Security Skein Suit - black and grey uniform, as a regular skein suit, but only absorbs 25 pts of damage
Explorer Vest
Explorer Boots
Chronocom
First Aid Pack
ID Card
Pocket Flashlight
Pocket Tool
Robcom Toolkit
Techex Toolkit
Auto Pistol Clip-2
Auto Pistol Attachments
-Flash Muzzle P, Pistol Scope (Magnify), Spring Holster
Gas Mask
Plasti-Poncho
File-Computer
Mission Equipment/Assigned
Magnagoggles
Water Pack and purifier
2 Auto-Pistol Clips
6 pack of mesh tape
1 breath mask with filter
Standard Survival Kit (Frontiersman #1 pg. 4)
This is an emergency survival kit. It is similar to the Standard Equipment Pack from the main rules book, but reformatted to make it useful for explorers and wilderness scouts (and anyone finding themselves stranded on a desert planet!). Many lifeboats and escape pods have a number of these survival kits stowed, as well as a single duraraft and envirotent.
The Survival Kit consists of the following items:
• All-weather blanket
• Basic first-aid equipment (bandages, etc.)
• Compass
• Everflame
• Gas Mask
• Holoflare
• Life Jacket
• Pocket Flashlight
• Pocket Tool
• Rope
• Sungoggles
• Survival Rations (5 days)
• Toxy-rad guage
• Waterpack
The Standard Equipment Kit is loose, but the first aid kit is small enough to hook on a belt or stuff in a backpack. It can also attach tot he Explorer Vest. The Standard Survival Kit comes in the form of a highly compact backpack thing and is not just a bunch of individual items.
Envirotent (Frontiersman #1 pg. 4)
This tiny 3kg pouch-sized kit can be erected into a small 3-man habitat tent in about ten minutes. It takes a similar amount of time to deconstruct. It can come in a variety of colors. When deconstructed and properly stowed, it fits in a small pack that straps to the thigh for easy transport.
A skeinsuit is made of light ballistic cloth. A skeinsuit defends against all projectile weapons, gyrojet pistols and rifles, fragmentation grenades, explosives and all melee weapons except electrical or sonic weapons. When hit by one of these weapons, the skeinsuit absorbs one-half of the damage caused by the attack. The wearer takes the other half of the damage. If the damage can not be divided evenly, the character takes the smaller half. It also can be used along with an inertia screen the defenses stacking. This suit is ruined when it takes 25 points or more of damage.
This heavy-duty vest comes with a variety of patch pockets, inside zipper pockets, velcro strips, rings, and snaps for maximum item attachment. It is designed with an attached plastipack on the back so breakables can be kept relatively safe. A character wearing an Explorer Vest can treat his Strength score as if it were 5 points higher when determining encumbrance effects. This effectively allows 5 more kilograms of gear to be worn without affecting movement. An Explorer Vest itself has a negligible weight (its mass is quite evenly distributed, though when stored it is considered to weigh 0.5kg).
These knee-high boots are made from waterproof, non-crushable material. They are insulated against desert heat, arctic cold, and tropical humidity. These boots can be purchased with built-in knife sheath, pistol holster, or patch pockets.
Ammo: 10 Shots Damage: 1d10/Sleep Rate: 3 Defense: Inertia
Range: 5/10/20/40/100
A needler pistol is a handgun that uses an upright disc clip. It makes only a very soft, coughing noise when it is fired. Needler pistols magnetically propel a cluster of needles at high speed. Two types of needles can be used: barbed needles that cause 2d10 points of damage per shot, and anesthetic needles that cause only 1d10 points of damage but can put the victim to sleep for d100 turns. An individual can resist the anesthetic by passing a current Stamina check. Needles will not penetrate skeinsuits or inertia screens. Neither the suit, screen, or individual is damaged.
This collapsible distillation filtering tank can purify up to 400 liters of water before it needs to be changed. This is a necessary item for explorers who cannot carry enough drinking water with them but are on a planet where water can be found. Characters drinking unfiltered water run the risk of infection, contamination, or even poisoning. The tank also has a section for dehydration, so plants can be inserted and the water drawn from them. This is also a good method for drying fruit and vegetables so they will last longer as rations.
