A Night of Fires
A Night of Fires - Forum
Song of Ice and Fire - Westeros
Ad Closes: May 14 '12
Estimated Members Requested: 5
Detailed Description: The War of Five Kings is all but over; the Lannisters have won, apparently, though their leader is dead and their allies are suspect. Winter is coming, and with the autumn spent bloodletting rather than harvesting, the near future of Westeros is bleak. Some have prepared better than others, however. In the Southern Reaches, however, the crops have remained untouched by war, and there powerful people are free to pursue their own agendas as the Seven Kingdoms prepare for winter. One such person is a merchant named Garman Lowtower, an old man who foresaw the bloodshed and prepared for the consequences.
Now rich from selling the goods of war, he is now planning his own agenda, one decades in the making. He seeks to restore his family's honor, reclaim his lost family's lost Valyrian sword, and find justice for his brother's murder. As age has weakened him now turns to cunning and resourceful people to undertake his quest. Be they hedge knights with a knack for tricky fighting, sons of lesser houses looking for adventure and fame, or nefarious types willing to take up a cause for good profit, Lowtower has no preference. He only seeks those known to get a job done, and willing to sail to far off nations and cities with naught but the promise of gold and the pursuit of glory to spur them on.
The Players: As I alluded to in the description, I am looking for players of different stripes; ideally five skilled in a diverse array of specialties. We will not be making a noble house, nor fighting for any grand cause. This is a game of wits more than swords, so I am looking for characters skilled in the arts of persuasion, research, and trickery. That said, this is a game of international adventure, starting in the Reach and likely going through the Free Cities and the lands beyond. Many times when words fail, battle will be joined, so skill at arms is important.
I have no objections to one or two players with a single specialty in fighting or intrigue, but I need balanced characters most of all, who can adapt themselves to whatever situation is thrown at them. Rogues, warriors, pilgrims, sellswords, former maesters, I will take them all, as long as they can work together in this quest linked characters . In regards to character backgrounds, I am willing to look at everything, but I will pay special attention to those who work with the setting. There is a lot of material with which to create interesting characters with deep histories and stories relating to events in the past. Furthermore, while I am not one to dictate a character's personality, it will be helpful if the characters are those who like adventure and mystery for its own sake; while the rewards will be outstanding, the journey will be difficult, so it will do good to have people on board willing to accept said danger. Finally, I will need at least two, ideally more, with knowledge of High Valyrian or other languages of the Free Cities; we will be going East, so it would do the party no good if you get there and require a translator NPC. Linked characters, needless to say, will be given a higher preference.
Post any and all questions you might have and good luck. I look forward to your applications.
As the ashes of the War of Five Kings begin to cool, old vendettas buried under the urgency of war come to forefront. In order to rectify the past, an old merchant hires a band of wayfarers skilled with swords, words, and all manner of subterfuge to find the his brother's killer and restore his family's ancestral weapon. To that end, they must seek the farthest reaches of the known world, and journey beyond Westeros to lands long forgotten by mortal men.
Last edited by Kershaw; May 1 '12 at 8:14pm..