Beyond the Dead-Gray Mist (Diceless Eberron)

 
 
Old Jun 15 '12, 4:05am
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Beyond the Dead-Gray Mist (Diceless Eberron)

Beyond the Dead Gray Mist - Forum
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Ad Closes: Jun 22 '12
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TL/DR: If you're not willing to read this entire post you're probably not going to be interested in this game. Sorry!

Flavor
Quote:
Originally Posted by Prince Oargev ir'Wynarn, Cyran Refugee Camp, Breland, Therendor 4th, 994 YK View Post
People of Cyre! Remnants of my dear homeland! I, Oargev, scion of the ir'Wynarn line, son of Mishann, Queen of Cyre, rightful ruler of Galifar, stand before you today, forced by the terrible events of the last weeks to grasp the mantle of leadership years, decades, before it should have been taken from my mother, your Queen.

Yet my pain is nothing compared to yours, remnants of Cyre. I have lost my mother, my wife, my family, in the cruel, inexplicable events of Olarune 20th, and I mourn for them, mourn for them with all my heart. But there are those among who have lost not only parents and spouses, but children. There are those among you who have lost not only family and friends, but entire towns, entire cities. And you mourn for them, we mourn for them, with all our hearts.

But Olarune 20th, this day, this terrible day, this Day of Mourning, did not rob us only of our families, our friends, our dwellings, our livelihoods. It robbed us of our nation. Of Cyre. And compared to this loss, all the other tragedies of this terrible, inexplicable day are as nothing. (No, not inexplicable, I swear to you, for something, someone caused this day, this Day of Mourning, and I, we, shall never rest until that force is brought to justice...)

For on Olarune 19th, in Cyre, people still died, mothers and fathers, wives and husbands, daughters and sons. But one fragile, wonderful, shining idea lived on; Cyre lived on, beloved, cherished Cyre. In Eston, in Kalazart, in wonderful, shining Metrol, Cyre lived on, gleaming brightly at the heart of Khorvaire. If the Dragon Above, mighty Siberys himself, were to wake and to look down upon the life-bearing corpse of his sister Eberron, he would not have been able, on Olarune 19th, to tear his gaze away from Cyre, wonderful, shining Cyre, beloved, cherished Cyre, Cyre, the Jewel of Galifar. Now, though--

Full disclosure: this paragraph (but not the rest of the speech) is taken from Five Nations, p. 77.
Weep, oh nations of Khorvaire, for the Jewel of Galifar is no more. You have finally completed what you started when you rejected the true and proper right of Mishann to ascend the throne of Galifar. With your jealousy and petty ambitions, you have brought this disaster on us all! Weep, my brothers and sisters, for our homes and our families have been eliminated in a foul and cowardly way. Do not let Cyre be forgotten! Do not let the Day of Mourning end! Not until we have discovered the villain. Not until we have made the villain face justice for this heinous crime. Not until Cyre’s children are once more safe and content within their homeland. Weep this day, my fellow Cyrans, and never forget. But tomorrow . . . tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!
You were one of the members of the crowd that day, the beaten, bedraggled remnants of once-mighty Cyre. Afterwards, Prince Oargev himself sought you out, invited you to his tent. There, he admitted to you and a few others that he had not been entirely forthcoming in his speech. Not only was the Day of Mourning (as Oargev had called it) not inexplicable, Oargev believed he had found an explanation for it--not, yet, a means or a motive, but a perpetrator, one far too powerful to accuse directly. No, revenging Cyre would not be simple, nor easy, nor quick. But standing in his tent that day, Prince Oargev, along with you and a few others, took a solemn oath: that once a new Cyre rose out of the ashes of the old, you would kindle a pyre of revenge, and let the perpetrator take its place.
PremiseThe game will be structured like a TV series: it will be divided into discrete episodes which combine together to make an overarching goal. After a prologue (the "pilot", tentatively titled "Memories Beyond") of solo threads starting on Olarune 19th, 994 YK establishing how the players arrived at the future site of New Cyre in time for Oargev's speech, first season will cover the period from then up until the signing of the Treaty of Thronehold in 996 YK--episodes will more-or-less alternate between treaty negotiation sessions and more action-based stuff, such as expeditions into the Mournland. Additional seasons will cover similar or longer spans of time--fulfilling the oath of revenge may very well take decades. For the most part, players will act as a team, rather than splitting up--so all PCs will need to be able to handle both social interactions and more physical work, if not actually heavy combat.
MechanicsThe game will be diceless, so there won't actually be any mechanics. However, note that it will be on the simulationist side of things: I will track things like dates, travel times, etc., and I will probably insist that the players keep detailed accounting of their possessions (the better to take them away ), though this is open to discussion.

