I am interested in this but have no experience with fate... I take it that isn't a stumbling block?
Q1 - see above, I have no experience with Fate, however I am a very experienced role player of many other systems so I would hope I could pick it up.
Q2 - have read books set in the Victorian age so I would say I am somewhat familiar with the era. There will undoubtably be facts I get wrong or that are historically inaccurate.
Q3 - played and GMed in the setting with call of Cthulhu
Q4/7 - interesting mysteries with twists and turns, some action to provide tension and the threat of danger and of possible some thrills and scares
Q5/8 - success is a great story written with a set of characters that have grown and been developed in the process
I am interested in this but have no experience with fate... I take it that isn't a stumbling block?
No. I'm not an expert in FATE, but I like a lot about what I've played/seen as far as it being a more "narrative" rpg.
I have a game wiki set up that has some of the basic FATE rules. The biggest concept you'll have to learn is the idea of "aspects", but they aren't that difficult...so go ahead and apply.
Putting [Recruitment] in ad titles is unnecessary; the sole purpose of an ad is to recruit players, after all .
The same holds true for derivates like [Recruiting players] et al.
Steampunk setting, few people, Definitly posting interest !
1. I'm an experienced Rper with no real experience with Fate (but i have the rulebook PDF)
2. I love the Victorian Era. I love steampunk. I am very very familiar with this time in history.
3. I've played Vampire the Masquerade, and Call of Cthulhu, I loved both.
4. I'd love from the game - well, mystery, science fiction, a sense of horror and the unknown. I'm a fan of Call of Cthulhu and Sanctuary.
5. I think we're successful if everyone keeps playing and has a good time.
My first truly relevant question - if we do up stats, what is the CPL ( cmpaign power level) - we should create with.
Hmmm, it's steampunk in the sense of having supernatural elements added to Victorian-era Great Britain, but as far as we PCs are concerned (at the moment at least), it's just normal 1880's London. No anachronistic technology, no elves or dwarves or whatnot wandering the streets, etc.
Also, hi everyone, I'm the returning player mentioned. I play Robert Gideon Henley, a widowed 40-something reporter working for The Illustrated Police News (an actual paper that ran during that time). Feel free to ask me any questions you might have about my character, the game or the DM. Though I can guarantee you that any answers to the last two will be overwhelmingly positive. Omnis has been running this since 2010 and I simply cannot sing his praises enough as a storyteller.
The power level (found here on the wiki Omnis made for the game) is Expert, with 24 points to spend on abilities (though abilities can only have a maximum of three points each) and three Expert Advantages.
Also should mention that I'm new to the FATE system too, though Omnis and I have been going through a bit of a practice story just to get the feel for it.