Saviours of Harkenwold

   
Name: Dougan Throckmarr
Gender: Male
Age: 19
Race: Half Orc
Class: Monk (Reflavored as Barfight Brawler.)
Theme: Gladiator






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wName: Munir Foehammer
Gender: Male
Age: 40
Race: Dwarf
Class: Runepriest







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Name: Valdred the Green
Race: Human
Gender: Male
Age: 23
Class: Hunter (Crossbow)
Background: Bounty Hunter
Theme: Outlaw

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Name: Rivenalis "Riven" Cambryn
Gender: Male
Age: 18
Race: Human
Class: Paladin
Role: Defender/Leader
Theme: Mercenary









DDI file attached (just rename the file to riven.dnd4e).
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Name: Aliss of Harken, Aliss of the Green Flame
Gender: Female
Age: 17
Race: Half-Elf
Class: Sorcerer (Elementalist)











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Wik, Halfling Rogue

Name: Wik (a.k.a., "Quick-Wik"), formerly of the Reedfoot clan
Gender: Female
Age: 22
Race: Halfling
Class: Rogue (Scoundrel, Artful Dodger)
Theme: Guttersnipe










Name: Gretta "the Whisperer"
Gender: Female
Age: 30
Race: Human
Class: Witch (Wizard)
Role: Controller
Background: Social Outcast
Theme: Oracle of the Evil Eye




statblock:Gretta the WhispererGretta the Whisperer, Human Witch
Init +0 HP 26/26 Bloodied 13 Healing Surge 6 (0 used /7)
AC 16 Fort 14 Reflex 17 Will 18 Speed 6
Str 10 (0) Con 12 (+1) Dex 8 (-1) Int 18 (+4) Wis 16 (+3) Cha 12 (+1)
Beguiling Strands
Wizard Attack 1Beguiling Strands

A strand of scintillating colors and gleaming lights clouds your enemies’ minds and forces them to move away.

At-Will Arcane, Charm, Enchantment, Implement, Psychic
Standard Action Close blast 5

Target: Each enemy in the blast

Attack: Intelligence vs. Will

Hit: Intelligence modifier psychic damage, and you push the target up to 3 squares.
Level 21: 3 + Intelligence modifier psychic damage.

Published in Heroes of the Fallen Lands, page(s) 204.
Beguiling Strands,
Hypnotism
Wizard Attack 1Hypnotism

Your piercing gaze and whispered word let you seize momentary control of your enemy’s mind.

At-Will Arcane, Charm, Enchantment, Implement
Standard Action Ranged 10

Target: One enemy

Attack: Intelligence vs. Will

Hit: Choose one of the following effects:
* The target uses a free action to make a melee basic attack against a creature of your choice, with a +4 power bonus to the attack roll.
* You slide the target up to 3 squares.

Published in Heroes of the Fallen Lands, page(s) 205.
Hypnotism,
Witch Bolt
Wizard Attack 1Witch Bolt

You hurl a bolt of crackling energy, forming a line of lightning between you and your foe.

At-Will Arcane, Evocation, Implement, Lightning
Standard Action Ranged 5

Target: One creature

Attack: Intelligence vs. Reflex

Hit: 1d10 + Intelligence modifier lightning damage.
Level 21: 2d10 + Intelligence modifier lightning damage.

Sustain Standard: Reroll the damage and deal it to the target again. Once the target is out of range, you can’t sustain this power.

Published in Heroes of the Feywild, page(s) 91.
Witch Bolt,
Chameleon Mask
Wizard Utility Chameleon’s Mask

You pull strands of shadow, blending your colors and sounds with your surroundings to help you hide from your enemy’s sight and hearing.

Encounter Arcane, Illusion
Free Action Personal

Trigger: You make a Stealth check.

Effect: You make an Arcana check instead, using that result to determine the outcome of the Stealth check.

Published in Heroes of the Feywild, page(s) 91.
Chameleon Mask,
Suggestion
Wizard Utility Suggestion

You weave arcane power through your words, infusing each phrase with persuasive magic.

Encounter Arcane
Free Action Personal

Trigger: You make a Diplomacy check.

Effect: You make an Arcana check instead, using that result to determine the outcome of the Diplomacy check.

Published in Heroes of the Fallen Lands, page(s) 203, Neverwinter Campaign Setting, page(s) 74.
Suggestion,
Ghost Sound
Wizard Utility Ghost Sound

With a wink, you create an illusory sound that emanates from a distant location.

At-Will Arcane, Illusion
Standard Action Ranged 10

Target: One object or unoccupied square

Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.

Update (1/24/2012)
Updated in Class Compendium.

Published in Player's Handbook, page(s) 158, Heroes of the Fallen Lands, page(s) 201, Neverwinter Campaign Setting, page(s) 73, Class Compendium.
Ghost Sound,
Daunting Presence
Wizard Utility 2Daunting Presence

Shadows deepen around you, your voice deepens to a rumble, and you appear to grow larger as you confront those foolish enough to dispute your wishes.

Encounter Arcane, Fear
Minor Action Personal

Effect: Until the end of your next turn, you gain a +5 power bonus to Intimidate checks, and creatures adjacent to you take a -2 penalty to attack rolls that target you.