On an OOC level, players will have a fair amount of metagame control: as noted above, the players will even choose who their primary antagonist will be. Especially during the prologue threads, I may go further: for example, I may say things like "your character walks onto the lighting rail car. Describe who else is present."

Finally, note that all IC posts should be in present tense, unless noted otherwise.
ResourcesI welcome people new to Eberron, as long as they're willing to put some effort into learning the setting. Fortunately, this is very easy, at least for a diceless game; all of the published (3.5 era) lore is freely available, between the Dragonshards and the Grand History of Eberron. You need not have read these before you create the character, but I expect you to be willing to look things up when necessary.

Note that I will default to the 3.5 version of Eberron, as that's the version I know best: don't expect dragonborn or Feyspires. However, this shouldn't stop you from using this material in your application if you want to: I'll include the 4e elements in the game if they're important to any of the PCs.
PacingI don't want to exclude anyone from this game based on posting rate. With that said, you'll be able to participate most fully if you can post
i.e. this is your usual rate. You don't have to live up to it 52 weeks a year: I'm not going to kick you from the game if you go on vacation, have busy periods at work, etc.--but please notify me a week or so in advance if possible when this is happening.
regularly at least twice a week. It's probably best if you can post at a faster clip during the prologue thread, since you'll be the only one driving your character's story and I intend to end all of the threads at the same time. However, if this is an issue we can work something out--perhaps working out some of the narrative over Gchat, or leaving some of it aside to be worked out later.

I will endeavor to regularly post at least every 48 hours; my usual rate should be one round of posts per day.
Number of PlayersApparently when you leave this field blank in the new ad form, you get 1. This will not actually be a solo game: it's safe to say that there will be more than 3 players and less than 10, but I can't be more precise than that right now. (Note that asking whether this is, in fact, a solo game, is an excellent way to prove you haven't read the whole ad and make me much less likely to accept your application.)
Application ProcessFirst, my now-standard description of what I want in a player and in a PC:

I want interesting characters; I also want interesting players. I want characters who have goals; I want players who have the motivation to create new goals once the first set have been met. I want characters who aren't centered around combat (perhaps characters who have never fought); I want players who are interested in things beyond killing and looting. I want characters who inhabit the world around them; I want players who want to explore and create every last detail of that world.


I don't expect your applications to be complete when first posted: instead, after you post an initial idea I will work with you to make the character more at home in Eberron, and to flesh out details of their past I can use to torment you with later. The best way to see what I'm looking for is to look at the ad for one of my previous games: since it was diceless, the best thing to look at is pink peril's application, posted here, and the sort of questions I asked and pp answered.

However, there are four necessary but not sufficient items I would like in your application by the deadline:

1. Where your character was on Olarune 19th, 994 YK (the day before the Day of Mourning).
2. A "day in the life," i.e. a more-or-less typical day for your character before the Mourning. I will probably use this to start your prologue thread, so you should probably make it at least somewhat interesting. See the descriptions by Crossroad, pink peril, Galedeep, and ShadowBright from my last advertisement for examples of the type of thing I'm looking for.
3. Why your character took the oath.
4. A possible explanation for the Mourning. This need not be what your character will believe after it occurs--in fact, it probably shouldn't be, since we'll play that out directly and since uncovering the nature of the Mourning will probably end up being a big plot point. This is more to make sure that you have a good enough grasp on Eberron that you can come up with something, and for my own selfish purposes.

Most of your application (points 3 and 4 above are an obvious exception) should pertain to your character before the Mourning. The Mourning itself should leave a big impression on your character (at least if they're actually in Cyre at the time), and it may alter your character's personality considerably. If that's the case, you should feel free to make some notes on what you think the effect of these changes will be, and we can work together in your prologue to justify them.

Applications may be private or public, I don't care, but note that the prologue posts will be public. I expect my players to be mature enough to separate IC from OOC knowledge--or, better yet, use their metagame knowledge to make the IC experience even more interesting. (I will give everyone private OOC threads, though.)

Go ahead and post applications in this thread, unless there's some rule against that now that I'm not aware of.

