The Dark Tide Template
Size/Type: Unchanged, Size can be changed by
Dark Advancement
Hit Dice: Max d12s + 3HPs + 3HPs/Hit Dice, from and
Toughness,
Evolved Undead and
Improved Toughness
Initiative: +4 from
Dark Tide Corpsecrafting: Nimble Bones
Speed: +10 ft. to all speeds* from
Nimble Bones
Armor Class: +3 Natural Armor if Corporeal Undead/+3 Deflection if Incorporeal Undead
Base Attack/Grapple: For the course of the Dark Tide, all undead are using the BAB and Defense Bonus of Clerics, instead of Wizards.
Attack: - All undead gain a Slam Attack, as a Zombie, according to size. If they already have one, it advances one step.
- All undead gain the Energy Drain Supernatural Ability, as a Wight. If they already have that Supernatural Ability, they get Perfect Energy Drain.
Full Attack:
Space/Reach:
Special Attacks:
Special Qualities:
Saves: Fort +X , Ref +X, Will +X
Abilities: Str X(+X), Dex X(+X), Con X(+X), Int X(+X), Wis X(+X), Cha X(+X)
Skills: **
Feats:
Challenge Rating:
Treasure:
Alignment:
Advancement:
Level Adjustment:
Description
Languages
Combat
Strategy
Extraordinary Ability(Ex)
Supernatural Ability(Su)
Untyped Ability
Typical [Class] Spells (XXX Spell Points; save DC XX + spell level)
Spell-Like Abilities
Possessions
Skills
*The Base AC of 10 is now modified by the halved and permanent, scaling-by-level and class, Defense Bonus.
**Skills have been combined to create newer, streamlined replacements.
House Rules