Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
This is the first time I'll be DMing a game here on Myth-weavers - assuming this gets started and goes through. This is not, however, my first time DMing, nor my first time DMing a PbP campaign.
The First thing I'll lay out is my expectations. You don't have to be experienced with D&D to get in (though you do have to know how to play, of course), but you do have to be a serious roleplayer, and capable of playing along with a detailed plot - though one that still gives plenty of freedom to the characters. This is not a light-hearted campaign, and while there will probably be humorous moments, this isn't going to be about the humor. I also expect people who won't flake out or leave quickly, and who are willing to stick with this. And willing to come to me with problems or concerns they have with my DMing, or if they think I'm mistreating them, or what have you. I want this to be a functional campaign that makes as many people happy and want to continue playing.
You start at 1st level, have 500 starting gold, and can be of any class or race found in any official D&D 3.5e WotC sourcebook, even setting specific ones (unless they're so specifically built for their setting that they'd be impossible to translate to another setting.) If you want to use homebrew or non WotC (but still 3e/3.5) content, you'll need to run it by me first. Odds are I'll probably say no, but I might, if I think its balanced and not too off the wall.
I'm more interested in characters that I am in stats. So don't try too hard to make sure the party has a balanced class set up, and I want interesting characters and good roleplayers. You can apply in the Applications Forum, though make sure to roll your stats in the ability score rolls thread.
The City of Eaglecrest, on the northern frontier of the mighty Kingdom of Halrun, is a center of economic activity for the region. And it has been the center of a surprising amount of history. Twenty-one years ago, the War of the Orbs, fought over the incredibly powerful Elemental Orbs - eight artifacts of immense power - consumed Halrun, and Eaglecrest served as one of the main centers of the war, its famed militia fighting the Bandits Clans of Ashvale and adventurers based there taking down the Cult of the Crimson Flame in the Tarkos Hills - a cult of fire mages following the Mad Pyromancer Irino.
It has been 18 years since the end of the War of the Orbs, and things have settled, but Eaglecrest, sitting on the frontier as it does, and with the untamed lands north of it crawling with goblinoids and filled with ruins - some more than 1,000 years old - still hums with adventurer activity.
But there are rumors stirring across the kingdom. Creatures of fire are being spotted in the Tarkos Hills, the goblinoids are beginning to unite, the orcs to the south are growing bolder - everywhere evil seems to be on the rise. But as of yet, the new face of the threat has yet to be seen...
As these threats and more loom over the land, anew war begins...in Eaglecrest.
The Eaglecrest Chronicles are a long-term campaign in a setting of my own design. The character start at level 1, but progress up through the levels as they start with small, seemingly unconnected missions in and around Eaglecrest and begin to piece together a terrible plot a thousand years in the making.
Depending on the retention rate from adventure to adventure, new players may be brought in if needed between adventures, though hopefully this won't be needed.
This definitely sounds promising and you've clearly put work into crafting this world of yours. I'd like to state my interest to play - I've had this idea for a devilish jester-character in my head the last couple of days and I've been looking to put that into action. Would something along the lines of a beguiler fly?
The Law of Awesome-The success of an idea, plan or scheme is directly proportional to how ludicrous, ridiculous, or batsh** insane it sounds upon explanation. "I've got a plan that's so crazy it HAS to work!"