On my part, I'd like to have at least one more adventure with Alissa as a pure mortal, so she can learn Gunsmithing from Ulrik after this one and test her first field-capable weapon in the next (if that is feasible), letting her have a bit more fun as a mortal before being sucked into supernaturak politics.
About dwarven hooks, perhaps some of them could be re-worked for Alissa? She could very well become a "diplomat" of sorts In the supernatural world, connected to many factions, especially given Spring's once purpose of maintaining the Ways and traditions of the Nevernever.