These goggles magnify visual images the same way binoculars do. They triple the distance at which a character can identify a man-sized object. They do not work like telescopic sights, and a character wearing magnigoggles can not aim a weapon.
The basic combat helmet is simple in design and effective protection against light shrapnel and projectiles. Unlike some earlier helmets – these helmets are not camouflaged but polished and white, designed to deflect a glancing beam weapon. Combat helmets come in sizes and shapes for all four of the major races. This helmet has a universal fit, with inserts and chin straps designed to accommodate each of the four core species.
This tiny 3kg pouch-sized kit can be erected into a small 3-man habitat tent in about ten minutes. It takes a similar amount of time to deconstruct. It can come in a variety of colors. When deconstructed and properly stowed, it fits in a small pack that straps to the thigh for easy transport.
Mod +15 Damage: 5d10 SEU 2/hit Defense: Sonic
A sonic sword looks like a golden tube, 15 cm long and 4 cm in diameter. This tube is actually only the weapon's handle. When a small button on the side of the tube is pressed, a powerful "blade" of focused sound is created at one end of the tube. The sound blade is about 1 meter long, and is invisible. It emits a high-pitched whine, however. The blade is turned off when the button is released. The sword is powered by a 20 SEU clip, but can be hooked into a beltpack or power pack. A sonic sword uses 2 SEU when it hits. Anyone wearing a sonic screen cannot be injured by a sonic sword.
Mod: +10 Damage: 3d10/Stun SEU: 2/hit Defense: Gauss/A-S
A stunstick is a copper-colored tube 30 cm long and 3 cm in diameter, with an insulated grip. It has two settings: shock and stun. When set on shock, a successful hit causes 3d10 points of damage. When set on stun, a successful hit will stun the victim for d100 turns. A character can resist the stun by making a successful check against his current Stamina. A successful hit uses 2 SEU. A 20 SEU clip can be fitted into the handle, or the weapon can be connected to a beltpack or powerpack. A character with an anti-shock implant is immune to the stun setting.
A compass is used to find direction. A compass can be deceived so it points away from magnetic north by the presence of nearby magnetic rocks, electrical generators or other powerful magnets or large metal deposits.
Radius: 3m Damage: Entanglement Rate: 1 Defense: RS Check
Range: 5/10/15/25/50
An exploding tangler grenade throws out hundreds of strong, sticky polymer threads. These threads stick to everything within the blast radius. An entangled individual can not move until the threads decay (in 30 minutes) or until solvaway is spread over the threads. Any creature with more than 100 stamina points can break out of tangler threads in one turn.
Bekka come from a long line of explorers and pilots. Of the two Bekka is actually the better pilot but because Ice is willing to take risky chances he has been able to beat his sister on occasion in various real time races. He always loses to her in a simulator because its just too impersonal and Ice tends to pilot by feel and intuition more than by logical skill. Bekka is the more stoic and responsible one and Ice the impetuous free spirit. He does not always follow his sister's orders but he never does anything he thinks might jeopardize her job either. The two do not always get along, as Bekka tends to feel she needs to take on a more motherly role and would much rather see Ice grow up but he does not seem to have gotten to that stage yet. Still she continues to work on him, Ice on the other hand rankles sometimes at what his sister is doing but for the most part he knows she means well so just blows it off and does his thing. Still while things might be a bit rough between them at times, there is no doubt in either's mind that the other would lay down their life for them if it were necessary and so they make things work.
