Notices


Gunslingers and Gamblers: A Certain Kind of Fool

 
 
Old Apr 10 '12, 11:53am
Kritkrit's Avatar
Kritkrit Kritkrit is offline
Overuser of Emoticons
 
Join Date: Jun 2011
Location: England
Posts: 2,667
Gunslingers and Gamblers: A Certain Kind of Fool

Certain Kind of Fool - Forum
Miscellaneous
Ad Closes: Apr 10 '13
Estimated Members Requested: 5

Following the discovery of Gold in 1849, hundreds of thousands rushed to California in search of fame and fortune. Three decades later the original deposits may have been gone, but fortunes could still be made in the West, and people still made the journey. Many were unsuccessful, and some had family who wanted them back. Rebecca Hart was one of the latter. The young daughter of a family of English Immigrants, she travelled out West in 1877. Six years later, her family finally makes an attempt to find her, and bring her home if they can...

This game will use the Gunslingers and Gamblers rule set, with a few house rules to adapt them to the PbP setting. Players new to the setting are welcome: I tend to play fairly rules light anyway, and I’m happy to help with character creation and any other problems you might have. I’m looking for five players to take on the roles of the group as they look for Miss Rebecca Hart in what could only be called the “Wild” West. Ideally, the party would be led by one of the girl’s brothers (two- John (b. 1858) and Henry (b. 1865) are already named in the backstory, but applications for a third are also welcome), while the rest of the party would be companions of various ilks: a combination of friends and/or hired guns. To apply, please post a character description in the application thread on the forum.

As a GM, this is the first game I’ll have run through PbP, but I have run a few games with my friends before. This is a rerun of my first game, which proved quite successful before, so I thought I’d give it another go. As I say, I play rules light, with more focus on the story, although I do ask for rolls relatively frequently. The campaign will be episodic, with each part taking place in a new location on your journey, in the style of a TV miniseries. I post as much as I can, but I won’t hold players to a tight schedule, although I’m looking for a minimum of 4 posts a week from each player. If there’s anything else you want to know about the game, feel free to ask.

It is late May 1883, and a small party have left New York, bound for California and the search for a girl who hasn’t been seen in 6 years...

Game Description:

As European populations boomed in the 1870s, people emigrated to America in their thousands, led there by stories of adventure and opportunity as the country expanded to the West. One such family, the Harts from Clerkenwell in Middlesex, never made it beyond New York, where they settled down to a life of industry in 1873. Only one member got further: the family’s teenage daughter, Rebecca. Wanting more adventure in her life, she ran away to California in ‘77, in the company of a young man from Pennsylvania. Ashamed of their daughter, her parents initially denied her, but the years softened them. Six years have passed, and following the recent death of his wife, Mr James Hart has finally resolved to find his eldest daughter. The family are moving West as they’d always hoped, but a small party is going ahead to find the prodigal child. Armed with only a handful of letters, and a physical description from six years ago, they want only to bring her back to her family, if she yet lives...

Yeah, I think they're pretty much Action Points. But, one thing: It mentioned using a Chip to up your Hand, but then it said "you must use all your chips in this way:". So, does that mean that, say, I had three Chips and rolled a Pair. I want to use 1 Chip to up my Pair to a Two Pair, but it says I must use all my chips. *confused*

Actually I saw that part too, that's why I thought it was pointless to use if they make you spend them all in one go.

I don't think you have to use all of them at once, I just don't think there's anything else to use them for. I found last time I ran it that we burned through a lot of them. I think of them as being like Perversity Points in Paranoia, except not in such large numbers...

Also, SmokeyGB, it just occurred to me that if you go with Henry, then he'll be very much following in his sister's shoes- with the romantic view of the West, and looking for adventure- even as he goes to find her, which strikes me as being delightfully ironic in the circumstances....

Okay, cool.

Also, Kritkrit, are you approving my Forgiving quirk? Because that combined with Hippocratic Oath and Pious makes this character fully complete in my head. :P

Quote:
Originally Posted by Kritkrit View Post
Also, SmokeyGB, it just occurred to me that if you go with Henry, then he'll be very much following in his sister's shoes- with the romantic view of the West, and looking for adventure- even as he goes to find her, which strikes me as being delightfully ironic in the circumstances....
Yes, and should add some good drama to the narrative. He hopes to find and join her, while his older brother is seemingly off on an errand to retrieve her.

I'm starting to tumble the dice in my head and I think tension between the brothers would suit the story well. There is love there and the ties that bind an English family in the West together but also rivalry and the sort of unspoken resentment for each other that brothers can only have.

Now, I'm not familiar with G&G rules but have played my share of Deadlands and Boot Hill especially, back in the day. Is the rule set intuitive and something players unfamiliar with the system can pick up easily enough?

The rules struck me as being very simple, my group picked them up within a session. The only issue was remembering how poker hands rank (not being big players ourselves), but since it's recorded almost anywhere you care to look it wasn't really a problem, and I am happy to discuss any issues. I realise that it's quite an obscure system, so most people will be new to it, but when I was looking to start a game in the Western setting it struck me as the best (and one of the few without supernatural elements and other assorted variations!)

I like the idea of the conflict between the brothers too. The whole family are moving West too, but they'll probably just settle in Sacramento, and Henry wants to be out on the Frontier? I'd be intrigued to see what happens if he actually sees that Frontier Just have to hope someone volunteers to play the elder brother too...

I must say, I'm having a lot of fun writing up an app for this guy. I'm writing it from a second-person perspective, from when James approached him and told him of their search for Rebecca.

Also: You win +1 internets if you recognize the image.

Clearly Riku tries to be cartoon characters in every game I see him in...lol




 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Myth-Weavers Status       Advertise with us