Please submit applications by 8 PM EST on the 22nd.

One last note: I will accept applications for Prince Oargev, but they will need to be exceptional, since having Oargev as a PC will significantly change the nature, or at least structure, of the game.
Applications

pink peril: Graece ir'Merat
Belul: Ali
Pumpkin31415: Taelin Phaloni
WhiteKnight777: Sebastian Nod
Silverkiss: Kormác Mondlicht
Karayan: Iskra ir'Siran
Havelock: Satros
RavenQueen: Valeriya ir'Rurik
Wizard of the Coat: Olivander Greybern d'Deneith
lasseram: Fargherat the Mourner
ShadowBright: Teela

Game Description:

Flavor
Quote:
Originally Posted by Prince Oargev ir'Wynarn, Cyran Refugee Camp, Breland, Therendor 4th, 994 YK View Post
People of Cyre! Remnants of my dear homeland! I, Oargev, scion of the ir'Wynarn line, son of Mishann, Queen of Cyre, rightful ruler of Galifar, stand before you today, forced by the terrible events of the last weeks to grasp the mantle of leadership years, decades, before it should have been taken from my mother, your Queen.

Yet my pain is nothing compared to yours, remnants of Cyre. I have lost my mother, my wife, my family, in the cruel, inexplicable events of Olarune 20th, and I mourn for them, mourn for them with all my heart. But there are those among who have lost not only parents and spouses, but children. There are those among you who have lost not only family and friends, but entire towns, entire cities. And you mourn for them, we mourn for them, with all our hearts.

But Olarune 20th, this day, this terrible day, this Day of Mourning, did not rob us only of our families, our friends, our dwellings, our livelihoods. It robbed us of our nation. Of Cyre. And compared to this loss, all the other tragedies of this terrible, inexplicable day are as nothing. (No, not inexplicable, I swear to you, for something, someone caused this day, this Day of Mourning, and I, we, shall never rest until that force is brought to justice...)

For on Olarune 19th, in Cyre, people still died, mothers and fathers, wives and husbands, daughters and sons. But one fragile, wonderful, shining idea lived on; Cyre lived on, beloved, cherished Cyre. In Eston, in Kalazart, in wonderful, shining Metrol, Cyre lived on, gleaming brightly at the heart of Khorvaire. If the Dragon Above, mighty Siberys himself, were to wake and to look down upon the life-bearing corpse of his sister Eberron, he would not have been able, on Olarune 19th, to tear his gaze away from Cyre, wonderful, shining Cyre, beloved, cherished Cyre, Cyre, the Jewel of Galifar. Now, though--

Full disclosure: this paragraph (but not the rest of the speech) is taken from Five Nations, p. 77.
Weep, oh nations of Khorvaire, for the Jewel of Galifar is no more. You have finally completed what you started when you rejected the true and proper right of Mishann to ascend the throne of Galifar. With your jealousy and petty ambitions, you have brought this disaster on us all! Weep, my brothers and sisters, for our homes and our families have been eliminated in a foul and cowardly way. Do not let Cyre be forgotten! Do not let the Day of Mourning end! Not until we have discovered the villain. Not until we have made the villain face justice for this heinous crime. Not until Cyre’s children are once more safe and content within their homeland. Weep this day, my fellow Cyrans, and never forget. But tomorrow . . . tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!
You were one of the members of the crowd that day, the beaten, bedraggled remnants of once-mighty Cyre. Afterwards, Prince Oargev himself sought you out, invited you to his tent. There, he admitted to you and a few others that he had not been entirely forthcoming in his speech. Not only was the Day of Mourning (as Oargev had called it) not inexplicable, Oargev believed he had found an explanation for it--not, yet, a means or a motive, but a perpetrator, one far too powerful to accuse directly. No, revenging Cyre would not be simple, nor easy, nor quick. But standing in his tent that day, Prince Oargev, along with you and a few others, took a solemn oath: that once a new Cyre rose out of the ashes of the old, you would kindle a pyre of revenge, and let the perpetrator take its place.
PremiseThe game will be structured like a TV series: it will be divided into discrete episodes which combine together to make an overarching goal. After a prologue (the "pilot", tentatively titled "Memories Beyond") of solo threads starting on Olarune 19th, 994 YK establishing how the players arrived at the future site of New Cyre in time for Oargev's speech, first season will cover the period from then up until the signing of the Treaty of Thronehold in 996 YK--episodes will more-or-less alternate between treaty negotiation sessions and more action-based stuff, such as expeditions into the Mournland. Additional seasons will cover similar or longer spans of time--fulfilling the oath of revenge may very well take decades. For the most part, players will act as a team, rather than splitting up--so all PCs will need to be able to handle both social interactions and more physical work, if not actually heavy combat.