Due to Ice's rather cavalier attitude when it comes to piloting he often has various mishaps that requires him to take whatever vehicle he is piloting into be fixed or adjusted as such he has spent a lot of time with numerous GSS technicians. Of them all he enjoys the company of his friend Fly, initially he liked the name and then came to like Fly's music that he always has playing and then that pet mechanical chicken he has. Ultimately though Ice has come to really appreciate Fly's ability to tweak a vehicle such that it feels just right in his hands such that it feels like the vehicle was meant to fly (whether actually capable of flight or not). Of course when GSS wants to get Fly out of the garage they often send Ice to go get him as the two have built up a sort of rapport and Ice's fairly unorthodox methods seem to facilitate getting Fly out fairly quickly. -- more to come --
Personality
Ice is a rather positive upbeat free spirited individual who takes life as it comes winging it as he goes. He rarely makes long term plans other than his commitments to GSS, his sister, and his friends. He tends to be rather impetuous and often just acts upon impulse if something feels right. Fairly often his intuition seems to pay off, but occasionally it does not and he finds himself in a sticky situation. So far, either because of family or friends he has been able to successfully get himself extracted from these sticky situations. -- more to come --
Appearance
Ice is fairly youthful looking, actually looking a bit younger than he is. He stands a solid six feet tall with a slim build his most notable feature is his crop of red hair which he keeps cut short to avoid the wind, which often whips through it, from tangling it all up. -- more to come --
Race: Human
Gender: Male
Age: 20
Handedness: Right
STR/STA
40/45
DEX/RS
70/70
INT/LOG
40/40
PER/LDR
30/30
PS / IM
+2/+7
Ranged/Melee
35%/35%
PSA: Military
SSA: Scout, Agent
Skills:
Hand to Hand: Level 1
Athletics: Level 1
Detective: Level 1
Wealth 115 credits
Equipment
Security Skein Suit - black and grey uniform, as a regular skein suit, but only absorbs 25 pts of damage
Explorer Vest
Explorer Boots
Chronocom
First Aid Pack
ID Card
Pocket Flashlight
Pocket Tool
Sonic Knife w/ 2 powerclips.
Brass Knuckles
Shock Gloves w/ belt powerpack
IR Goggles
Sungoggles
survival rats x 10
water pack
Andrew LaFollet is a local kid, having grown up in the streets of Port Loren. Introduced to the art of Coup de Vitesse at an early age by his uncle, LaFollet has always disdained weapons as a means of resolving his problems. He'd always considered his skill at fighting to be of little more interest than a loved hobby, until the GSS recruiter seemed excited about the revelation when Andy applied for a position with the company as a night security guard.
LaFollet soon found himself given some additional training in security and assigned to a trouble-shooting team instead. The pay is definitely better, and the job is way more interesting than staring at sec-drone monitors for hours on end, so Andrew has no complaints. He's barely been with the company for a year, now, and is probably the youngest person on the team.
Slim with a lean musculature, short light brown hair and blue eyes. LaFollet does not stand out in a crowd.
PSA - Agent (Detective 1)
SSA - Military (Beam Weapons 1, Gyrojet Weapons 1)
SSA - Pilot
Wealth - 304 credits
Security Skein Suit - black and grey uniform, only absorbs 25 pts of damage
Explorer Vest
Explorer Boots
Chronocom
First Aid Pack
ID Card
Pocket Flashlight
Pocket Tool
Detectives Tool Kit
1 Gyrojet Pistol with four extra clips
Alexis Grant was born and raised in Port Loren. Her father, Thomas, is a third generation Star Law officer. Her mother, Nicole, is a member of the Star Rangers. At the age of 18, Alexis surprised her parents by joining the GSS. Her application put her in a role in the GSS Armory. It was here that she learned to fire beam weapons and gyrojet weapons. The perks of the job let her have the time to practice when the Armory had low activity. When a slot opened for the GSS Investigative Service, Alexis put in her application and became a probationary Agent. She has investigated numerous internal and external incidents. Due to her deligence and dedication to duty, her supervisor recommended her for a position on the GSS Trouble-shooter team. Alexis is looking forward to working with her new team.
Alexis is tall and a thin build. She has brunette hair, brown eyes, 1.9 meters in height, 55 kg in weight, and has no scars/tattoos.
Security Skein Suit - black and grey uniform, only absorbs 25 pts of damage
Explorer Vest
Explorer Boots
Chronocom
First Aid Pack
ID Card
Pocket Flashlight
Pocket Tool
Needler Pistol with one extra clip (1 narcotic, 1 barbed)
Stun Stick w/20 SEU clip
Needler Rifle with three extra clips (1 narcotic, 3 barbed)
Name: Cid M Bawl
Race: Human
Gender: Male
Age: 24
Handedness: Right
Height: 2.0M
Weight: 80kg
Occupation: Medic/Scientist
Experience Points: 2
Current Condition: 5 points damage taken
Vibro knife
2 Power clips - 20 SEU charge on each EDIT: there is no such thing as a 100 SEU power clip.
Cid M. Bawl lived a fairly normal life on Rupert's Hole, his parents both doctors and pushing him to follow along the same path. With his background, his schooling path was planned for him and he followed - almost like a robot following a command. The written exams were easy, everything was pretty easy until he had to deal with a real patients, injured where even his skills couldn't help. One patient, panicked and crazed from shock of injury, posed a threat to himself and others. Thankfully, some of the many books he had read gave him insight on how to calm the individual and he was able to talk to the patient, helping them believe they were better - and amazingly enough, the patient became better over time.