Published in Arcane Power, page(s) 103.
Daunting Presence,
Witch Features
WITCH’S FAMILIAR
You gain the Arcane Familiar feat as a bonus feat.
At the end of each extended rest, when you confer with your familiar you can replace one of your wizard daily attack powers or wizard utility powers with another wizard power of the same type. The new power must have a level, and its level must be the same as the old power’s level.
When you reach level 24, your familiar enables you to spend an action point on your turn to regain the use of one of your expended wizard encounter attack powers, instead of taking an extra action. If you do so, you gain combat advantage against every target of that power the next time you use it during the current encounter.



WITCH CANTRIPS
You gain three cantrips of your choice.

MOON COVEN
Choose a coven, and gain its benefits.

Dark Moon Coven
You gain the dread presence power.
In addition, you gain training in the Intimidate skill. At level 5, you gain a +2 bonus to Intimidate checks and Stealth checks.

AUGURY
You gain the augury power.
Witch Features,
Augury
Wizard Utility Augury

You read the mystic signs and glean a notion of the future.

Daily Arcane
Standard Action Personal

Requirement: You must use this power during an extended rest.

Effect: You ask a question and receive a vague notion of the future. You might receive a clue as to whether a specific course of action is likely to have positive or negative results. This notion can take the form of a single image, a hint about a danger that might be faced, or just a positive or negative feeling about the current course of destiny.
Augury,
Dread Presence
Wizard Attack 1Dread Presence

Your shadow lengthens and grows, looming over your enemies and overcoming them with dread.

Encounter Arcane, Fear, Implement, Necrotic, Nethermancy, Zone
Standard Action Close blast 5

Target: Each creature in the blast

Attack: Intelligence vs. Will

Hit: 1d10 + Intelligence modifier necrotic damage, and the target is slowed until the end of your next turn.

Effect: The blast creates a zone that lasts until the end of your next turn. Any enemy that ends its turn in the zone takes necrotic damage equal to your Wisdom modifier.

Special: All damage from this attack and its effect ignores 5 points of necrotic resistance.
Dread Presence,
Oracle of the Evil Eye
Oracle of the Evil Eye Attack Gaze of the Evil Eye

Your foe feels the foreboding stare of your evil eye warning it away from you.

At-Will Arcane, Psychic
Minor Action Ranged 5

Target: One creature you can see that isn’t marked by you

Effect: The target takes 2 psychic damage whenever it hits you with an attack (a creature can take this damage only once per turn). The effect ends if you don’t have line of sight to the target at the end of your turn, or if you use this power against a different target.
Level 21: 4 psychic damage.
Oracle of the Evil Eye,
Spirit Rend
Wizard Attack 1Spirit Rend

You weave a dire spell that tears at your enemies’ spirits and holds the undead at bay.

Daily Arcane, Implement, Necromancy, Necrotic, Shadow
Standard Action Area burst 1 within 10 squares

Target: Each enemy in the burst

Attack: Intelligence vs. Will

Hit: 3d6 + Intelligence modifier necrotic damage, and the target is immobilized (save ends).
If the target is undead, it takes no damage and is not immobilized. Instead, the target must take a free action to move as far as its speed allows to a square farther away from you, and it is dazed (save ends).

Miss: Half damage.

Published in Heroes of Shadow, page(s) 100.
Spirit Rend,
Staff of Sleep and Charm +1
Staff of Sleep and CharmLevel 3+ Common

The crystal eye atop this dusky birch staff enhances spells that target the mind.
Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp

Implement: Staff

Enhancement Bonus: attack rolls and damage rolls

Critical: +1d6 damage per plus
Property

You gain a +1 item bonus to attack rolls with arcane charm or sleep attack powers.
Level 13 or 18: Gain a +2 item bonus to attack
Level 23 or 28: Gain a +3 item bonus to attack


Published in Adventurer's Vault 2, page(s) 39.
Staff of Sleep and Charm +1,
Amulet of Mental Resolve +1
Amulet of Mental ResolveLevel 2+ Uncommon

Your mind is guarded when wearing this cold iron talisman.
Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp
Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp
Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp

Neck Slot

Enhancement Bonus: Fortitude, Reflex, and Will
Property

Gain a +2 item bonus to saving throws against effects with the charm, illusion, or sleep keyword.


Published in Adventurer's Vault, page(s) 148.
Amulet of Mental Resolve +1,
Bound Demon
FamiliarBound Demon

This ugly blob of flesh is a creature bound to your service, but it would prefer to be back in the Abyss.
Speed 5, fly 3 (hover)Constant Benefits* You gain a +2 bonus to Intimidate checks.
* You can read and speak Abyssal.Active BenefitsAlchemical Synergy: Once per encounter, when you hit a bloodied creature adjacent to your bound demon, you gain 1d8 temporary hit points.
Level 11: 2d8 temporary hit points.
Level 21: 3d8 temporary hit points.

Published in Arcane Power, page(s) 140.
Bound Demon
Notes


changes
Gained 40 GP (2012-09-16)
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