: 5, 8 (Total = 13)
d10 Results: 7, 5 (Total = 12)
d10 Results: 10, 8 (Total = 18)
d10 Results: 4, 3 (Total = 7)
d10 Results: 3, 7 (Total = 10)
d10 Results: 1, 4 (Total = 5)
d10 Results: 2, 7 (Total = 9)
d10 Results: 9, 8 (Total = 17)
d10 Results: 2, 10 (Total = 12)
d10 Results: 5, 8 (Total = 13)
d10 Results: 7, 5 (Total = 12)
d10 Results: 10, 8 (Total = 18)
d10 Results: 4, 3 (Total = 7)
d10 Results: 3, 7 (Total = 10)
d10 Results: 1, 4 (Total = 5)
d10 Results: 2, 7 (Total = 9)
d10 Results: 9, 8 (Total = 17)
d10 Results: 2, 10 (Total = 12)
Reroll Int=
Dice Roll: 2d10
d10 Results: 8, 2 (Total = 10)
d10 Results: 8, 2 (Total = 10)
Wounds =
Dice Roll: 1d5
d5 Results: 3
d5 Results: 3
Fate Points =
Dice Roll: 1d10
d10 Results: 2
d10 Results: 2
Divination =
Dice Roll: 1d100
d100 Results: 69
d100 Results: 69
Insanity =
Dice Roll: 4d10
d10 Results: 1, 8, 8, 8 (Total = 25)
d10 Results: 1, 8, 8, 8 (Total = 25)
Corruption =
Dice Roll: 4d5
d5 Results: 4, 4, 2, 5 (Total = 15)
d5 Results: 4, 4, 2, 5 (Total = 15)
Backstory:
Not too much to say about Zane’s early life in the hive. Worked hard, joined the guard as soon as he was old enough. His parents worked in the manufactorum, and it eventually claimed their lives.
Early in his time in the guard, he was placed under the command of a very crazy man named Rave Dorn. Rave was great tactical thinker, always took the risks involved with the greater victory. Surprisingly he got few of his men killed, and throughout the time, Zane and Rave became good friends. Rave always went on when his men cared to listen, and tell wild stories about historical events, though Zane guessed most, if not all, were fictional. One Zane found most amusing was that he claimed that a key that he wore around his neck was somehow tied to some lost treasure. Didn’t matter if they were true or not, they were entertaining.
On assignment, Rave took a shot to his armor, which tore right through him. Too far from support, Zane held the hand of his friend, comforting him in his final moment. In that moment, Rave held out the alleged Treasure Key to Zane, whispering to him “Find it, in the heart of the Emperor.” His last words Zane would always remember, and would take to heart and mind, to find this treasure, for Rave.