This scene had gone through his head, the body is one aspect he easily grasped, but it was amazing what the mind could do for the body... the curiosity started setting in and he was breaking out of the normal "head in the books only" routine and seeing what else he could learn by watching people and their actions. He got to observe mainly humans on Rupert's Hole, but there were occasional other beings diverse in form and speech who visited the planet and the business sector.
One day as he was observing, he decided to get up and aimlessly follow one of these visitors, a
a Dralasite creature
blob of inconsistent and flowing body. The next thing he knew, he was inside a large building, not exactly remembering each one of his steps before entering as his mind was so entrenched in the different possibilities of how a body could operate and live as this one had. This was his first step to the unknown future...
Fairly slender and tall human male with short black business haircut with light blue eyes. Several strands of gray are already speckling through his hair and starting to become noticeable along with the start of a receding hairline. He wears glasses, even though he doesn't need them, as he has found that patients tend to trust doctors with glasses more.
He hates the use of weapons and generally does not carry weapons, especially guns, on him. If he were to use any weapon it would be purely for defense and utility purposes and would most likely be a small set of sterilized knives he keeps on him. He is not adverse to the need of force, but there are usually other means to get the same or better results which do not require the use of his profession to repair the aftermath.
If this needs some modifications, let me know and I'll see what I can do.
Standard Equipment
Security Skein Suit - black and grey uniform, as a regular skein suit, but only absorbs 25 pts of damage
Explorer Vest
Explorer Boots
Chronocom
First Aid Pack
ID Card
Pocket Flashlight
Pocket Tool
1 Needler Pistol, with one extra clip
Personal Equipment
In his youth, Kangee Torgan was arrogant and pompus. He’d been a college all-star athlete who played several sports, but he was most successful in a traditional Yazirian game similar to capture the flag requiring teamwork, cunning, agility and stealth. Competition was fierce, but it was generally agreed amongst sports analysists that it would either be Kangee or another player from a rival college team to be drafted into the professional league.
During a sportsfeed interview, Kangee declared his rival his life-enemy. While this earned him respect from some fans, most saw this as being a drastic move. For the remaining college years, the two Yazirian’s had a very public feud that was covered regularly on the sportsfeeds.
In the weeks leading up to the final playoffs the enmnity between the two had only intensified. It was generally accepted that the winner of the play offs would be the one being drafted.
Just prior to the first game, Kangee’s life was changed when his rival was killed in an airship accident. Kangee had nothing to do with it and was cleared of all suspicion, however most Yazirians looked on him with a mix of pity and embarrassment, as is often the case when a life-enemy is killed accidentally. That accident had cheated him out of his honor and had taken the meaning from his life. He turned down the draft when it was offered – the game too had been tarnished by death of his rival.
Kangee’s sponsors dropped him immediately, but he was able to spend the next couple of years living off the endorsement money he’d saved wandering aimlessly, searching for some purpose. His travels had taken him to Port Loren where he had met a fellow clan member who worked for Grayfalcon Security Systems. After hearing about the job Kangee became interested. His endorsement well had nearly run dry, so he was going to need to find some way of making money. This seemed the best opportunity so far.
Kangee has been humbled by his experience. He is a far cry from the arrogant, trash-talking punk that would frequent the feeds, so much so that it is only on a rare occasion that he is recognized by a fan. He has always been a risk taker, but recently his behaviour has drifted into being reckless. Deprived of proving himself by defeating his life-enemy he seems to be seeking another way of accomplishing this.
Kangee is average height for a Yazirian and is in excellent physical shape. He runs on the slim side, but he is covered in lean, corded muscle. His skin tone resembles burnt almond and his fur and wing membranes are a darker chocolate brown.
