Gonna use a Template Format
Astral Deva of Kithkhanamar
Armor Class: +5 Defense Bonus to Armor Class
Attack: +4 Weapon Focus Path (Maces and Clubs), +8 Damage Rolls Weapon Focus Path (Maces and Clubs)
Special Attacks: Chosen Foe, Storm of Blades
Skills: Perception +22, Stealth +20, Sense Motive +20, Persuasion +20, Heal +10
Feats: plus Healing Devotion, Nimbus of Light, Holy Radiance, Stigmata, Bonus: Spring Attack
Alignment: Neutral Good
An Astral Deva of Kithkhanamar sheds a halo of green light that pours from bandages covering grievous wounds earned in the defense of the innocent in the Laughing Lord's name. Undeterred by their ailments, the an Astral Deva of Kithkhanamar is a ready front-line defender of those who put their faith in good and hope.
The Astral Deva opens with its Chosen Foe supernatural ability, and if its undead, presses on the creature with its Holy Radiance, using its magic and mace of disruption to bring it down. Otherwise, it provides aid whereever it can moving about the battlefield to where it is needed most. When victory is assured, it unleashes a Storm of Blades upon its Chosen Foe.
Chosen Foe (Su)
Once during its turn, an Astral Deva of Kithkhanamar can illuminate an enemy it hits, bathing the enemy in light as bright
as a torch and leaves it under the effect of a bestow curse. The Astral Deva of Kithkhanamar can only have one Chosen Foe at a time. The effect lasts until the enemy is killed, or evades the Astral Deva of Kithkhanamar.
Storm of Blades
Razor-sharp blades explode from the angel’s wings, and do 12d6 damage to one Chosen Foe, and leaves it dazed. A DC 18 Reflex Save halves damage, and negates the daze effect. After the Astral Deva of Kithkhanamar performs this attack, it can no longer fly until the end of the encounter.
Once per day, an Astral Deva of Kithkhanamar can gain fast healing 1, +1 for every five character levels the Astral Deva of Kithkhanamar possesses (maximum fast healing 5 at 20th level). This effect lasts for 1 minute. An Astral Deva of Kithkhanamar can activate this feat as an immediate action or, if the Astral Deva of Kithkhanamar have a daily available, it automatically activates if the Astral Deva of Kithkhanamar is reduced to 0 hit points or below (but not killed).
As a full-round action, an Astral Deva of Kithkhanamar can transfer this ability to a willing recipient as a touch spell. Doing so counts as one daily use of the ability. An Astral Deva of Kithkhanamar can select this feat multiple times, gaining one additional daily use each time the Astral Deva of Kithkhanamar takes it. If the Astral Deva of Kithkhanamar has the ability to turn or rebuke undead, the Astral Deva of Kithkhanamar gains one additional daily use of this feat for each daily turn or rebuke use the Astral Deva of Kithkhanamar expends.
Nimbus of Light
An Astral Deva of Kithkhanamar is cloaked in a radiant light that marks it as a servant of the purest ideals. All who look upon it know without a doubt that it is a champion of good and is favored by the powers of the Upper Planes. The nimbus may take the form of a cloud surrounding the Astral Deva of Kithkhanamar's entire body, or it may appear as beams of light around its head.
Good creatures automatically recognize the radiance surrounding Astral Deva of Kithkhanamar as a sign of its purity and devotion to the powers of good. It gains a +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures. The Astral Deva of Kithkhanamar's radiance sheds light as a common lamp: bright light to a radius of 5 feet and shadowy illumination to 10 feet. The Astral Deva of Kithkhanamar can extinguish this radiance at will and reactivate it again as a free action.
At will, as a free action, an Astral Deva of Kithkhanamar can empower the radiance surrounding it into a blazing glow that sheds bright light in a 10-foot radius (and shadowy illumination out to 20 feet). Undead within 10 feet of the Astral Deva of Kithkhanamar take 1d4 points of damage per round they remain within the halo.
An Astral Deva of Kithkhanamar can heal the wounds and ailments of others using its own life energy. When it activates this ability, as a free action, the an Astral Deva of Kithkhanamar immediately takes at least 2 points of temporary Constitution damage. The can take as many points of Constitution damage as it wishes, as long as it remains alive and conscious. Once the Astral Deva of Kithkhanamar has activated its stigmata, it can touch its allies to heal them of 1 point of damage per level they possess for every 2 points of Constitution damage the an Astral Deva of Kithkhanamar takes. In addition, any character the Astral Deva of Kithkhanamar touches who is suffering from a disease can immediately make a new saving throw against that disease with a sacred bonus equal to the number of points of Constitution damage the Astral Deva of Kithkhanamar took. If the character succeeds on that saving throw, she is freed from the disease. An Astral Deva of Kithkhanamar can use this touch on one ally per point of Constitution damage you take. As with delivering a touch spell, the Astral Deva of Kithkhanamar can touch up to six allies as a full-round action. A single person can only benefit once from each activation of its stigmata, but each activation lasts for 1 hour.
For example, if the Astral Deva of Kithkhanamar sacrifices 4 points of Constitution, it can grant four allies a number of hit points of healing equal to twice their level. Each ally who was suffering from a disease would make a new saving throw with a +4 sacred bonus. If only two of its allies were wounded at the time it activated the stigmata, it could "save" the other two uses for up to 1 hour, in case other characters become wounded within that time. Even if the characters the Astral Deva of Kithkhanamar originally healed were injured again, however, they could not benefit from the same activation of its stigmata. When the Astral Deva of Kithkhanamar uses this ability, the wounds on its body bleed in proportion to the Constitution damage it took. The bleeding persists for 1 hour, and the Constitution damage cannot be restored by any means until the bleeding has stopped. Once the bleeding has stopped, it can freely activate the stigmata again, whether or not it has recovered your lost Constitution, as long as it has enough Constitution left to use the ability and survive.