The Dark Tide Template
Unchanged, Size can be changed by Dark Advancement
Max d12s + 3HPs + 3HPs/Hit Dice, from and Toughness
, Evolved Undead
and Improved Toughness
+4 from Dark Tide Corpsecrafting: Nimble Bones
+10 ft. to all speeds* from Nimble Bones
+3 Natural Armor if Corporeal Undead/+3 Deflection if Incorporeal Undead
For the course of the Dark Tide, all undead are using the BAB and Defense Bonus of Clerics, instead of Wizards.
- All undead gain a Slam Attack, as a Zombie, according to size. If they already have one, it advances one step.
- All undead gain the Energy Drain Supernatural Ability, as a Wight. If they already have that Supernatural Ability, they get Perfect Energy Drain.
Fort +X , Ref +X, Will +X
Str X(+X), Dex X(+X), Con X(+X), Int X(+X), Wis X(+X), Cha X(+X)
Typical [Class] Spells (XXX Spell Points; save DC XX + spell level)
*The Base AC of 10 is now modified by the halved and permanent, scaling-by-level and class, Defense Bonus.
**Skills have been combined to create newer, streamlined replacements.