I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
@All: In response to a couple of inquiries, I've gone ahead and relaxed the posting requirements significantly. I don't want them to prevent anyone who's interested in the game from submitting an application.
@lasseram: Interesting. Look forward to seeing him written up.
Originally Posted by Syndl
Perhaps this is a silly question, but its one I'm having a hard time wrapping my brain around. What process does Oargev use when recruiting this "team"? You imply that he pulls these people by random and I don't think that is what you intended. Should the characters be exceptional in some right to catch Oargev's attention? Does he openly recruit volunteers? (That seems unlikely because you hint at secrecy.) I may be nitpicking, but it does speak to the type of character I'd come up with. Originally, I was leaning towards a roguey-street smart rascal. But, after some thinking, I wonder if the character shouldn't be more established in her field and thus have a name for herself.
No, this is definitely a good question, and one that I haven't fully thought out yet. The short answer is that the threshold requirements for Oargev recruiting someone are that:
1) they be present at the Cyran refugee camp for Oargev's speech, and
2) Oargev be aware of them as more-or-less capable and potentially dedicated to the cause.
I think exceptional is an overly strong way to rephrase requirement 2): this will be covered further in game, but at the time of the speech Oargev has reason to believe that those gathered at the refugee camp are the majority of all Cyrans left alive. It's everyone he has to work with, in short. Beyond that, note that there are lots of possible was to catch Oargev's attention: off the top of my head, you could:
-have information of some kind for Oargev upon applying to the camp,
-already know Oargev from before the Mourning,
-encounter Oargev while he's travelling to the camp,
-approach him directly after the speech and spontaneously volunteer to help, etc.
To my mind, what should most affect your character concept is the fact that he/she is willing to take the oath (if not necessarily sincere about it--that's not in the flavor text, after all!), not the fact that they're in a position to take it in the first place. Does that make sense?
@Pumpkin31415: sounds interesting. Just make sure not to make her too pulpy: character development will be an important part of this game, after all, so there needs to be room for her to develop, even if she's always outwardly calm and collected. Luckily the Mourning is good at shaking the foundations of a character.
@all: In response to a couple of inquiries, i've gone ahead and relaxed the posting requirements significantly. I don't want them to prevent anyone who's interested in the game from submitting an application.
Personally, I think 1/day average posting rate is better to aim for. But I'm a PbP addict that hates to wait days for others to respond so that I might post again. Either way, speed and momentum is important for the flow.
Plus, I currently find myself having vacation.
Anyway, trying to pull strings of thought together, given that Oargev was abroad, I'm thinking to be part of his entourage maybe, as of yet unsure as to what kind of person but shaping as we go. Where was Oargev, and why? Is there an answer for that?
What a fantastic way to pass the day. After reading through fluff for three days and then going though your previous game I think I finally found a concept I liked and I think fits. Also woot longest app I've made to date and its not even done yet.
I am intrigued. In all honesty, I'm not quite certain I have the time to take on another game just now, but this premise is interesting enough that I'd at least like to take a stab at making a character. If I can manage that... we'll see.
At the moment I'm pondering someone of Karrnathi birth, a former soldier (deserter?) who worked as a paid informant and/or arms smuggler for Cyre during the war, and now finds herself among the displaced Cyrans because Karrnath views her as a criminal and a traitor. I'm still mulling over details, but I think it'd make an interesting contrast to the native Cyrans: someone who lost their homeland through their own actions rather than an outside force, turncoat as opposed to patriot.
Of course, that begs the question: if not patriotism or revenge for Cyre, what's her motive? Why throw in her lot with the Cyran refugees instead of starting over in Q'Barra, or the Lhazaar Principalities, or one of the other nations? Need to figure that out.
If your pitch impressed me, your responses to applicants so far has only deepened that respect. Consider my interest piqued. I'll be submitting a character after I do a refresher on Eberron.
On another note, I'd like to mention that The Snark and I have played together many a time before, most relevantly in a (very) long running freeform game over on the GiTP boards - she's an absolutely splendid writer.
So yeah, hopefully you'll put in an application, Snark. It'd be good to play with you in a situation where our characters interact more. And hey, maybe your character won't be subjected to an unceasingly sadistic plot!