I think this could be the best thing to happen to MMOs in...ever. OR...it could be the beginning death knell of a great series.
Depending on how they pull it off, how innovative they are with it, making it unique/their own but still enjoyable and in keeping with the Elder Scrolls tradition of deep-seated lore and mature tones.
I wouldn't mind it having a class system akin to all previous titles before Skyrim, that is, you pick a "class" which just means you have a prearranged set of skill ranks to represent your life up to that point (it's not like your character was just birthed when you started playing him/her, they had to live a life before the game actually began...) but let you change up your skill progression as you see fit. Training/using skills you aren't very proficient in at the start would be harder, but very possible, so if you wanted you could start as a Mage but then add onto it some sneaky or martial skills as you see fit...
I like the class dynamic more because of the backstory idea, that your character didn't just poof into existence from nowhere when you create him for the game...I liked that about elder scrolls games, it made it feel like your character actually came from somewhere and had a life, but doesn't preclude the possibility of changing your image down the road (like most other RPGs do).
Depending on how they pull it off, how innovative they are with it, making it unique/their own but still enjoyable and in keeping with the Elder Scrolls tradition of deep-seated lore and mature tones.
I wouldn't mind it having a class system akin to all previous titles before Skyrim, that is, you pick a "class" which just means you have a prearranged set of skill ranks to represent your life up to that point (it's not like your character was just birthed when you started playing him/her, they had to live a life before the game actually began...) but let you change up your skill progression as you see fit. Training/using skills you aren't very proficient in at the start would be harder, but very possible, so if you wanted you could start as a Mage but then add onto it some sneaky or martial skills as you see fit...
I like the class dynamic more because of the backstory idea, that your character didn't just poof into existence from nowhere when you create him for the game...I liked that about elder scrolls games, it made it feel like your character actually came from somewhere and had a life, but doesn't preclude the possibility of changing your image down the road (like most other RPGs do).