Background: Born on a dirt poor farm world, seventh of eight children Cody spent his childhood dreaming of leaving the dismal existence of his family, he even told himself he'd make it big then come back and get his family out of the squalid little rat hole they called home, but in his heart he knew all he wanted was a way out, a future for himself. At the age of sixteen Cody enlisted in an infantry regiment, he was almost immediately selected for training as a field computer tech, he spent 5 years learning soldiering and military/technical skills, at the end of his initial enlistment he decided he'd had enough of regular military life and mustered out, he then looked for a private job as a specialist, some might have called him a mercenary but he preferred specialist, it had a nice respectable ring to it.
Appearance: A short stocky youngster, his manner indicates a calmness, his movements are purposeful almost graceful. A square jawed man with a pug nose, he keeps his hair short and rarely goes without shaving, mainly because his beard growth is embarrassingly sparse. His blonde hair and blue eyes are quite striking when set against his tanned complexion.
Personality: Cody has been trained to look out for his comrades, this is now second nature, even so he has an eye for the main chance, i.e his own benefits. A stolid young man, he comes across as very serious yet he'll occasionally surprise people with barbed and witty comments.
Security Skein Suit - black and grey uniform, only absorbs 25 pts of damage
Explorer Vest
Explorer Boots
Chronocom
First Aid Pack
ID Card
Pocket Flashlight
Pocket Tool
Robcom Kit
Auto Pistol + 1 extra clip
Sonic Knife + 1 extra clip
Dralasite Scout (aiming for a mix of wilderness scout, field biologist, and bush mechanic)
Appearance: Drietes is a large powerful looking Dralasite who prefers to extrude three sturdy legs to provide a stable base and great overland endurance and four thin arms with long dexterous fingers. The arms are typically arranged with three around the body and the fourth growing out of the top. Each arm ends in several long thin fingers. His rough grey skin is patterened with faint purple viens. Its eyespots are blue-black webs, usually on the main body. Though his voice is capable of diverse sounds when speaking human languages or PanGalactic he habitually uses a deep rumbling barratone. For the most part though Drietes seems to prefer listening to speaking and thoughtful silence to both.
Background: Drietes was never as intellectual as the other sprouts of its generation. While of average intellect by human standards, it never really enjoyed the long debates that make up the bulk of social life among its kind. Instead the young Drietes spent its time wandering the wilds of its frontier homeworld. During its education it came to love the mechanical including workings of engines, muscles and skeletons, the flight of flitbests, the math of orbits. The result is a mix of skills humans find eclectic. When going about academic tasks it has a meticulous approach that produces carefully constructed theories and reports but rarely makes leeps of intuition.
From its time in the wilds it has a preference for simple meals of roasted meats and vegitables cooked over an open fire and distains fancy cooking. When relaxing in a city it spends time in parks or quiet cheap Dralasite steam baths (the equivalent of a quiet drinking hole for humans). He thinks human ‘Dad jokes’ are hilarious but dislikes puns.
It is the eldest of three sprouts from with mother and has an adult sprout of its own who is a successful accountant on the Dralasite homeworld now. The family rarely communicates, not due to any disagreement, they are just introverts who feel little need for it. Character Sheet General Data
Name: Drietes Species: Dralasite Age 36 Gender NA
Hieght 1.6m Wieght: 112kg Handedness: top
Skin: gery faint purple viens Eyes: Blue-black webs XP:0
Walking: 5 Running: 20 Hourly: 3km
Notes
Elasticity Dx/10=7 limbs,
Lie Detection 5%, Black and white vision
Profession: scout/field biologist Employer:between jobs Payday ? Physical Data
STR/STA 65/85
DEX/RS 65/45
INT/LOG 35/55
PER/LDR 45/45
Combat Data
Initiative modifier +5, punching score +4, ranged weapons 33%, melee weapons 33% Skills
Primary PSA: Scout Secondary PSAs: Scientist, Tech
Environmental* 1, Technician 1, Space Science 1
*I assume this includes botany and zoology central to the field biologist idea. Gear
Starting Credits: 341
Techkit (free with skill)
Envirokit (free with skill) Item Cr
All weather blanket 20
chronocom 100
Compass 10
Everflame 50
flashlight 5
Holoflare 5
Machete 30
rope 2
sungoggles 2
survival rations 2
Toxy-rad Gauge 20
Vita-salt pills 1
Waterpack 4
2 tangler grenades 50
doze grenade 10
knife 10
Solvaway 2 applications 20