Last edited by jalapeno_dude; Jun 22 '12 at 11:41pm.. Reason: added applications
@All: In response to a couple of inquiries, I've gone ahead and relaxed the posting requirements significantly. I don't want them to prevent anyone who's interested in the game from submitting an application.

@lasseram: Interesting. Look forward to seeing him written up.
Quote:
Originally Posted by Syndl View Post
Perhaps this is a silly question, but its one I'm having a hard time wrapping my brain around. What process does Oargev use when recruiting this "team"? You imply that he pulls these people by random and I don't think that is what you intended. Should the characters be exceptional in some right to catch Oargev's attention? Does he openly recruit volunteers? (That seems unlikely because you hint at secrecy.) I may be nitpicking, but it does speak to the type of character I'd come up with. Originally, I was leaning towards a roguey-street smart rascal. But, after some thinking, I wonder if the character shouldn't be more established in her field and thus have a name for herself.
No, this is definitely a good question, and one that I haven't fully thought out yet. The short answer is that the threshold requirements for Oargev recruiting someone are that:
1) they be present at the Cyran refugee camp for Oargev's speech, and
2) Oargev be aware of them as more-or-less capable and potentially dedicated to the cause.

I think exceptional is an overly strong way to rephrase requirement 2): this will be covered further in game, but at the time of the speech Oargev has reason to believe that those gathered at the refugee camp are the majority of all Cyrans left alive. It's everyone he has to work with, in short. Beyond that, note that there are lots of possible was to catch Oargev's attention: off the top of my head, you could:
-have information of some kind for Oargev upon applying to the camp,
-already know Oargev from before the Mourning,
-encounter Oargev while he's travelling to the camp,
-approach him directly after the speech and spontaneously volunteer to help, etc.

To my mind, what should most affect your character concept is the fact that he/she is willing to take the oath (if not necessarily sincere about it--that's not in the flavor text, after all!), not the fact that they're in a position to take it in the first place. Does that make sense?

@Pumpkin31415: sounds interesting. Just make sure not to make her too pulpy: character development will be an important part of this game, after all, so there needs to be room for her to develop, even if she's always outwardly calm and collected. Luckily the Mourning is good at shaking the foundations of a character.

Quote:
Originally Posted by jalapeno_dude View Post
@all: In response to a couple of inquiries, i've gone ahead and relaxed the posting requirements significantly. I don't want them to prevent anyone who's interested in the game from submitting an application.
sweet

WIP


Personally, I think 1/day average posting rate is better to aim for. But I'm a PbP addict that hates to wait days for others to respond so that I might post again. Either way, speed and momentum is important for the flow.

Plus, I currently find myself having vacation.

Anyway, trying to pull strings of thought together, given that Oargev was abroad, I'm thinking to be part of his entourage maybe, as of yet unsure as to what kind of person but shaping as we go. Where was Oargev, and why? Is there an answer for that?

What a fantastic way to pass the day. After reading through fluff for three days and then going though your previous game I think I finally found a concept I liked and I think fits. Also woot longest app I've made to date and its not even done yet.


@pink perilFirst off, you've done an excellent job of bringing Graece to life through these vignettes. That part needs almost no further work, I think, save for filling in a few more details. So most of my questions will be about the world surrounding Graece, instead:

1. How long have the Merats been ennobled? In particular, were they granted their standing by a ruler of Galifar or a ruler of Cyre? What was the initial service that led to the ennoblement?
2. As the first vignette makes clear, after the Mourning the family is going to cling ever more stubbornly to the trappings of nobiliy. So: what is the ir'Merat coat of arms? Its words?
3. From what did the ir'Merat wealth derive, before the Mourning? Lands? A local monopoly on some industry? Or was it entirely inherited from previous generations?
4. In what part of Cyre was the ir'Merat estate located?
5. Which of Graece's parents married into the ir'Merat line? What did they do prior to this?
6. How big is the family? Siblings? Aunts and uncles?
7. Why Aundair? Is there some historical connection?

