I added my proposed robot design and trade off's if allowed, as well as my backgrounds, into my app. Eagerly awaiting feedback, hope the 'Emergency' tech support goes well.
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Basic apps are finally done for my two concepts, still working on some underlining backgrounds for them. Though I got a pretty good idea in my head exactly what I want to write up. I have one question though... For my 2nd concept (Robotics and Cybernetics Engineer) can I possible put together a PL 5/PL 6 robot to bring along? I can come up with a basic fleshed out design and send it to you. |

One of the games I run I had an NPC crew member doppelganger bot sent by a rival corporation who kept storing info and trying to sabotage everything. No one caught on in til during a battle on an alien world it used a internal mounted plasma pistol because everyone was getting slaughtered.
I put together quite a few running similar games using PL 9 tech, even better!! One of the games I run I had an NPC crew member doppelganger bot sent by a rival corporation who kept storing info and trying to sabotage everything. No one caught on in til during a battle on an alien world it used a internal mounted plasma pistol because everyone was getting slaughtered.
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| Scientific Improvisation At 2nd level, a Field Scientist gains the ability to improvise solutions using common objects and scientific know-how. This ability lets the Field Scientist create objects in a dramatic situation quickly and cheaply, but that have a limited duration. By spending 1 action point and combining common objects with a Craft check that corresponds to the function desired, the Field Scientist can build a tool or device to deal with any situation. The DC for the Craft check is equal to 5 + the purchase DC of the object that most closely matches the desired function. Only objects that can normally be used more than once can be improvised. Electronic devices, special tools, weapons, mechanical devices, and more can be built with scientific improvisation. It takes a full-round action to make an object with scientific improvisation. The object, when put into use, lasts for a number of rounds equal to the Field Scientist’s class level, or until the end of the current encounter, before it breaks down. It can’t be repaired. |