In addition, I have some more metagame questions:

8. I think I know where "Noblesse Oblige" is leading. But it takes place over a year after the Mourning. Do you have ideas as to how Graece can participate in adventures before this time? (If not, I can think of some, I'm sure--in fact, I just did as I'm typing this--but you might already have something in mind.)
9. There isn't really anything, yet, that indicates why Graece would have enough loyalty to Cyre--as opposed to her family, in particular--to take Oargev's oath. Thoughts on this?

That seems like enough for now--I have some more questions about Graece's childhood + study in Aundair, but we can get to that later.
@HavelockOargev was acting as a Cyran ambassador to Breland at the time of the Mourning (Grand History of Eberron, p. 261)--though presumably not the ambassador, since he was 21 at the time (Five Nations, p. 81--I can't find this in the Grand History). His wife at the time was killed in Cyre on the Day of Mourning (same reference), which suggests that this was a temporary position, not a permanent one. He would certainly have had an entourage.
@BelulFirst off: in general, you write very strongly, but please use more commas--reading some of your sentences left me out of breath.

Second: you have an excellent grasp of your character-the vignette definitely establishes Ali's personality, and you're very good at maintaining consistent characterization. I'm a little worried, however, that Ali has a lot of Mary Sue-ish characteristics. In particular, she seems a little too perfect. Obviously, some of this is a facade, and you hint a little bit at potential weakness when you mention Samara. And I'm mostly okay with the significant amounts of money, power, and fame you've endowed her with. I think what I'm most unsatisfied with is that the sum total of ideas expressed--the tolerance of warforged and goblins,the pacifism, the cultural studies stuff, the painstaking respect for your sources, the reference to the Flame as bigots--fits far too neatly with RL sensibilities. So, let's complicate the picture a little bit:

1. Ali has an absolute, irrational, unshakable prejudice against something or someone. If it was pointed out to her, her response would not be to feel remorseful and work on overcoming it, but to angrily affirm it and hold it more strongly. What is it? And please note that if you respond with "she hates intolerance" or something similar I will kick you from the game without a second thought. The point is that this should be something you disagree with your character about, something that makes Ali less likable.

2. One of the things Ali tells Jenkins in her narrative of her life is a blatant lie. She's done something shameful, something that benefited her--and continues to do so--at the expense of others. What is the lie, and what really happened?

Finally: two minor nitpicks. First, I don't think there would be a Royal University of Cyre--Cyre, of all the Five Nations, is most wedded to the idea of a united Galifar, and so the only Royal University they'd have would be in Throneport. In my last game I used Metrol University, so go ahead and use that too. Second: why Sharn? Why not Wroat, or Fairhaven, or Arcanix? Remember that Sharn isn't even that capital of Breland: the amount of attention it's gotten in supplements is way out of proportion to its actual importance. (Sorry, this is a minor beef of mine.)

This seems like enough to start with, since you still need to finish the application...

I am intrigued. In all honesty, I'm not quite certain I have the time to take on another game just now, but this premise is interesting enough that I'd at least like to take a stab at making a character. If I can manage that... we'll see.

At the moment I'm pondering someone of Karrnathi birth, a former soldier (deserter?) who worked as a paid informant and/or arms smuggler for Cyre during the war, and now finds herself among the displaced Cyrans because Karrnath views her as a criminal and a traitor. I'm still mulling over details, but I think it'd make an interesting contrast to the native Cyrans: someone who lost their homeland through their own actions rather than an outside force, turncoat as opposed to patriot.

Of course, that begs the question: if not patriotism or revenge for Cyre, what's her motive? Why throw in her lot with the Cyran refugees instead of starting over in Q'Barra, or the Lhazaar Principalities, or one of the other nations? Need to figure that out.

If your pitch impressed me, your responses to applicants so far has only deepened that respect. Consider my interest piqued. I'll be submitting a character after I do a refresher on Eberron.

On another note, I'd like to mention that The Snark and I have played together many a time before, most relevantly in a (very) long running freeform game over on the GiTP boards - she's an absolutely splendid writer.

So yeah, hopefully you'll put in an application, Snark. It'd be good to play with you in a situation where our characters interact more. And hey, maybe your character won't be subjected to an unceasingly sadistic plot!

I wouldn't bet on it, though. I know your tastes.

Work in Progress

Taelin PhaloniFern//Zoe Keating







 

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